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Perfected Recovery Convergence Set - Elder Scrolls Online


Perfected Recovery Convergence
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 4% Healing Done
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) Adds 4% Healing Done, While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.

Name: Perfected Recovery Convergence
Type: Trial
Location: Ossein Cage
Requires DLC: Seasons of the Worm Cult Part 1

Obtainable items:
  • Jewels
  • Light Armor
  • Weapons


None Ring None Neck Light Head  Bow  Dagger  Shield  Healing Staff  Ice Staff  Lightning Staff  Axe  Inferno Staff  Sword  Mace  Mace  Sword  Axe Light Hands Light Shoulders Light Legs Light Waist Light Feet Light Chest

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Shattered Fate
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(5 items) Adds 7918 Offensive Penetration
(10 items) Adds 687 Weapon and Spell Damage
(12 items) Adds 1528 Critical Chance
Perfected Mender's Ward
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
Unleashed Terror
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.

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