Name | Effect | |
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Arkay's Charity |
2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 1096 Maximum Magicka 5 items: When you cleanse a negative effect from yourself or an ally, restore 13 Ultimate to the target. This effect can occur once every 9 seconds per target. |
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Blackfeather Flight |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you Break Free, gain 100% Movement Speed for 7 seconds. This effect can occur once every 28 seconds. |
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Fledgling's Nest |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1096 Maximum Magicka 4 items: Adds 1096 Maximum Magicka 5 items: While in combat, casting an ability that leaves an effect on the ground creates an 8 meter Gryphon Nest for 10 seconds. You and group members inside the Nest gain 168 Magicka and Stamina Recovery. The first time you or a group member leaves the Nest, they gain Minor Courage for 10 seconds, increasing their Weapon and Spell Damage by 215. This effect can occur once every 10 seconds. |
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Heroic Unity |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: Activating a Synergy gives you and up to 3 group members within 12 meters Major Heroism for 6 seconds, granting 3 Ultimate every 1.5 seconds. This effect can occur once every 1 second. |
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Jerensi's Bladestorm |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1487 Offensive Penetration 4 items: Adds 1487 Offensive Penetration 5 items: While in combat, casting an ability that leaves an effect on the ground creates a 6 meter Spike Vortex that deals 3855 Physical Damage over 5 seconds to enemies inside it. After 5 seconds, enemies within the Vortex are dealt 1925 Physical Damage over 5 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Lamp Knight's Art |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Gain 100000 Offensive Penetration. Reduce your damage done by 46%. |
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Lucilla's Windshield |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: Blocking 3 attacks within 10 seconds creates an 8 meter Windshield at your feet for 10 seconds. Enemies within the area gain Minor Brittle, increasing their Critical Damage taken by 10%. While you are within the area, you gain Major Protection, reducing your damage taken by 10%. This effect can occur once every 7 seconds. You can only have 1 Windshield active at a time. |
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Noxious Boulder |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 1487 Offensive Penetration 5 items: Dealing damage with a fully-charged Heavy Attack creates a 3 meter poison boulder. After 1.2 seconds, the boulder rolls forward, dealing 1049 Poison Damage to the first enemy hit and creating a 6 meter pool of poison for 5 seconds, dealing 730 Poison Damage and applying the Poisoned status effect each second to enemies inside. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage. |
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Orpheon the Tactician |
1 item: Adds 129 Weapon and Spell Damage 2 items: While in combat, casting an ability that leaves an effect on the ground summons a tentacle at the target's location. After 2 seconds, the tentacle swings wildly in a 5 meter radius, dealing 229 Physical damage and stunning up to 6 enemies for 3 seconds. Enemies immune to stun take 1429 Physical damage instead. This effect can occur every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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Squall of Retribution |
1 item: Adds 1206 Maximum Health 2 items: When you take damage, gain one random effect for 6 seconds: Gain Minor Protection, reducing your damage taken by 5%. Gain a damage shield that absorbs up to 5835 damage. Heal for 607 Health every 2 seconds. The Health restore scales off of your Max Health. This effect can occur once every 4.5 seconds. |
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Vandorallen's Resonance |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with a fully-charged Heavy Attack places an electric charge on yourself and below your enemy. After 1 second, both charges explode in a 4 meter blast, each dealing 914 Shock Damage to enemies hit. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage. |