Name | Effect | |
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Adept Rider |
2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Gain Major Gallop and Major Expedition at all times, increasing your Movement Speed and Mounted Speed by 30%. |
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Aetherial Ascension |
2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%. |
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Alessia's Bulwark |
2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you take damage from a Martial melee attack, you reduce the attacker's Weapon and Spell Damage by 300 for 5 seconds. |
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Ancient Dragonguard |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 300 Weapon and Spell Damage while your Health is above 50%. Adds 3460 Physical and Spell Resistance while your Health is 50% or less. |
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Armor Master |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: While you have an Armor ability slotted, your Max Health is increased by 5%. When you use an Armor ability while in combat, your Physical and Spell Resistance is increased by 5940 for 10 seconds. |
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Armor of the Seducer |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Magicka Recovery 5 items: Reduces the cost of your Magicka abilities by 10%. |
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Ashen Grip |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
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Assassin's Guile |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Increases the duration of your alchemical poisons by 4 seconds. |
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Chimera's Rebuke |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: Dealing damage with a fully-charged Heavy Attack also restores 2363 Magicka or Stamina to the three allies nearest your target. The resource restore is based on the type of weapon you are wielding. |
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Claw of the Forest Wraith |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 2037 Critical Chance to your Class abilities. |
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Clever Alchemist |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon and Spell Damage 5 items: When you drink a potion during combat you feel a rush of energy, increasing your Weapon and Spell Damage by 675 for 20 seconds. |
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Coldharbour's Favorite |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Healing yourself or a group member summons Coldharbour's Favorite, who after 2 seconds, begins healing you and group members near him for 4648 Health over 6 seconds based on the higher of your Max Magicka or Stamina. Dealing damage summons Coldharbour's Favorite, who after 2 seconds, explodes, damaging enemies near him for 2352 Magic Damage over 6 seconds based on the higher of your Weapon or Spell Damage. Coldharbour's Favorite can only be summoned once every 10 seconds. |
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Critical Riposte |
2 items: Adds 424 Critical Resistance 3 items: Adds 1206 Maximum Health 4 items: Adds 424 Critical Resistance 5 items: When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 9 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 10 seconds. |
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Daedric Trickery |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Magicka 5 items: When you deal damage you gain one of 5 random Major buffs for 21 seconds every 9 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality. |
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Daring Corsair |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 657 Critical Chance 5 items: Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds. |
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Dauntless Combatant |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Magicka 5 items: Adds 1206 Maximum Health, When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds. |
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Deadlands Demolisher |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1096 Maximum Stamina 5 items: Your Bash attacks deal 935 more damage. When you Bash, you also deal 0 Physical Damage in a cone in front of you, interrupting any enemies hit. This effect can occur once every 2 seconds and counts as Bash damage. |
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Death's Wind |
2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds. |
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Diamond's Victory |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon and Spell Damage to your melee attacks. |
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Dragon's Appetite |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Stamina Recovery 5 items: Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per half second. After 10 stacks you consume Dragon's Appetite and heal for 4415 Health. The heal effect scales off the higher of your Max Magicka or Stamina. |
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Druid's Braid |
1 item: Adds 1206 Maximum Health 2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1206 Maximum Health 5 items: Adds 1565 Maximum Magicka 6 items: Adds 1565 Maximum Stamina 7 items: Adds 1722 Maximum Health 8 items: Adds 1565 Maximum Magicka 9 items: Adds 1565 Maximum Stamina 10 items: Adds 1722 Maximum Health 11 items: Adds 1565 Maximum Magicka 12 items: Adds 1565 Maximum Stamina |
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Eternal Hunt |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Stamina Recovery 5 items: When you use Roll Dodge, you leave behind a rune that detonates when an enemy comes close, dealing 992 Poison damage and immobilizing them for 1.5 seconds. This effect scales off the higher of your Weapon or Spell Damage. |
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Eyes of Mara |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost of your Restoration Staff abilities by 15%. |
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Fortified Brass |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: Adds 3460 Armor |
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Grave-Stake Collector |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1206 Maximum Health 5 items: When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time. |
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Heartland Conqueror |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Magicka 4 items: Adds 1096 Maximum Stamina 5 items: Increase the effectiveness of your Weapon Traits by 100%. This does not affect Ornate or Intricate traits. |
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Highland Sentinel |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 357 per stack, stacking up to 10 times. Each second you move, half of your stacks of Sentinel's Eye are removed, rounded up. Using charge and teleport abilities do not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye. |
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Hist Bark |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1206 Maximum Health 5 items: While you are Bracing, you gain Major Evasion, reducing damage from area attacks by 20%. |
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Hist Whisperer |
2 items: Adds 129 Health Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Magicka Recovery 5 items: Dealing damage with a Light or Medium Attack heals you for 318 Health and restores 318 Stamina and Magicka. Dealing damage with a fully-charged Heavy Attack heals you for 636 Health and restores 636 Stamina and Magicka. |
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Hunding's Rage |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: Adds 300 Weapon and Spell Damage |
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Innate Axiom |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: Adds 400 Weapon and Spell Damage to your Class abilities. |
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Iron Flask |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you drink a potion while in combat, gain 7779 Armor for 20 seconds. |
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Kagrenac's Hope |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Magicka Recovery 4 items: Adds 1206 Maximum Health 5 items: Adds 222 Weapon and Spell Damage, Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka. |
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Kvatch Gladiator |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: You gain 1475 Weapon and Spell Damage against targets who are at or below 25% Health. |
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Law of Julianos |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Magicka 4 items: Adds 657 Critical Chance 5 items: Adds 300 Weapon and Spell Damage |
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Legacy of Karth |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Enemies affected by your alchemic poisons take 285 Disease Damage every 1 second. This effect scales off the higher of your Weapon or Spell Damage. |
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Magnus' Gift |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: When you cast a Magicka ability, you have a 15% chance to negate that ability's cost. |
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Mechanical Acuity |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal non Critical Damage, you gain a stack of Mechanical Acuity for 4 seconds, granting you 20% Critical Strike chance per stack, up to once every 1 second and stacking up to 5 times. Upon reaching max stacks or after the effect ends, this effect cannot occur again for 25 seconds. |
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Might of the Lost Legion |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 1206 Maximum Health, When you Block, you gain Empower, increasing the damage of your Heavy Attacks against monsters by 70% for 3 seconds. |
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Morkuldin |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 422 Physical damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Naga Shaman |
2 items: Adds 4% Healing Taken 3 items: Adds 4% Healing Done 4 items: Adds 1096 Maximum Magicka 5 items: When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds. |
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New Moon Acolyte |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Adds 401 Weapon and Spell Damage. Increases the cost of your active abilities by 5%. |
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Night Mother's Gaze |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical and Spell Resistance by 5948 for 4 seconds. |
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Night's Silence |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 657 Critical Chance 5 items: Ignore the Movement Speed penalty of Sneak. |
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Noble's Conquest |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 4% Healing Taken 5 items: When you Bash a target, you heal for 3408 Health over 10 seconds and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 5%. The heal can only activate once every 10 seconds and scales off your Max Health. |
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Nocturnal's Favor |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: Whenever you successfully Dodge, you heal yourself for 2820 Health over 5 seconds. This effect can occur every 5 seconds and scales off the higher of your Max Magicka or Stamina. |
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Oblivion's Foe |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1487 Offensive Penetration 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, When you deal damage with Soul Magic, you mark the target's soul dealing 1875 Magic damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage. |
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Old Growth Brewer |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Health Recovery 5 items: When you drink a potion while in combat, you gain 245 Health, Magicka, and Stamina Recovery for 45 seconds. |
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Order's Wrath |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 943 Critical Chance, Increases your Critical Damage and Critical Healing by 8%. |
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Orgnum's Scales |
2 items: Adds 129 Health Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: While you are under 60% Health, your Health Recovery is increased by 800 and your Physical and Spell Resistance is increased by 6400. |