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Recovery Convergence Set - Elder Scrolls Online


Recovery Convergence
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 4% Healing Done
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1096 Maximum Magicka
(5 items) While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you.

Name: Recovery Convergence
Type: Trial
Location: Ossein Cage
Requires DLC: Seasons of the Worm Cult Part 1

Obtainable items:
  • Jewels
  • Light Armor
  • Weapons


None Ring None Neck Light Head  Bow  Dagger  Shield  Healing Staff  Ice Staff  Lightning Staff  Axe  Inferno Staff  Sword  Mace  Mace  Sword  Axe Light Hands Light Shoulders Light Legs Light Waist Light Feet Light Chest

Other sets you that might interest you

Symphony of Blades
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 4% Healing Done
(2 items) When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource.
Order of Diagna
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Adds 5% Healing Taken, Gain Minor Vitality at all times, increasing your healing received and damage shield strength by 6%.
Pillar of Nirn
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 803 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 2770 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.

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