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Season 0 sets


Name Effect
Glittering Goad Glittering Goad 1 item: Adds 129 Weapon and Spell Damage
2 items: Dealing damage with a Bash or Heavy Attack deals 1024 Frost damage over 8 seconds to the enemy. This effect can occur once every 8 seconds. If the effect completes, the enemy applies Minor Brittle to up to of 6 enemies within 12 meters of itself for 10 seconds. If the enemy dies, the enemy releases glittering energy, restoring 847 Magicka and Stamina to you and group members within 12 meters of the enemy.
Gorethief Gorethief 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, roll dodge consumes 1 stack and heals you for 2147 Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2698 Bleed Damage to enemies within 8 meters of you.
Prototype Mythic Ring - U49 Mythic Proto 4 Prototype Mythic Ring - U49 Mythic Proto 4 1 item: Dealing direct damage generates a stack of Gorethief for 30 seconds, up to 10 stacks. While you have Gorethief equipped, roll dodge consumes 1 stack and heals you for 2147 Health. At max stacks, while you have Gorethief equipped, bash an enemy to consume all stacks and deal 2698 Bleed Damage to enemies within 8 meters of you.
Shattered Paths Signet Shattered Paths Signet 1 item: Increase your damage done with status effects by 1% for every 1 Ultimate you have, up to 170%. Both the current and maximum damage done is halved against Players. While you have 170 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 4 seconds. Applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds while in combat.
The Ruckus The Ruckus 1 item: Adds 1206 Maximum Health
2 items: Taking or dealing direct damage grants you a stack of Skirmish for 10 seconds. You can gain Skirmish every 1 second, up to 10 stacks. Lose 1 stack every 5 seconds when not taking or dealing damage. At max stacks, you no longer gain or lose stacks of Skirmish and you gain Major Protection, Major Expedition, and Major Force for 10 seconds. When max Skirmish ends, your Stamina, Magicka, and Health Recovery are reduced by 422 for 10 seconds.
Thousand Eyes Thousand Eyes 1 item: Adds 657 Critical Chance
2 items: Dealing direct critical damage applies Shived to the enemy, dealing 1357 Bleed damage and increasing their damage taken from you by 2% for 15 seconds. This damage scales off the higher of your Weapon or Spell Damage. When the enemy dies, Shived is reapplied to the lowest health enemy within 12 meters of the corpse and increases the damage taken by 2%, up to 8%. You may only have 1 enemy with Shived.

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