Trial sets


Aegis of Galenwe

Level 50: CP 160

Aegis of Galenwe

Set bonus
(2 items) 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) 4% Healing Taken
(5 items) After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. 1 second cooldown.

Type: Trial
Location: Cloudrest normal
Items: Heavy Armor, Jewels, Weapons



Arms of Relequen

Level 50: CP 160

Arms of Relequen

Set bonus
(2 items) 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) 833 Weapon Critical
(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 200 Physical Damage every 1 second. 20 stacks max. 1 second cooldown.

Type: Trial
Location: Cloudrest
Items: Jewels, Medium Armor, Weapons



Automated Defense

Level 50: CP 160

Automated Defense

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.

Type: Trial
Location: Halls of Fabrication
Items: Heavy Armor, Jewels, Weapons



Berserking Warrior

Level 50: CP 160

Berserking Warrior

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) When you deal melee damage, your Critical Strike rating is increased by 400 for 5 seconds, stacking up to 5 times.

Type: Trial
Location: Hel Ra Citadel
Items: Heavy Armor, Jewels, Weapons



Defending Warrior

Level 50: CP 160

Defending Warrior

Set bonus
(2 items) Adds 2975 Spell Resistance
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 1206 Maximum Health
(5 items) When you block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.

Type: Trial
Location: Aetherian Archive
Items: Heavy Armor, Jewels, Weapons



Destructive Mage

Level 50: CP 160

Destructive Mage

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When another player hits the same enemy with a fully-charged Heavy Attack they detonate the bomb, dealing 7500 Magic Damage all enemies within 8 meters. This effect can occur once every 10 seconds.

Type: Trial
Location: Hel Ra Citadel
Items: Jewels, Light Armor, Weapons



Eternal Warrior

Level 50: CP 160

Eternal Warrior

Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 4% Healing Taken, When you die, you instead turn into a statue for 3 seconds and generate 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes.

Type: Trial
Location: Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Items: Heavy Armor, Jewels, Weapons



Healing Mage

Level 50: CP 160

Healing Mage

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 2% Healing Done
(5 items) When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you by 430 for 3 seconds.

Type: Trial
Location: Aetherian Archive
Items: Jewels, Light Armor, Weapons



Immortal Warrior

Level 50: CP 160

Immortal Warrior

Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you die, you instead turn into a statue for 3 seconds. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 20 minutes.

Type: Trial
Location: Sanctum Ophidia
Items: Heavy Armor, Jewels, Weapons



Infallible Mage

Level 50: CP 160

Infallible Mage

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Spell Damage
(5 items) Adds 833 Spell Critical, Your fully-charged Heavy Attacks deal an additional 903 damage. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Type: Trial
Location: Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Items: Jewels, Light Armor, Weapons



Inventor's Guard

Level 50: CP 160

Inventor's Guard

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 2% Healing Done
(5 items) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.

Type: Trial
Location: Halls of Fabrication
Items: Jewels, Light Armor, Weapons



Lunar Bastion

Level 50: CP 160

Lunar Bastion

Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) When you activate a synergy, you create a lunar blessing underneath you for 10 seconds. The blessing grants a damage shield every 2 seconds that absorbs 2399 damage for you and your allies within 8 meters.

Type: Trial
Location: Maw of Lorkhaj
Items: Heavy Armor, Jewels, Weapons



Mantle of Siroria

Level 50: CP 160

Mantle of Siroria

Set bonus
(2 items) 129 Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) 1096 Maximum Magicka
(5 items) Direct damage with single target abilities creates a ring of fire beneath you for 10 seconds. Standing in the ring grants 30 Spell Damage, this effect can stack up to 20 times for a total of 600 Spell Damage.

Type: Trial
Location: Cloudrest
Items: Jewels, Light Armor, Weapons



Master Architect

Level 50: CP 160

Master Architect

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Spell Damage
(5 items) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.

Type: Trial
Location: Halls of Fabrication
Items: Jewels, Light Armor, Weapons



Moondancer

Level 50: CP 160

Moondancer

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Spell Damage
(5 items) When you activate a synergy, you gain a shadow blessing that increases your Spell Damage by 448 or a lunar blessing that increases your Magicka Recovery by 448 for 30 seconds. You can only have one blessing active at a time.

Type: Trial
Location: Maw of Lorkhaj
Items: Jewels, Light Armor, Weapons



Perfect Aegis of Galenwe

Level 50: CP 160

Perfect Aegis of Galenwe

Set bonus
(2 items) 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) 4% Healing Taken
(5 items) 1206 Maximum Health & After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. 1 second cooldown.

Type: Trial
Location: Cloudrest veteran
Items: Heavy Armor, Jewels, Weapons



Perfect Arms of Relequen

Level 50: CP 160

Perfect Arms of Relequen

Set bonus
(2 items) 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) 833 Weapon Critical
(5 items) Adds 1096 Maximum Stamina & Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 200 Physical Damage every 1 second. 20 stacks max. 1 second cooldown.

Type: Trial
Location: Cloudrest veteran
Items: Jewels, Medium Armor, Weapons



Perfect Mantle of Siroria

Level 50: CP 160

Perfect Mantle of Siroria

Set bonus
(2 items) 129 Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) 1096 Maximum Magicka
(5 items) Adds 1096 Maximum Magicka & Direct damage with single target abilities creates a ring of fire beneath you for 10 seconds. Standing in the ring grants 30 Spell Damage, this effect can stack up to 20 times for a total of 600 Spell Damage.

Type: Trial
Location: Cloudrest veteran
Items: Jewels, Light Armor, Weapons



Perfect Vestment of Olorime

Level 50: CP 160

Perfect Vestment of Olorime

Set bonus
(2 items) 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka & Ground based effect abilities cast apply a circle of might on the ground for 10 seconds. Standing inside the circle grants you and your allies Major Courage, which increases your Weapon and Spell Damage by 258 for 30 seconds. 10 seconds cooldown.

Type: Trial
Location: Cloudrest veteran
Items: Jewels, Light Armor, Weapons



Poisonous Serpent

Level 50: CP 160

Poisonous Serpent

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you have a 50% chance to deal an additional 3400 Poison Damage. This effect can occur once every 1 second.

Type: Trial
Location: Hel Ra Citadel
Items: Jewels, Medium Armor, Weapons



Quick Serpent

Level 50: CP 160

Quick Serpent

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) Reduces the costs of your Stamina Abilities by 8%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

Type: Trial
Location: Aetherian Archive
Items: Jewels, Medium Armor, Weapons



Roar of Alkosh

Level 50: CP 160

Roar of Alkosh

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Weapon Damage
(5 items) When you activate a synergy, you send a shockwave from your position that deals 1720 Physical Damage and an additional 12040 Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by 3010 for 10 seconds.

Type: Trial
Location: Maw of Lorkhaj
Items: Jewels, Medium Armor, Weapons



The Asylum's Bow

Level 50: CP 160

The Asylum's Bow

Set bonus
(1 item) When you deal damage with Arrow Spray, you cause enemies hit to take 45% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 6 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Dagger

Level 50: CP 160

The Asylum's Dagger

Set bonus
(2 items) When you deal damage with Whirlwind, you add 8 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Greatsword

Level 50: CP 160

The Asylum's Greatsword

Set bonus
(1 item) When you deal damage with Reverse Slash, you generate up to 14 Ultimate based on how much execute bonus damage it dealt.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Inferno Staff

Level 50: CP 160

The Asylum's Inferno Staff

Set bonus
(1 item) Force Shock always applies the Burning, Concussion, and Chilled status effects. This effect can occur once every 5 seconds per enemy.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Bow

Level 50: CP 160

The Asylum's Perfected Bow

Set bonus
(1 item) When you deal damage with Arrow Spray, you cause enemies hit to take 50% more damage from the direct damage portion of your next Snipe, Scatter Shot, or Poison Arrow used within 6 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Dagger

Level 50: CP 160

The Asylum's Perfected Dagger

Set bonus
(2 items) When you deal damage with Whirlwind, you add 12 seconds to your active Twin Slashes, Lacerate, and Blade Cloak over time effects. This effect can occur once per cast of those abilities.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Greatsword

Level 50: CP 160

The Asylum's Perfected Greatsword

Set bonus
(1 item) When you deal damage with Reverse Slash, you generate up to 15 Ultimate based on how much execute bonus damage it dealt.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Inferno Staff

Level 50: CP 160

The Asylum's Perfected Inferno Staff

Set bonus
(1 item) Every second cast of Force Shock will always apply the Burning, Concussion, and Chilled status effects. The Force Shock casts must be made within 10 seconds of each other for this effect to occur.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Restoration Staff

Level 50: CP 160

The Asylum's Perfected Restoration Staff

Set bonus
(1 item) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 30% for 3 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Perfected Sword

Level 50: CP 160

The Asylum's Perfected Sword

Set bonus
(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 2000 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 5000 Magicka instead.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Restoration Staff

Level 50: CP 160

The Asylum's Restoration Staff

Set bonus
(1 item) When you cast Blessing of Protection, the cost of your Magicka and Stamina healing abilities are reduced by 27% for 3 seconds.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



The Asylum's Sword

Level 50: CP 160

The Asylum's Sword

Set bonus
(2 items) When you reflect or absorb a spell projectile with Defensive Posture, you restore 1818 Magicka. If Defensive Posture expires without reflecting or absorbing a spell projectile, you restore 4545 Magicka instead.

Type: Trial
Location: Asylum Sanctorium
Items: Weapons



Twice-Fanged Serpent

Level 50: CP 160

Twice-Fanged Serpent

Set bonus
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) When you deal damage, your Physical Penetration is increased by 860 for 3 seconds, stacking up to 5 times.

Type: Trial
Location: Sanctum Ophidia
Items: Jewels, Medium Armor, Weapons



Twilight Remedy

Level 50: CP 160

Twilight Remedy

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Spell Damage
(5 items) When an ally activates your synergy, they heal themselves for 18920 Health over 10 seconds and gain Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 10 seconds per ally.

Type: Trial
Location: Maw of Lorkhaj
Items: Jewels, Light Armor, Weapons



Vestment of Olorime

Level 50: CP 160

Vestment of Olorime

Set bonus
(2 items) 129 Magicka Recovery
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%.
(4 items) 129 Magicka Recovery
(5 items) Ground based effect abilities cast apply a circle of might on the ground for 10 seconds. Standing inside the circle grants you and your allies Major Courage, which increases your Weapon and Spell Damage by 258 for 30 seconds. 10 seconds cooldown.

Type: Trial
Location: Cloudrest normal
Items: Jewels, Light Armor, Weapons



Vicious Serpent

Level 50: CP 160

Vicious Serpent

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 833 Weapon Critical
(5 items) Adds 129 Weapon Damage, Reduces the cost of your Stamina Abilities by 8%. When you kill an enemy, you restore 2150 Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

Type: Trial
Location: Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia
Items: Jewels, Medium Armor, Weapons



War Machine

Level 50: CP 160

War Machine

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
(4 items) Adds 129 Weapon Damage
(5 items) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.

Type: Trial
Location: Halls of Fabrication
Items: Jewels, Medium Armor, Weapons



Wise Mage

Level 50: CP 160

Wise Mage

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

Type: Trial
Location: Sanctum Ophidia
Items: Jewels, Light Armor, Weapons