Trial sets


Name Effect
Vestment of Olorime Vestment of Olorime 2 items: Adds 129 Magicka Recovery
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Casting abilities that leave an effect on the ground in combat will create a circle of might for 5 seconds. You and your group members in the circle gain Major Courage for 20 seconds, increasing your Weapon Damage and Spell Damage by 258 for 20 seconds. This effect can occur once every 10 seconds.
Vicious Serpent Vicious Serpent 2 items: Adds 833 Weapon Critical
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 833 Weapon Critical
5 items: Adds 129 Weapon Damage, Reduces the cost of your Stamina Abilities by 8%. When an enemy you have recently damaged dies, you restore 2150 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Vrol's Command Vrol's Command 2 items: Adds 1096 Maximum Stamina
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 10 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 15%. This effect can occur once every 36 seconds.
War Machine War Machine 2 items: Adds 1096 Maximum Stamina
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage
5 items: When you use an Ultimate ability, you and the closest 5 group members within 28 meters of you gain Major Slayer for 1 second per 14 Ultimate spent, increasing your damage done to Dungeon, Trial, and Arena Monsters by 15%.
Wise Mage Wise Mage 2 items: Adds 833 Spell Critical
3 items: Adds 833 Spell Critical
4 items: Adds 129 Spell Damage
5 items: Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.
Yandir's Might Yandir's Might 2 items: Adds 129 Weapon Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage
5 items: Dealing Critical Damage grants you a stack of Giant's Endurance, up to one every half second. Each stack of Giant's Endurance adds 74 Weapon Damage, and stacks up to 5 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 10 seconds, increasing your Weapon Damage by 111 per stack removed. You cannot have Giant's Endurance and Might active at the same time.

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