Name | Effect | |
---|---|---|
Anthelmir's Construct |
1 item: Adds 129 Weapon and Spell Damage 2 items: Attacking an enemy with a fully-charged Heavy Attack throws an axe at your enemy, dealing 1572 Physical damage and reducing their Armor by 400 for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. The axe drops to the ground after traveling to your target for 5 seconds. Touching the axe reduces the cooldown of this set by 5 seconds. |
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Black-Glove Grounding |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: After taking direct damage three times within 5 seconds, you create a 5 meter area for 10 seconds that grants Grounding to you and group members, reducing the cost of roll dodging by 20% and increasing block mitigation by 12% for 15 seconds. This effect can occur once every 10 seconds. |
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Blind Path Induction |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 4% Healing Done 4 items: Adds 1096 Maximum Magicka 5 items: Increase the strength of your Damage Shields by 13% to you and targets within 15 meters of you. Increase your Healing Done by 13% to targets more than 15 meters away from you. |
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Cinders of Anthelmir |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame Damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage. |
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Reflected Fury |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: When you taunt an enemy, gain a stack of Broken Shards for 5 seconds, up to 5 stacks max. You can only gain one stack every 1 second. When Broken Shards ends, you release the stacks in an 8 meter blast, dealing 920 Physical Damage to enemies hit and applying Major Maim to them for 3 seconds per stack of Broken Shards consumed, reducing their damage done by 10%. The damage scales off your Max Health. |
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Sluthrug's Hunger |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets. |
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Tarnished Nightmare |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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The Blind |
1 item: Adds 657 Critical Chance 2 items: When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target. |