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Search results for Stamina


Name Effect
Abyssal Brace Abyssal Brace 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1710 Maximum Health, While you are Bracing, you and group members within 12 meters of you gain Minor Evasion, reducing damage from area attacks by 10%.
Affliction Affliction 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Agility Agility 2 items: Adds 1752 Maximum Stamina
3 items: Adds 206 Weapon and Spell Damage
Almalexia's Mercy Almalexia's Mercy 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
Amber Plasm Amber Plasm 2 items: Adds 1096 Maximum Magicka
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 245 Magicka Recovery, Adds 245 Stamina Recovery, Adds 245 Health Recovery
Apocryphal Inspiration Apocryphal Inspiration 2 items: Adds 657 Critical Chance
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%.
Archer's Mind Archer's Mind 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible.
Armor of Truth Armor of Truth 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon and Spell Damage are increased by 460 for 10 seconds.
Armor of the Trainee Armor of the Trainee 1 item: Adds 1454 Maximum Health
2 items: Adds 1454 Maximum Magicka
3 items: Adds 1454 Maximum Stamina
Aspect of Mazzatun Aspect of Mazzatun 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds.
Ayleid Refuge Ayleid Refuge 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Blocking an attack reduces your damage taken by 11% for 3 seconds.
Bahraha's Curse Bahraha's Curse 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%.
5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Max Health.
Bani's Torment Bani's Torment 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 15 seconds, as long as you remain within 8 meters of them. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received and damage shield strength by 12%. This effect can occur once every 15 seconds.
Barkskin Barkskin 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 1487 Armor
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1715 Health and restore 858 Stamina. This effect can occur once every 5 seconds.
Baron Thirsk Baron Thirsk 1 item: Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
2 items: On dealing area direct damage, mark a target for 6 seconds. Every 2 seconds after, an Explosive Scamp is spawned nearby and detonates after 1 second, dealing 362 Magic damage to up to 6 enemies within 4 meters and applying Minor Timidity for 10 seconds, draining 1 Ultimate every 1.5 seconds. Each Explosive Scamp spawned deals 100% increased damage. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage.
Baron Zaudrus Baron Zaudrus 1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
Bastion of the Draoife Bastion of the Draoife 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Blocking an attack grants you a stack of Inflection for 10 seconds, up to 3 stacks max. You can gain up to 1 stack every 0.5 seconds. Increase your Magicka and Stamina Recovery by 106 per stack of Inflection.
Battalion Defender Battalion Defender 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.
Battlefield Acrobat Battlefield Acrobat 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the cost of all of your abilities by 6%.
Black Foundry Steel Black Foundry Steel 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Automatically block all attacks at no cost for 2 seconds when you begin a Heavy Attack. This effect can occur once every 12 seconds.
Black Rose Black Rose 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 176 Weapon and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
Bloodspawn Bloodspawn 1 item: Adds 129 Stamina Recovery
2 items: When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.
Bloodthorn's Touch Bloodthorn's Touch 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: When you deal direct damage, you restore 800 Magicka and Stamina. This effect can occur once every 5 seconds.
Blunted Blades Blunted Blades 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%.
Bog Raider Bog Raider 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When an enemy you have recently damaged dies, gain 10 Ultimate and increase your Health Recovery by 1156 for 10 seconds. This effect can occur once every 10 seconds.
Bone Pirate's Tatters Bone Pirate's Tatters 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: While you have a drink buff active, your Max Stamina is increased by 2000 and Stamina Recovery by 133.
Briarheart Briarheart 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina.
Champion of the Hist Champion of the Hist 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Chimera's Rebuke Chimera's Rebuke 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Dealing damage with a fully-charged Heavy Attack also restores 2363 Magicka or Stamina to the three allies nearest your target. The resource restore is based on the type of weapon you are wielding.
Chokethorn Chokethorn 1 item: Adds 129 Magicka Recovery
2 items: When you use a heal ability with a cost, you have a 33% chance to summon a strangler sapling that heals you or an ally for 6986 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Claw of Yolnahkriin Claw of Yolnahkriin 2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 8 seconds.
Coldharbour's Favorite Coldharbour's Favorite 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Healing yourself or a group member summons Coldharbour's Favorite, who after 2 seconds, begins healing you and group members near him for 4648 Health over 6 seconds based on the higher of your Max Magicka or Stamina. Dealing damage summons Coldharbour's Favorite, who after 2 seconds, explodes, damaging enemies near him for 2352 Magic Damage over 6 seconds based on the higher of your Weapon or Spell Damage. Coldharbour's Favorite can only be summoned once every 10 seconds.
Coral Riptide Coral Riptide 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: Increases your Weapon and Spell Damage by up to 600, based on your missing Stamina, reaching the maximum at 50% Stamina.
Coup De Grâce Coup De Grâce 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage to an Immobilized enemy applies Major Vulnerability to them for 3 seconds, increasing their damage taken by 10%. This effect can occur once every 1 second.
Coward's Gear Coward's Gear 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
Crest of Cyrodiil Crest of Cyrodiil 2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
Daedric Trickery Daedric Trickery 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you deal damage you gain one of 5 random Major buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
Dagon's Dominion Dagon's Dominion 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 492 Weapon and Spell Damage to your area of effect abilities.
Daring Corsair Daring Corsair 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.
Darkstride Darkstride 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: Reduces the cost of Sprint and Sneak by 50%.
Dauntless Combatant Dauntless Combatant 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1206 Maximum Health, When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.
Dead-Water's Guile Dead-Water's Guile 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Adds 129 Weapon and Spell Damage, Whenever you kill an enemy, you gain 15 Ultimate.
Deadlands Assassin Deadlands Assassin 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Adds 200 Weapon and Spell Damage, Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical Damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed Damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Deadlands Demolisher Deadlands Demolisher 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage.
Death Dealer's Fete Death Dealer's Fete 1 item: Gain a persistent stack of Escalating Fete every 2 seconds you are in combat, up to 30 stacks max. Each stack of Escalating Fete increases your Maximum Stamina, Health, and Magicka by 88. You lose a stack of Escalating Fete every 4 seconds you are out of combat.
Death-Dancer Death-Dancer 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 129 Stamina Recovery
5 items: Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.
Deeproot Zeal Deeproot Zeal 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1206 Maximum Health
5 items: When you deal direct damage to a taunted target, restore 525 Stamina and Magicka. This effect can occur once every 2 seconds.
Domihaus Domihaus 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you create a 10 meter ring of molten earth around you for 10 seconds, which deals 90 Flame damage and 90 Physical damage every 1 second. Standing within the ring grants you 300 Weapon and Spell Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Dragon's Appetite Dragon's Appetite 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a stack of Dragon's Appetite for 5 seconds, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina.
Dragon's Defilement Dragon's Defilement 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies within 8 meters of you, reducing their Physical and Spell Resistance by 2974. This effect can occur every 5 seconds.
Dragonguard Elite Dragonguard Elite 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or their sides, up to 10 stacks. Each stack of Dragonguard Tactics increases your Critical Chance by 275. You can only gain one stack every 0.5 seconds.
Drake's Rush Drake's Rush 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: When you Bash an enemy, you and up to 3 group members within 15 meters of you gain Major Heroism for 12 seconds, granting you 3 Ultimate every 1.5 seconds. This effect can occur once every 18 seconds.
Draugr Hulk Draugr Hulk 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Adds 2550 Maximum Stamina
Draugr's Heritage Draugr's Heritage 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 2506 Health. This effect can occur once every 7 seconds and the heal scales off the higher of your Max Magicka or Stamina.
Draugr's Rest Draugr's Rest 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Dro'Zakar's Claws Dro'Zakar's Claws 2 items: Adds 1487 Offensive Penetration
3 items: Adds 657 Critical Chance
4 items: Adds 129 Stamina Recovery
5 items: Adds 129 Weapon and Spell Damage, For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them.
Druid's Braid Druid's Braid 1 item: Adds 1206 Maximum Health
2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1565 Maximum Magicka
6 items: Adds 1565 Maximum Stamina
7 items: Adds 1722 Maximum Health
8 items: Adds 1565 Maximum Magicka
9 items: Adds 1565 Maximum Stamina
10 items: Adds 1722 Maximum Health
11 items: Adds 1565 Maximum Magicka
12 items: Adds 1565 Maximum Stamina
Earthgore Earthgore 1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Enervating Aura Enervating Aura 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.
Engine Guardian Engine Guardian 1 item: Adds 129 Health Recovery
2 items: When you use an ability that costs resources, you have a 25% chance to summon a Dwemer automaton to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
Esoteric Environment Greaves Esoteric Environment Greaves 1 item: While you are above 50% Stamina, reduce your direct damage taken by 50% and lose 968 Stamina whenever you take direct damage, up to once every 0.3 seconds.
Essence Thief Essence Thief 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Eternal Hunt Eternal Hunt 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Eternal Vigor Eternal Vigor 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Health Recovery
5 items: Adds 337 Stamina and Magicka Recovery while your Health is above 50%. Adds 1011 Health Recovery while your Health is 50% or less.
Euphotic Gatekeeper Euphotic Gatekeeper 1 item: Adds 129 Stamina Recovery
2 items: When you use Roll Dodge, create a Hadolid Husk after you roll. While within 5 meters of the Hadolid Husk, it will absorb all direct damage attacks against you. After 1 second, the Hadolid Husk explodes, dealing 1155 Poison damage to all enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage.
Executioner's Blade Executioner's Blade 2 items: Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
Explosive Rebuke Explosive Rebuke 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: When you Block, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack, the bomb detonates, dealing 0 Flame Damage to all enemies within 8 meters and applying the Burning status effect to them. This effect can occur once every 8 seconds and scales off the higher of your Physical or Spell Resistance.
Farstrider Farstrider 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds.
Faun's Lark Cladding Faun's Lark Cladding 1 item: If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you, and heals you for 678 Health. Charming an enemy removes you from Stealth.
Fiord's Legacy Fiord's Legacy 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Stamina Recovery
5 items: Reduces the cost and increases the Movement Speed bonus of Sprint by 15%.
Flanking Strategist Flanking Strategist 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides.
Fledgling's Nest Fledgling's Nest 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds.
Foolkiller's Ward Foolkiller's Ward 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Activating Block while in combat places a damage shield on you and up to 3 group members within 18 meters for 2 seconds that absorbs up to 4000 direct damage. If a damage shield breaks, the wearer of the shield restores 5680 Magicka and Stamina. This effect can occur once every 30 seconds if a damage shield broke. This effect can occur once every 10 seconds if no damage shields broke.
Force Overflow Force Overflow 2 items: Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Frenzied Momentum Frenzied Momentum 2 items: While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Frozen Watcher Frozen Watcher 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Summon a blizzard around you while you are Bracing, inflicting 496 Frost Damage every 1 second to enemies within 6 meters. This effect scales off your Max Health and has a 15% chance of inflicting the Chilled status effect.
Full Belly Barricade Full Belly Barricade 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: While you have a food buff active, your Block Mitigation is increased by 8% and block cost is reduced by 8%.
Glacial Guardian Glacial Guardian 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Health Recovery
5 items: When you Block, tether to the enemy if they are within 8 meters of you for 8 seconds. While tethered, you deal 256 Frost Damage every second to enemies touching the tether and cause them to have a 200% increased Status Effect Chance. The tether breaks if the target moves more than 12 meters away. This effect can occur once every 12 seconds and the damage scales off your Max Health.
Grand Rejuvenation Grand Rejuvenation 2 items: The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.
Grave Guardian Grave Guardian 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Summon a stone aura while you are Bracing, hardening you and your nearby group members, increasing your Physical and Spell Resistance by 4430.
Grave-Stake Collector Grave-Stake Collector 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time.
Grisly Gourmet Grisly Gourmet 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Adds 526 Maximum Stamina, Dealing Light Attack damage grants you a stack of Baker's Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects: Restore 1593 Health, Magicka and Stamina Gain Empower for 10 seconds Gain Major Force for 10 seconds This effect can occur once every 2 seconds.
Grundwulf Grundwulf 1 item: Adds 657 Critical Chance
2 items: Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.
Hawk's Eye Hawk's Eye 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
Heartland Conqueror Heartland Conqueror 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina
5 items: Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits.
Heem-Jas' Retribution Heem-Jas' Retribution 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
Heroic Unity Heroic Unity 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second.
Hew and Sunder Hew and Sunder 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
Hide of Morihaus Hide of Morihaus 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1096 Maximum Stamina
5 items: Adds 129 Stamina Recovery, When you Roll Dodge through an enemy, you deal 0 Physical Damage and knock them down for 3 seconds. This effect scales off the higher of your Physical or Spell Resistance.
Hide of the Werewolf Hide of the Werewolf 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take damage, you generate 6 Ultimate. This effect can occur once every 5 seconds.
Hircine's Veneer Hircine's Veneer 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: Grants 145 Stamina Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Hist Bark Hist Bark 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: While you are Bracing, you gain Major Evasion, reducing damage from area attacks by 20%.
Hist Whisperer Hist Whisperer 2 items: Adds 129 Health Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Magicka Recovery
5 items: Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka.
Hiti's Hearth Hiti's Hearth 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 1096 Maximum Magicka
5 items: When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 565 Health every 2 seconds and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds and the heal scales off the higher of your Max Magicka or Stamina.
Hunding's Rage Hunding's Rage 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: Adds 300 Weapon and Spell Damage
Hunt Leader Hunt Leader 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.
Huntsman's Warmask Huntsman's Warmask 1 item: Dealing damage with a fully-charged Heavy Attack places the Mark of Hircine on your target for 20 seconds. While active, you deal 8% more damage to the target and 4% less damage to all other enemies. If the enemy dies while marked, you gain 2418 Stamina or Magicka, based off your highest maximum resource. This effect can occur once every 10 seconds.
Imperial Physique Imperial Physique 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor Impregnable Armor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1650 Critical Resistance
Indomitable Fury Indomitable Fury 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Stamina Recovery
5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
Innate Axiom Innate Axiom 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: Adds 400 Weapon and Spell Damage to your Class abilities.
Jailbreaker Jailbreaker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Adds 142 Stamina Recovery, Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
Kargaeda Kargaeda 1 item: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
2 items: On dealing damage with a Heavy Attack, create a 6 meter whirlwind that slowly moves forward for 8 seconds, growing by 3 meters every 3 seconds. Enemies within the whirlwind take 150 Shock damage and 150 Physical damage every second, while group members reduce their Magicka and Stamina costs by 10%. This effect can occur once every 20 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Knight-Errant's Mail Knight-Errant's Mail 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 450 Weapon and Spell Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1537 Health.
Kraglen's Howl Kraglen's Howl 2 items: Adds 657 Critical Chance
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: After an enemy you've recently damaged dies, you let out a howl, granting three allies within 15 meters the Heed the Call synergy. Activating the synergy gives you and the activator 12 Ultimate. This effect can occur once every 20 seconds.
Kyne's Kiss Kyne's Kiss 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 657 Critical Chance
5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
Kyne's Wind Kyne's Wind 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Done
5 items: When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
Kynmarcher's Cruelty Kynmarcher's Cruelty 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 1487 Armor
5 items: When you deal direct damage, you apply one of 5 random Major debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range. Eligible effects are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
Lamia's Song Lamia's Song 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 1096 Maximum Magicka
5 items: When you use an Ultimate ability, you and your group members within 20 meters of you heal for 25 Health and restore 25 Magicka and Stamina per Ultimate spent.
Lamp Knight's Art Lamp Knight's Art 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Gain 100000 Offensive Penetration. Reduce your damage done by 46%.
Languor of Peryite Languor of Peryite 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 424 Critical Resistance
4 items: Adds 1487 Offensive Penetration
5 items: You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
Leki's Focus Leki's Focus 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
Leviathan Leviathan 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 1528 Critical Chance
Lucilla's Windshield Lucilla's Windshield 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time.
Lustrous Soulwell Lustrous Soulwell 2 items: Adds 129 Health Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 1096 Maximum Magicka
5 items: When you use an Ultimate ability while in combat, you and the closest 3 group members within 28 meters of you gain 465 Health Recovery, Magicka Recovery, and Stamina Recovery that lasts for 2 seconds for each 20 Ultimate spent.
Maarselok Maarselok 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease damage to enemies over 4 seconds. This damage is increased by 10% for each negative effect the enemies have, up to a maximum of 300%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Mad God's Dancing Shoes Mad God's Dancing Shoes 1 item: While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects: -Create a cheese wheel under an enemy within 15 meters that deals 1249 Magic damage to enemies in 3 meters after 1 second. -Deal 1000 Physical damage to enemies facing you after 1.5 seconds. -Deal 1394 Magic damage to the nearest enemy. -Gain Major Expedition for 4.5 seconds. -Restore 1172 Stamina. -Reduce the cost of your next non-Ultimate ability by 14%. -Gain 7 Ultimate.
Magma Incarnate Magma Incarnate 1 item: Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
2 items: When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Marksman's Crest Marksman's Crest 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
Mechanical Acuity Mechanical Acuity 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds.
Meridia's Blessed Armor Meridia's Blessed Armor 2 items: Adds 1487 Armor
3 items: Adds 129 Stamina Recovery
4 items: Adds 1487 Armor
5 items: When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
Might of the Lost Legion Might of the Lost Legion 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 1206 Maximum Health, When you Block, you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 3 seconds.
Mighty Glacier Mighty Glacier 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Stamina Recovery, Adds 129 Magicka Recovery
5 items: When you activate a snare or immobilize ability or hit a target with a snare or immobilize ability, you and up to 11 group members gain Major Resolve for 15 seconds, increasing your Physical and Spell Resistances by 5948. This effect can occur once every 10 seconds.
Netch Oil Netch Oil 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: While you have Crowd Control Immunity, you are immune to Snares and Immobilizations.
Night Mother's Embrace Night Mother's Embrace 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: Adds 171 Weapon and Spell Damage, Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%.
Night Terror Night Terror 2 items: Adds 1096 Maximum Stamina
3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
4 items: Adds 1206 Maximum Health
5 items: When you take melee damage, you deal 285 Poison Damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage.
Night's Silence Night's Silence 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 657 Critical Chance
5 items: Ignore the Movement Speed penalty of Sneak.
Nightflame Nightflame 1 item: Adds 1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 704 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Noble Duelist's Silks Noble Duelist's Silks 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack in melee range, you increase the damage of your Light and Heavy Attacks against monsters by 2110 for 15 seconds. This effect can occur once every 12 seconds.
Noble's Conquest Noble's Conquest 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Taken
5 items: When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Max Health.
Nocturnal's Favor Nocturnal's Favor 2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Whenever you successfully Dodge, you heal yourself for 2820 Health over 5 seconds. This effect can occur every 5 seconds and scales off the higher of your Max Magicka or Stamina.
Nocturnal's Ploy Nocturnal's Ploy 2 items: Adds 1487 Offensive Penetration
3 items: Adds 424 Critical Resistance
4 items: Adds 129 Stamina Recovery
5 items: When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
Oblivion's Edge Oblivion's Edge 2 items: Adds 657 Critical Chance
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: Adds 258 Weapon and Spell Damage, When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Old Growth Brewer Old Growth Brewer 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Health Recovery
5 items: When you drink a potion while in combat, you gain 245 Health, Magicka, and Stamina Recovery for 45 seconds.
Pangrit Denmother Pangrit Denmother 2 items: Adds 4% Healing Taken
3 items: Adds 1487 Armor
4 items: Adds 129 Health Recovery
5 items: Adds 1890 Maximum Stamina, When you Block, you and up to 3 group members within 12 meters gain Minor Courage for 10 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 5 seconds.
Para Bellum Para Bellum 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you deal damage you gain a damage shield that absorbs up to 8412 damage for 6 seconds. This effect can occur once every 6 seconds.
Peace and Serenity Peace and Serenity 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Perfected Claw of Yolnahkriin Perfected Claw of Yolnahkriin 2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: Adds 1206 Maximum Health, When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon and Spell Damage by 215. This effect can occur once every 8 seconds.
Perfected Coral Riptide Perfected Coral Riptide 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 657 Critical Chance, Increases your Weapon and Spell Damage by up to 600, based on your missing Stamina, reaching the maximum at 50% Stamina.
Perfected Defensive Position Perfected Defensive Position 2 items: Adds 103 Stamina Recovery, When you reflect or absorb a spell projectile with Defensive Posture, you restore 2200 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 6600 Magicka instead.
Perfected Disciplined Slash Perfected Disciplined Slash 2 items: Adds 877 Maximum Stamina, When you deal damage with Reverse Slash, you generate up to 12 Ultimate based on how much execute bonus damage it dealt.
Perfected Dolorous Arena Perfected Dolorous Arena 2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1487 Armor
5 items: Adds 1096 Maximum Stamina, While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 614 Armor and enemies within the distortion barrier have their Armor reduced by 1843 for 5 seconds. These effects stack up to 3 times.
Perfected Executioner's Blade Perfected Executioner's Blade 2 items: Adds 526 Critical Chance, Hidden Blade deals up to 250% more damage to targets under 100% Health when you are standing behind them. Restores 1890 Stamina if the target was below 50% Health.
Perfected Force Overflow Perfected Force Overflow 2 items: Adds 877 Maximum Magicka, Casting Force Siphon on a target within 15 meters of you causes a surge of magical energy to tether between you for 10 seconds. While the tether persists and you remain in range, you and allies in the tether restore 175 Magicka and Stamina every 1 second. This effect can occur once every 10 seconds.
Perfected Frenzied Momentum Perfected Frenzied Momentum 2 items: Adds 877 Maximum Stamina, While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
Perfected Grand Rejuvenation Perfected Grand Rejuvenation 2 items: Adds 877 Maximum Magicka, The initial heal of Grand Healing invigorates you and group members affected for 6 seconds, restoring 224 Magicka and Stamina every 2 seconds.
Perfected Kyne's Wind Perfected Kyne's Wind 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 4% Healing Done
5 items: Adds 129 Magicka Recovery, When you overheal yourself or a group member, you create a pool of Kyne's Blessing under the target for 4 seconds. You and group members standing in Kyne's Blessing restore 420 Stamina and Magicka every 1 second. This effect can occur once every 10 seconds.
Perfected Peace and Serenity Perfected Peace and Serenity 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 129 Weapon and Spell Damage, While you are standing still, you gain 465 Weapon and Spell Damage. While you are moving, you gain 203 Health, Magicka, and Stamina Recovery.
Perfected Rampaging Slash Perfected Rampaging Slash 2 items: Adds 77 Magicka Recovery, Adds 77 Stamina Recovery, When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.
Perfected Recovery Convergence Perfected Recovery Convergence 2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Magicka
5 items: Adds 4% Healing Done, While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you.
Perfected Saxhleel Champion Perfected Saxhleel Champion 2 items: Adds 1096 Maximum Magicka
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: Adds 1096 Maximum Stamina, When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
Perfected Spectral Cloak Perfected Spectral Cloak 2 items: Adds 103 Stamina Recovery, Activating Blade Cloak while in combat allows you to gain Spectral Cloak whenever Blade Cloak deals damage for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Perfected Stone-Talker's Oath Perfected Stone-Talker's Oath 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Adds 1096 Maximum Magicka, Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
Perfected Test of Resolve Perfected Test of Resolve 2 items: Adds 1487 Armor
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: Adds 1487 Armor, When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
Perfected Timeless Blessing Perfected Timeless Blessing 2 items: Adds 877 Maximum Magicka, When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
Perfected Vrol's Command Perfected Vrol's Command 2 items: Adds 1096 Maximum Stamina
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: Adds 4% Healing Taken, After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
Perfected Xoryn's Masterpiece Perfected Xoryn's Masterpiece 2 items: Adds 1096 Maximum Magicka
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Adds 1096 Maximum Magicka, Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Pestilent Host Pestilent Host 2 items: Adds 1487 Offensive Penetration
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Phoenix Moth Theurge Phoenix Moth Theurge 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Healing yourself or an ally grants the target Minor Courage and Minor Force for 10 seconds, increasing their Weapon and Spell Damage by 215 and their Critical Damage done by 10%. This effect can occur once every 12 seconds per target.
Phylactery's Grasp Phylactery's Grasp 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: On Light Attack Critical Damage, you apply Withered Soul, dealing 1500 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Powerful Assault Powerful Assault 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 307 Weapon and Spell Damage for 15 seconds.
Prisoner's Rags Prisoner's Rags 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Reduces the cost of Sprint by 50%. While Sprinting, restore 1035 Magicka every 1 second.
Queen's Elegance Queen's Elegance 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: When you use a Light Attack you reduce the Health, Magicka, or Stamina cost of your next active ability cast within 2 seconds by 10%. When you use a fully-charged Heavy Attack you gain Empower for 3 seconds, increasing the damage of your Heavy Attacks against monsters by 70%. Each of these effects can occur once every second.
Quick Serpent Quick Serpent 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Rakkhat's Voidmantle Rakkhat's Voidmantle 1 item: Increases your damage done with non-Ultimate Heavy Attacks and decreases your damage done with Light Attacks by 50% each. Dealing damage with a Light Attack restores 431 Magicka or Stamina, depending on your equipped weapon type. This resource restore is treated as a Heavy Attack resource restore for bonuses and penalties. Your Heavy Attacks no longer restore resources.
Rampaging Slash Rampaging Slash 2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.
Ranger's Gait Ranger's Gait 2 items: Adds 129 Stamina Recovery
3 items: Adds 657 Critical Chance
4 items: Adds 1096 Maximum Stamina
5 items: Adds 129 Stamina Recovery, Reduce the effectiveness of snares applied to you by 50%.
Reactive Armor Reactive Armor 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
Reawakened Hierophant Reawakened Hierophant 2 items: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
3 items: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
4 items: Adds 731 Maximum Magicka, Adds 731 Maximum Stamina
5 items: Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism, granting 1 Ultimate every 1.5 seconds. At 3 Crux, allies gain Major Protection, reducing damage taken by 10%.
Recovery Convergence Recovery Convergence 2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Magicka
5 items: While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you.
Redistributor Redistributor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you overheal yourself, you heal a group member within 15 meters of you for 663 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.
Reflected Fury Reflected Fury 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 920 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health.
Ritemaster's Bond Ritemaster's Bond 2 items: Adds 129 Magicka Recovery
3 items: Adds 4% Healing Done
4 items: Adds 1096 Maximum Magicka
5 items: Healing an ally within 12 meters with a Direct Heal creates a 15 meter tether between you for 10 seconds. This effect can occur once every 15 seconds. You and allies touching the tether are healed for 981 Health every second, scaling off the higher of your Max Magicka or Stamina. If you or an ally is overhealed by the tether, they gain Minor Heroism for 1.5 seconds.
Roksa the Warped Roksa the Warped 1 item: Adds 70 Stamina Recovery, Adds 70 Magicka Recovery, Adds 70 Health Recovery
2 items: Each second you are in combat, gain a stack of Darklight, up to 30 stacks max. Each stack of Darklight increases your Stamina Recovery, Magicka Recovery, and Health Recovery by 8. Each second you are out of combat, lose a stack of Darklight.
Rush of Agony Rush of Agony 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.
Salvation Salvation 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 150.
Savage Werewolf Savage Werewolf 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Saxhleel Champion Saxhleel Champion 2 items: Adds 1096 Maximum Magicka
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Stamina
5 items: When you use an Ultimate ability while in combat, you and up to 11 group members within 28 meters of you gain Major Force for 1 second per 15 Ultimate spent, increasing your Critical Damage done by 20%.
Scorion's Feast Scorion's Feast 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a fully-charged Heavy Attack, you gain an Imbued Aura for 10 seconds, granting you and up to 3 other group members 307 Magicka and Stamina Recovery. This effect can occur once every 20 seconds. If you deal damage with a fully-charged Heavy Attack with an Imbued Aura active, consume it and gain an Overflow Aura for 10 seconds, granting you and up to 3 other group members 307 Weapon and Spell Damage.
Seeker Synthesis Seeker Synthesis 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina
5 items: When you cast an ability that costs resources while in combat, you reduce your potion cooldown by 1 second. This effect can occur once every 2 seconds.
Sellistrix Sellistrix 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 975 Physical damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Senchal Defender Senchal Defender 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: Dealing direct damage with a non-Heavy Attack grants you one persistent stack of Senchal's Duty, up to 10 stacks. After completing a fully-charged Heavy Attack, restore 757 Stamina and Magicka for each stack of Senchal's Duty and consume them. You can only gain one stack of Senchal's Duty every 1 second.
Senche's Bite Senche's Bite 2 items: Adds 129 Stamina Recovery
3 items: Adds 657 Critical Chance
4 items: Adds 1096 Maximum Stamina
5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 15% for 10 seconds.
Sentinel of Rkugamz Sentinel of Rkugamz 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally you summon a Dwemer spider that heals for 1000 Health and restores 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
Sentry Sentry 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Serpent's Disdain Serpent's Disdain 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: Increase the duration of Status Effects you apply by 16 seconds.
Shacklebreaker Shacklebreaker 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 2065 Maximum Stamina, Adds 2065 Maximum Magicka
Shadow Walker Shadow Walker 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.
Shadow of the Red Mountain Shadow of the Red Mountain 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Shalidor's Curse Shalidor's Curse 2 items: Adds 841 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 841 Maximum Health
5 items: While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 941 Health. This effect can occur once every 1 second and scales off the higher of your Max Magicka or Stamina.
Shapeshifter's Chain Shapeshifter's Chain 1 item: Reduce the cost of your Transformation Ultimate and Werewolf abilities by 15%. While transformed, increase your Maximum Health, Stamina, and Magicka by 1707.
Shared Burden Shared Burden 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you enter combat 6% of the damage you take is transferred to your Companion instead. Reduce the damage your Companion takes by 16%. When your Companion dies in combat, they will automatically revive themselves after 12 seconds.
Shared Pain Shared Pain 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Whenever you are dealt damage from a damage over time ability, you deal 139 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
Sheer Venom Sheer Venom 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.
Shield Breaker Shield Breaker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
Siegemaster's Focus Siegemaster's Focus 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
Silver Rose Vigil Silver Rose Vigil 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you Block, gain a stack of Realmshaper for 15 seconds, gaining up to 1 stack every 0.5 seconds. When you reach 3 stacks, you consume them and launch necrotic energy at your attacker, dealing 3226 Magic Damage and applying Major Maim for 12 seconds, reducing their damage done by 10%. Once you fire the necrotic energy, you cannot gain additional stacks of Realmshaper for 12 seconds. Damage scales off your Max Health.
Sithis' Touch Sithis' Touch 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times.
Sload's Semblance Sload's Semblance 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Max Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.
Sluthrug's Hunger Sluthrug's Hunger 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
Spaulder of Ruin Spaulder of Ruin 1 item: Activating crouch activates and deactivates a 12 meter Aura of Pride. Up to 6 group members in the aura gain 260 Weapon and Spell Damage. Reduce your Health, Magicka, and Stamina Recovery by 70 for every target benefiting from your Aura of Pride.
Spawn of Mephala Spawn of Mephala 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a fully-charged Heavy Attack, you create a web under the target for 10 seconds that deals 218 Poison damage every 1 second to all enemies within 4 meters. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Spelunker Spelunker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds.
Spriggan's Thorns Spriggan's Thorns 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 3460 Offensive Penetration
Spriggan's Vigor Spriggan's Vigor 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds.
Steadfast's Mettle Steadfast's Mettle 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: While you have a food buff active, reduce the cost of your Core Combat abilities by 25%.
Stone-Talker's Oath Stone-Talker's Oath 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Your fully-charged Heavy Attacks place a soul bomb on your target that charges as the target takes damage. After 10 seconds, the bomb explodes, restoring 5% of the damage received as Stamina and Magicka, up to 2240 Stamina and Magicka, to 12 group members within 16 meters of the explosion. This effect can occur every 10 seconds.
Stonehulk Domination Stonehulk Domination 2 items: Adds 4% Healing Taken
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt an enemy, apply Major Vulnerability to them, increasing their damage taken by 10% for 12 seconds. This effect can occur once every 15 seconds.
Stonekeeper Stonekeeper 1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
Stormfist Stormfist 1 item: Adds 129 Stamina Recovery
2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 277 Shock damage every 1 second for 3 seconds to all enemies within 4 meters and a final 1110 Physical damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Stormweaver's Cavort Stormweaver's Cavort 1 item: Adds 300 Magicka Recovery, Sprint, Roll Dodge, Bash, Break Free, Sneak, and Block now consume Magicka instead of Stamina. You reduce your Magicka Recovery to 0 while Blocking, Sneaking, or Sprinting. You no longer reduce your Stamina Recovery to 0 while Blocking, Sneaking or Sprinting.
Strength of the Automaton Strength of the Automaton 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 400 Weapon and Spell Damage to your Physical and Bleed Damage abilities.
Sunderflame Sunderflame 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage.
Swamp Raider Swamp Raider 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities.
Swarm Mother Swarm Mother 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you Block an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you and taunt them for 15 seconds if they are not already taunted. This effect can occur once every 1 second.
Sword Dancer Sword Dancer 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 600 Weapon and Spell Damage to your Dual Wield abilities.
Sword-Singer Sword-Singer 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 600 Weapon and Spell Damage to your Two Handed abilities.
Symphony of Blades Symphony of Blades 1 item: Adds 4% Healing Done
2 items: When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource.
Systres' Scowl Systres' Scowl 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you Bash an enemy, place Systres' Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres' Scowl takes 1973 Frost Damage, up to once every second.
Syvarra's Scales Syvarra's Scales 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka, Reduces your damage taken from Guards by 20%.
5 items: When you deal damage, you cause a burst of lamia poison that deals 149 Poison damage in a 5 meter radius and an additional 1494 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon or Spell Damage.
Tava's Favor Tava's Favor 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Magicka Recovery
5 items: When you dodge an attack, you receive the blessing of Tava, generating 12 Ultimate over 3 seconds. This effect can occur once every 3 seconds.
Telvanni Efficiency Telvanni Efficiency 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: While you have a living Companion, reduce the cooldown of their abilities by 50%. While you do not have a living Companion, reduce the cost of your Magicka, Stamina, Health, and Ultimate abilities by 8%.
Telvanni Enforcer Telvanni Enforcer 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: While Bracing, increase your Magicka Recovery by 369. While you are not Bracing, increase your Stamina Recovery by 369.
Test of Resolve Test of Resolve 2 items: Adds 1487 Armor
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: When you take damage while under 50% Health, your resolve is tested. If you are also below 50% Stamina, you restore full Health, Magicka, and Stamina while also gaining Major Protection and Major Aegis for 10 seconds. If you are above 50% Stamina you become a Beacon of Hope for 20 seconds, causing your Major and Minor buffs to also grant Major Aegis for 10 seconds. This effect can occur once every 45 seconds.
The Morag Tong The Morag Tong 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
Thews of the Harbinger Thews of the Harbinger 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health.
Timeless Blessing Timeless Blessing 2 items: When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 21% for 3 seconds.
Titanborn Strength Titanborn Strength 2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Adds 110 Weapon and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Toothrow Toothrow 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 171 Weapon and Spell Damage, Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629.
Torc of Tonal Constancy Torc of Tonal Constancy 1 item: While your Stamina is less than 50%, increase your Magicka Recovery by 450. While your Magicka is less than 50%, increase your Stamina Recovery by 450.
Torc of the Last Ayleid King Torc of the Last Ayleid King 1 item: Reduce your damage taken by 15%. Adds 1337 Weapon and Spell Damage. Adds 500 Magicka and Stamina Recovery. Disable all other item set bonuses.
Trappings of Invigoration Trappings of Invigoration 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.
Tremorscale Tremorscale 1 item: Adds 1096 Maximum Stamina
2 items: When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 0 Physical damage to all enemies within 4 meters and reducing their Armor by 0 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.
Trinimac's Valor Trinimac's Valor 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: When you cast a damage shield, you call down a fragment of Trinimac that heals you and group members for 1396 Health and damages enemies for 1396 Magic damage in a 5 meter radius after a 2 second delay. This effect can occur once every 5 seconds and scales with the higher of your Max Magicka or Stamina.
Turning Tide Turning Tide 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: When you Block, you gain Flowing Water for 10 seconds, causing your next Bash attack to deal 2223 Magic Damage to up to 6 enemies in a 5 by 10 meter line, and apply Major Vulnerability for 10 seconds, increasing their damage taken by 10%. This effect can occur once every 15 seconds and scales off your Max Health.
Twice-Born Star Twice-Born Star 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: You can have two Mundus Stone boons at the same time.
Twilight Remedy Twilight Remedy 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: When an ally activates a synergy you have created within 10 seconds, they heal themselves for 7704 Health over 15 seconds and gain Minor Force for the duration, increasing their Critical Damage by 10%. This effect scales off the higher of the synergy activator's Max Magicka or Stamina.
Twin Sisters Twin Sisters 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Ulfnor's Favor Ulfnor's Favor 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
4 items: Adds 4% Healing Taken
5 items: Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
Umbral Edge Umbral Edge 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1096 Maximum Stamina
5 items: When you cast a Shadow ability, you gain Umbral Riposte for 3 seconds, up to once every 6 seconds. Umbral Riposte causes you to dodge the next attack made against you and automatically curses the attacking enemy, applying Major Vulnerability for 5 seconds, increasing their damage taken by 10%.
Unchained Aggressor Unchained Aggressor 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: After Breaking Free, gain Major Berserk for 12 seconds, increasing your damage done by 10%. This effect can occur once every 14 seconds.
Undaunted Infiltrator Undaunted Infiltrator 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.
Undaunted Unweaver Undaunted Unweaver 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Critical Chance
5 items: When you use an ability that costs Stamina while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds.
Unleashed Terror Unleashed Terror 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
Vampire's Kiss Vampire's Kiss 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
5 items: Adds 129 Weapon and Spell Damage, When you kill an enemy, you heal for 10512 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina.
Varen's Legacy Varen's Legacy 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Taken
5 items: When you Block, your next direct damage area of effect attack used within 5 seconds deals an additional 3290 damage. This bonus does not work with channeled effects. This effect can occur once every 2 seconds.
Vastarie's Tutelage Vastarie's Tutelage 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: Adds 129 Magicka Recovery, Adds 129 Stamina Recovery, When you resurrect an ally, you and your ally gain 258 Weapon and Spell Damage and 10% cost reduction to non-Ultimate abilities for 10 seconds.
Vengeance Leech Vengeance Leech 2 items: Adds 1206 Maximum Health
3 items: When you kill an enemy, you heal for 2772 Health and restore 2772 Magicka and Stamina.
Vesture of Darloc Brae Vesture of Darloc Brae 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
5 items: While you are crouching and not Bracing, you restore 670 Magicka and Stamina and heal for 670 Health every second.
Vicecanon of Venom Vicecanon of Venom 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
Vicious Serpent Vicious Serpent 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: Adds 129 Weapon and Spell Damage, Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Viper's Sting Viper's Sting 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Vivec's Duality Vivec's Duality 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Your weapon charges over 15 seconds while not Weapon Swapping. Once fully charged, restore 6636 Magicka and Stamina after Weapon Swapping.
Vrol's Command Vrol's Command 2 items: Adds 1096 Maximum Stamina
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.
War Machine War Machine 2 items: Adds 1096 Maximum Stamina
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: When you use an Ultimate ability while in combat, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 10 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10%.
Ward of Cyrodiil Ward of Cyrodiil 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
Warrior's Fury Warrior's Fury 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
Way of Air Way of Air 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Increases the radius you can detect Sneaking enemies by 2 meters.
5 items: Adds 129 Stamina Recovery, When you use Roll Dodge, your Weapon and Spell Damage is increased by 391 for 6 seconds.
Way of Martial Knowledge Way of Martial Knowledge 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: While your Stamina is below 50%, your Light Attacks cause the enemy to take 8% additional damage for 5 seconds. This effect can occur once every 8 seconds.
Way of the Arena Way of the Arena 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Stamina
5 items: Adds 165 Weapon and Spell Damage, Reduces the cost of Break Free by 40%.
Widowmaker Widowmaker 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 1096 Maximum Stamina
5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison Damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
Wilderqueen's Arch Wilderqueen's Arch 2 items: Adds 657 Critical Chance
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds.
Willow's Path Willow's Path 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Health Recovery
5 items: Increases your Health, Magicka, and Stamina Recovery by 18%.
Winter's Respite Winter's Respite 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: While in combat, casting abilities that leave an effect on the ground will create a circle of healing frost for 10 seconds. You and your group members restore 1125 Health every 2 seconds while inside the circle. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
Witchman Armor Witchman Armor 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1206 Maximum Health
5 items: When you use an Ultimate ability, you heal for 51 Health and restore 51 Stamina and Magicka per Ultimate spent.
Wretched Vitality Wretched Vitality 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: While in combat, applying a Major Buff or Debuff with a duration to a target grants you 260 Magicka and Stamina Recovery for 15 seconds. While in combat, applying a Minor Buff or Debuff with a duration to a target grants you 130 Magicka and Stamina Recovery for 15 seconds.
Xanmeer Genesis Xanmeer Genesis 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When an enemy you have recently damaged dies, after 0.5 seconds, you and allies within 0 meters meters of the dead enemy receive 322 Health, Magicka, and Stamina Recovery for 10 seconds. This effect can occur once every 6 seconds.
Xoryn's Masterpiece Xoryn's Masterpiece 2 items: Adds 1096 Maximum Magicka
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Zoal the Ever-Wakeful Zoal the Ever-Wakeful 1 item: Adds 1096 Maximum Stamina
2 items: When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.

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All new Armor and Gear Sets coming with ESO Seasons of the Worm Cult Part 2

All new Armor and Gear Sets coming with ESO Seasons of the Worm Cult Part 2
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