ArmorSet bonus
(2 items) Adds 4% Healing Done
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you.
Name: Recovery Convergence Type: Trial Location: Ossein Cage Requires DLC: Seasons of the Worm Cult Part 1
Obtainable items:
Jewels
Light Armor
Weapons
Other sets you that might interest you
Pyrebrand LEVEL 50 - CP 160
ESO-Hub.com
TypeClass Sets
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Your Light Attacks deal 1220 Flame Damage over 6 seconds.
Your fully-charged Heavy Attacks consume up to 3 of your damage over time effects to deal 862 Flame Damage in a 6 meter radius on the target, dealing up to 200% more damage to enemies below 33% Health.
The damage scales off the higher of your Weapon or Spell Damage and is increased by 20% for each damage over time effect on the target, up to 60%.
ArmorSet bonus
(1 item) Reduce the cost of your Transformation Ultimate and Werewolf abilities by 15%. While transformed, increase your Maximum Health, Stamina, and Magicka by 1707.
Slivers of the Null Arca LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds.
Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1952 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 4 seconds after the crystal is launched.