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Murkmire sets


Name Effect
Bright-Throat's Boast Bright-Throat's Boast 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: While you have a drink buff active, your Max Magicka is increased by 2000 and Magicka Recovery by 133.
Champion of the Hist Champion of the Hist 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Adds 1600 Maximum Health, Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Dead-Water's Guile Dead-Water's Guile 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Adds 129 Weapon and Spell Damage, Whenever you kill an enemy, you gain 15 Ultimate.
Gallant Charge Gallant Charge 2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Grave-Stake Collector Grave-Stake Collector 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: When an enemy you recently damaged dies, they drop a grave-stake for 6 seconds. When you touch the grave-stake, you restore 4564 Stamina and Magicka. Only one grave-stake can appear at a time.
Mender's Ward Mender's Ward 2 items: Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.
Might of the Lost Legion Might of the Lost Legion 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 1206 Maximum Health, When you Block, you gain Empower, increasing the damage of your Light and Heavy Attacks by 40% for 3 seconds.
Naga Shaman Naga Shaman 2 items: Adds 4% Healing Taken
3 items: Adds 4% Healing Done
4 items: Adds 1096 Maximum Magicka
5 items: When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done and healing received by 8%. This effect can occur once every 6 seconds.
Perfected Gallant Charge Perfected Gallant Charge 2 items: Adds 1190 Armor, Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Perfected Mender's Ward Perfected Mender's Ward 2 items: Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing the healing taken on your target by 16%.
Perfected Radial Uppercut Perfected Radial Uppercut 2 items: Adds 1190 Offensive Penetration, Uppercut deals 45% of its damage to all enemies near your primary target.
Perfected Spectral Cloak Perfected Spectral Cloak 2 items: Adds 103 Stamina Recovery, Dealing damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Perfected Virulent Shot Perfected Virulent Shot 2 items: Adds 526 Critical Chance, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Perfected Wild Impulse Perfected Wild Impulse 2 items: Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Radial Uppercut Radial Uppercut 2 items: Uppercut deals 45% of its damage to all enemies near your primary target.
Spectral Cloak Spectral Cloak 2 items: Dealing damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Virulent Shot Virulent Shot 2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Wild Impulse Wild Impulse 2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.

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