Craftable sets


Name Effect
Adept Rider Adept Rider 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: While mounted you gain Major Evasion, reducing damage from area attacks by 25%. Dismounting spawns a dust cloud at your position for 12 seconds that deals 1436 Physical Damage every 1 second to enemies who stand inside it. You and group members inside the dust cloud gain Major Evasion. Dust cloud can be created once every 12 seconds.
Aetherial Ascension Aetherial Ascension 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 25%.
Alessia's Bulwark Alessia's Bulwark 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you take damage from a melee attack, you have a 15% chance to reduce the attacker's Weapon Damage by 300 for 5 seconds.
Ancient Dragonguard Ancient Dragonguard 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 833 Weapon Critical, Adds 833 Spell Critical
5 items: Adds 300 Weapon Damage and Spell Damage while your Health is above 50%. Adds 3460 Physical Resistance and Spell Resistance while your Health is 50% or less.
Armor Master Armor Master 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: While you have an Armor ability slotted, your Maximum Health is increased by 5%. When you use an Armor ability, your Physical Resistance and Spell Resistance is increased by 5940 for 10 seconds.
Armor of the Seducer Armor of the Seducer 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: Reduces the cost of your Magicka Abilities by 10%.
Ashen Grip Ashen Grip 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: When you deal melee damage, you breathe fire to all enemies in front of you for 5350 Flame Damage. This effect can occur once every 4 seconds.
Assassin's Guile Assassin's Guile 2 items: Adds 833 Spell Critical, Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 833 Spell Critical, Adds 833 Weapon Critical
5 items: Increases the duration of your alchemical poisons by 4 seconds.
Clever Alchemist Clever Alchemist 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you drink a potion during combat you feel a rush of energy, increasing your Weapon Damage and Spell Damage by 675 for 20 seconds.
Coldharbour's Favorite Coldharbour's Favorite 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you heal yourself or group member, summon Cadwell's noble mount, Honor, who after 2 seconds, casts a healing spell on you and group members around him that heals for 16254 Health over 6 seconds. When you damage an enemy, summon Cadwell's noble mount, Honor, who after 2 seconds, explodes, damaging enemies around him for 16254 Magic Damage over 6 seconds. Honor can only be summoned every 10 seconds.
Critical Riposte Critical Riposte 2 items: Adds 424 Critical Resistance
3 items: Adds 1206 Maximum Health
4 items: Adds 424 Critical Resistance
5 items: When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 9 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 10 seconds.
Daedric Trickery Daedric Trickery 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you deal damage you gain one of 5 random Major Buffs for 16 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
Daring Corsair Daring Corsair 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 833 Weapon Critical, Adds 833 Spell Critical
5 items: Reduce the cost of your Weapon abilities by 10% Magicka or Stamina. After casting a Weapon ability, you gain Minor Heroism for 8 seconds, generating 1 Ultimate every 1.5 seconds while in combat. This effect can occur every 8 seconds.
Dauntless Combatant Dauntless Combatant 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1206 Maximum Health, When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become winded and cannot retrigger this effect for 21 seconds.
Death's Wind Death's Wind 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you take melee damage while you are under 35% Health, you knockback and stun all enemies within 8 meters of you for 4 seconds. This effect can occur once every 15 seconds.
Dragon's Appetite Dragon's Appetite 2 items: Adds 129 Weapon Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Increase your damage done to Bleeding enemies by 225. Dealing non-Bleed damage to Bleeding enemies generates a persistent stack of Dragon's Appetite, up to once per second. After 10 stacks you consume Dragon's Appetite and heal for 6415 Health.
Eternal Hunt Eternal Hunt 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you use Roll Dodge, you leave behind a rune that detonates when enemies come close, dealing 7335 Poison Damage and immobilizing them for 1.5 seconds.
Eyes of Mara Eyes of Mara 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Spell Damage
5 items: Reduces the cost of your Restoration Staff abilities by 15%.
Fortified Brass Fortified Brass 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Adds 3460 Armor
Grave-Stake Collector Grave-Stake Collector 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Enemies you damage drop a grave-stake for 6.1 seconds after they die. When you touch the grave-stake, restore 4190 Stamina and Magicka. Only one grave-stake can appear at a time.
Hist Bark Hist Bark 2 items: Adds 1487 Armor
3 items: Adds 129 Health Recovery
4 items: Adds 1206 Maximum Health
5 items: While you are blocking you gain Major Evasion, reducing damage from area attacks by 25%.
Hunding's Rage Hunding's Rage 2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 833 Weapon Critical
5 items: Adds 300 Weapon Damage
Innate Axiom Innate Axiom 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Magicka, Adds 1096 Maximum Stamina
4 items: Adds 833 Spell Critical, Adds 833 Weapon Critical
5 items: Adds 400 Spell and Weapon Damage to your Class abilities.
Kagrenac's Hope Kagrenac's Hope 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 1206 Maximum Health
5 items: Adds 222 Spell Damage, Decreases the time it takes to resurrect an ally by 25%. When you successfully resurrect an ally, you restore 1720 Magicka.
Kvatch Gladiator Kvatch Gladiator 2 items: Adds 833 Weapon Critical
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Weapon Damage
5 items: You gain 1475 Weapon Damage against targets who are at or below 25% Health.
Law of Julianos Law of Julianos 2 items: Adds 833 Spell Critical
3 items: Adds 1096 Maximum Magicka
4 items: Adds 833 Spell Critical
5 items: Adds 300 Spell Damage
Legacy of Karth Legacy of Karth 2 items: Adds 833 Critical Chance
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: Enemies affected by your Alchemic Poisons take 1973 Disease Damage every 1 second.
Magnus' Gift Magnus' Gift 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you cast a Magicka Ability, you have an 15% chance to negate that ability's cost.
Mechanical Acuity Mechanical Acuity 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal direct damage, you gain unerring mechanical vision for 5 seconds, granting you 100% Critical Strike chance. This effect can occur once every 18 seconds.
Might of the Lost Legion Might of the Lost Legion 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 1206 Maximum Health, After successfully blocking, you gain Empower, increasing the damage of your Light Attacks by 40% for 3 seconds.
Morkuldin Morkuldin 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: When you deal damage with a Light or Heavy Attack, you summon an animated weapon to attack your enemies for 15 seconds. The animated weapon's basic attacks deal 4108 Physical Damage. This effect can occur once every 15 seconds.
Naga Shaman Naga Shaman 2 items: Adds 4% Healing Taken
3 items: Adds 4% Healing Done
4 items: Adds 1096 Maximum Magicka
5 items: When you cast a damage shield ability, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your Healing Done and healing received by 8%. This effect can occur once every 6 seconds.
New Moon Acolyte New Moon Acolyte 2 items: Adds 833 Weapon Critical, Adds 833 Spell Critical
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Physical Penetration, Adds 1487 Spell Penetration
5 items: Adds 401 Weapon Damage and Spell Damage. Increases the cost of your active abilities by 5%.
Night Mother's Gaze Night Mother's Gaze 2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: When you deal Critical Damage you apply Major Fracture to the enemy, reducing their Physical Resistance by 5280 for 6 seconds.
Night's Silence Night's Silence 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 833 Weapon Critical
5 items: Ignore the Movement Speed penalty of Sneak.
Noble's Conquest Noble's Conquest 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Taken
5 items: When you interrupt a casting enemy, you heal for 4560 Health and apply Minor Vulnerability to the enemy for 10 seconds, increasing their damage taken by 8%.
Nocturnal's Favor Nocturnal's Favor 2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Whenever you successfully Dodge, heal yourself for 9864 over 5 seconds. This effect can occur every 5 seconds.
Oblivion's Foe Oblivion's Foe 2 items: Adds 211 Health Recovery
3 items: Adds 211 Stamina Recovery
4 items: Adds 211 Magicka Recovery
5 items: Your Soul Magic attacks deal an extra 2466 damage.
Orgnum's Scales Orgnum's Scales 2 items: Adds 129 Health Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: While you are under 60% Health, your Health Recovery is increased by 800 and your Physical Resistance and Spell Resistance is increased by 6400.
Pelinal's Aptitude Pelinal's Aptitude 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Magicka Recovery
5 items: Your Spell and Weapon Damage both become the highest of the two values.
Red Eagle’s Fury Red Eagle’s Fury 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 833 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 469 Weapon and Spell Power to your Weapon Skill abilities. Increases the cost of your non-Weapon Skill abilities by 5%.
Redistributor Redistributor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you overheal yourself, you heal a group member within 15 meters of you for 2320 Health. This effect can occur once every 1 second.
Senche-raht's Grit Senche-raht's Grit 2 items: Adds 4% Healing Done
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: After being damaged by a damage over time ability, increase your Healing Received by 6% and your Physical Resistance and Spell Resistance by 2585 for 3 seconds.
Shacklebreaker Shacklebreaker 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 2065 Maximum Stamina, Adds 2065 Maximum Magicka
Shalidor's Curse Shalidor's Curse 2 items: Adds 841 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 841 Maximum Health
5 items: While you are under 50% Health, dealing damage with a Light or Heavy Attack heals you for 2294 Health. This effect can occur once every 1 second
Sload's Semblance Sload's Semblance 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Damaging an enemy has a 10% chance to fire a Shadow Pearl at them, dealing 3% of the target's Maximum Health as Oblivion Damage every 1 second for 6 seconds. The Shadow Pearl cannot be reflected. Effect can occur every 6 seconds. This can deal a maximum of 3000 Oblivion Damage per tick.
Song of Lamae Song of Lamae 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 30% Health, you deal 3786 Magic Damage to the attacker and healing for the damage done. This effect can occur once every 3 seconds.
Spectre's Eye Spectre's Eye 2 items: Adds 1487 Armor
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1206 Maximum Health
5 items: When you cast a Magicka Ability you gain Major Evasion for 5 seconds, reducing damage from area attacks by 25%. This effect can occur once every 10 seconds.
Spell Parasite Spell Parasite 2 items: Adds 129 Spell Damage
3 items: Adds 833 Spell Critical
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal damage, you restore 63 Magicka. This effect can occur once every 0.25 seconds.
Stuhn's Favor Stuhn's Favor 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1487 Physical Penetration, Adds 1487 Spell Penetration
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage to an enemy who is Off Balance, your Physical and Spell Penetration is increased by 5312 for 10 seconds.

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