ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, When you deal damage with Soul Magic, you mark the target's soul dealing 1875 Magic damage over 10 seconds, as long as they are not already marked from you. This effect scales off the higher of your Weapon or Spell Damage.
Type: Two-Handed Axe Trait: Sharpened Location: Coldharbour, God of Schemes
Sword Saint's Blade LEVEL 50 - CP 160
Part of the Oblivion's Foe set
Type: Two-Handed Sword Trait: Precise Location: Coldharbour, God of Schemes
The Emperor's Blessing LEVEL 50 - CP 160
Part of the Oblivion's Foe set
Type: Two-Handed Healing Staff Trait: Infused Location: Coldharbour, God of Schemes
Other sets you that might interest you
Critical Riposte LEVEL 50 - CP 160
ESO-Hub.com
TypeCraftable
ArmorSet bonus
(2 items) Adds 424 Critical Resistance
(3 items) Adds 1206 Maximum Health
(4 items) Adds 424 Critical Resistance
(5 items) When you take critical damage, you apply Minor Uncertainty and Minor Enervation to the enemy for 9 seconds, reducing their Physical and Spell Critical by 1314 and reducing their Critical Damage by 10%. An enemy can only be affected by your Critical Riposte once every 10 seconds.
Nocturnal's Ploy LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 424 Critical Resistance
(4 items) Adds 129 Stamina Recovery
(5 items) When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds.
This does not apply to abilities with delays.
Plaguebreak LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.