Heavy Armor sets


Name Effect
Aegis of Galenwe Aegis of Galenwe 2 Items: Adds 1206 Maximum Health
3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 Items: Adds 4% Healing Taken
5 Items: After successfully blocking, you have a 50% chance to grant Empower to 3 allies within 15 meters, increasing the damage of their next Light Attack by 40%. This effect can occur once every 1 second.
Affliction Affliction 2 Items: Adds 129 Weapon Damage
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 129 Stamina Recovery
5 Items: When you deal damage, you have a 50% chance to deal an additional 1830 Disease Damage and apply Minor Defile to the target, reducing their healing received and Health Recovery by 15% for 4 seconds. This effect can occur once every 4 seconds.
Akaviri Dragonguard Akaviri Dragonguard 2 Items: Adds 129 Magicka Recovery
3 Items: Adds 4% Healing Taken
4 Items: Adds 1206 Maximum Health
5 Items: Reduces the cost of your Ultimate abilities by 15%.
Alessian Order Alessian Order 2 Items: Adds 2975 Physical Resistance
3 Items: Adds 2975 Spell Resistance
4 Items: Adds 1206 Maximum Health
5 Items: Increase your Health Recovery by 1% of your sum total Physical Resistance and Spell Resistance. Current Bonus Health Recovery: 0.
Armor of the Trainee Armor of the Trainee 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Magicka
4 Items: Adds 1096 Maximum Stamina
5 Items: Increases your Maximum Health, Magicka, and Stamina by 1250.
Armor of the Veiled Heritance Armor of the Veiled Heritance 2 Items: Adds 129 Weapon Damage
3 Items: Adds 2975 Physical Resistance
4 Items: Adds 833 Weapon Critical
5 Items: When you interrupt an enemy, you gain 400 Weapon Damage for 15 seconds.
Armor of Truth Armor of Truth 2 Items: Adds 833 Weapon Critical
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 129 Weapon Damage
5 Items: When you set an enemy Off Balance, your Weapon Damage is increased by 450 for 10 seconds.
Aspect of Mazzatun Aspect of Mazzatun 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 1096 Maximum Magicka
5 Items: When you take damage while under 30% Health, you heal for 7052 Health and restore 6020 Magicka and Stamina. This effect can occur once every 45 seconds.
Automated Defense Automated Defense 2 Items: Adds 1206 Maximum Health
3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 Items: Adds 4% Healing Taken
5 Items: When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 15%.
Bahraha's Curse Bahraha's Curse 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Magicka
4 Items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%.
5 Items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for 860 Magic Damage every 1 second, and heals you for 100% of the damage done.
Bastion of the Heartland Bastion of the Heartland 2 Items: Adds 1206 Maximum Health
3 Items: Adds 4% Healing Taken
4 Items: Reduces your damage taken from Players by 5%.
5 Items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 20%.
Battalion Defender Battalion Defender 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 4% Healing Done
5 Items: After successfully blocking, heal yourself or a group member within 15 meters of you for 2000 Health. This effect can occur every 1 second.
Beckoning Steel Beckoning Steel 2 Items: Adds 2975 Spell Resistance
3 Items: Adds 1206 Maximum Health
4 Items: Adds 2975 Physical Resistance
5 Items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. You can only be affected by one instance of Beckoning Steel.
Beekeeper's Gear Beekeeper's Gear 2 Items: Adds 1206 Maximum Health
3 Items: Adds 129 Health Recovery
4 Items: Adds 129 Health Recovery
5 Items: Adds 400 Health Recovery
Berserking Warrior Berserking Warrior 2 Items: Adds 833 Weapon Critical
3 Items: Adds 129 Weapon Damage
4 Items: Adds 833 Weapon Critical
5 Items: When you deal melee damage your Critical Strike rating is increased by 400 for 6 seconds, stacking up to 5 times. This effect can occur once every half second.
Black Rose Black Rose 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 1096 Maximum Magicka
5 Items: Increases your Weapon Damage and Spell Damage by 154. Increases the Magicka and Stamina restored from the Constitution passive ability by 35%.
Brands of Imperium Brands of Imperium 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1206 Maximum Health
4 Items: Adds 4% Healing Taken
5 Items: When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 12040 damage for 6 seconds. This effect can occur once every 15 seconds.
Call of the Undertaker Call of the Undertaker 2 Items: Adds 4% Healing Taken
3 Items: Adds 1206 Maximum Health
4 Items: Adds 4% Healing Done
5 Items: Adds 1206 Maximum Health, When you deal damage with a Light Attack, you apply Minor Lifesteal to your enemy for 8 seconds, healing you and your allies for 600 Health every 1 second when damaging them. This effect can occur once every 8 seconds.
Champion of the Hist Champion of the Hist 2 Items: Adds 129 Weapon Damage
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 1096 Maximum Stamina
5 Items: Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.
Claw of Yolnahkriin Claw of Yolnahkriin 2 Items: Adds 1206 Maximum Health
3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 Items: Adds 1096 Maximum Stamina
5 Items: When you taunt an enemy, you give yourself and 11 group members Minor Courage for 15 seconds, increasing your Weapon Damage and Spell Damage by 129. This effect can occur once every 8 seconds.
Crest of Cyrodiil Crest of Cyrodiil 2 Items: Adds 129 Stamina Recovery
3 Items: Adds 1206 Maximum Health
4 Items: Adds 1206 Maximum Health
5 Items: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
Curse of Doylemish Curse of Doylemish 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1206 Maximum Health
4 Items: Adds 129 Spell Damage, Adds 129 Weapon Damage
5 Items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned or immobilized, you will deal a bonus 12040 Physical Damage. This effect can occur once every 7 seconds.
Defending Warrior Defending Warrior 2 Items: Adds 2975 Spell Resistance
3 Items: Adds 2975 Physical Resistance
4 Items: Adds 1206 Maximum Health
5 Items: When you block an attack, you deal 4000 Magic Damage to all enemies within 10 meters of you and heal for 100% of the damage done. This effect can occur once every 10 seconds.
Dragon's Defilement Dragon's Defilement 2 Items: Adds 1096 Maximum Stamina
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 1206 Maximum Health
5 Items: When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Fracture and Minor Breach to all enemies near you, lowering their Physical Resistance and Spell Resistance by 1320. This effect can occur every 5 seconds.
Draugr's Heritage Draugr's Heritage 2 Items: Adds 4% Healing Taken
3 Items: Adds 1206 Maximum Health
4 Items: Adds 1206 Maximum Health
5 Items: When you take damage while you are under 35% Health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for 7000 Health. This effect can occur once every 20 seconds.
Dreugh King Slayer Dreugh King Slayer 2 Items: Adds 129 Weapon Damage
3 Items: Adds 129 Weapon Damage
4 Items: Adds 833 Weapon Critical
5 Items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
Duneripper's Scales Duneripper's Scales 2 Items: Adds 1206 Maximum Health
3 Items: Adds 4% Healing Taken
4 Items: Adds 4% Healing Taken
5 Items: While you are blocking, your Physical Resistance and Spell Resistance are increased by 4300.
Durok's Bane Durok's Bane 2 Items: Adds 1206 Maximum Health
3 Items: Adds 129 Health Recovery
4 Items: Adds 4% Healing Taken
5 Items: When you take damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.
Ebon Armory Ebon Armory 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1206 Maximum Health
4 Items: Adds 4% Healing Taken
5 Items: Increases your Maximum Health by 1000 for you and up to 11 other group members within 28 meters of you.
Elf Bane Elf Bane 2 Items: Adds 1096 Maximum Magicka
3 Items: Adds 129 Spell Damage
4 Items: Adds 129 Spell Damage
5 Items: Increases the duration of your Flame Damage abilities by 2 seconds.
Embershield Embershield 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1206 Maximum Health
4 Items: Adds 2975 Spell Resistance
5 Items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance to increase your Spell Resistance by 3440 and deal 1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Eternal Warrior Eternal Warrior 2 Items: Adds 4% Healing Taken
3 Items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon,Trial, and Arena Monsters by 5%.
4 Items: Adds 1206 Maximum Health
5 Items: Adds 4% Healing Taken, When you drop below 25% Health in combat, you heal for 12500 Health and gain 100 Ultimate. This effect can occur once every 1 minute.
Fasalla's Guile Fasalla's Guile 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1206 Maximum Health
4 Items: Adds 4% Healing Taken
5 Items: You apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 15%.
Footman's Fortune Footman's Fortune 2 Items: Adds 1206 Maximum Health
3 Items: Adds 2975 Physical Resistance
4 Items: Adds 2975 Spell Resistance
5 Items: Increases the amount of damage you block by 8%.
Frozen Watcher Frozen Watcher 2 Items: Adds 1096 Maximum Stamina
3 Items: Adds 1206 Maximum Health
4 Items: Adds 1096 Maximum Stamina
5 Items: Summon a blizzard around you while blocking, inflicting 1000 Frost Damage every 1 second to enemies within your blizzard. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
Glorious Defender Glorious Defender 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1206 Maximum Health
4 Items: Adds 129 Weapon Damage
5 Items: When you deal damage with a Light or Heavy Attack, you have a 9% chance to gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you.
Grace of Gloom Grace of Gloom 2 Items: Adds 1206 Maximum Health
3 Items: Adds 4% Healing Taken
4 Items: Adds 1206 Maximum Health
5 Items: When you take damage, you become a living shadow, causing your Light and Heavy Attacks to heal you for 2000 and gaining Major Evasion for 5 seconds, reducing damage from area attacks by 25%. This effect can occur every 15 seconds.
Green Pact Green Pact 2 Items: Adds 1206 Maximum Health
3 Items: Adds 129 Health Recovery
4 Items: Adds 1206 Maximum Health
5 Items: While you have a food buff active, your Maximum Health is increased by 2500 and Health Recovery by 250.
Hagraven's Garden Hagraven's Garden 2 Items: Adds 1206 Maximum Health
3 Items: Adds 129 Health Recovery
4 Items: Adds 4% Healing Taken
5 Items: When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.
Hand of Mephala Hand of Mephala 2 Items: Adds 4% Healing Taken
3 Items: Adds 1206 Maximum Health
4 Items: Adds 2975 Physical Resistance
5 Items: When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing 2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.
Hatchling's Shell Hatchling's Shell 2 Items: Adds 2975 Physical Resistance
3 Items: Adds 2975 Spell Resistance
4 Items: Adds 1206 Maximum Health
5 Items: Gain a damage shield equal to 20% of your Maximum Health for 15 seconds every 15 seconds.
Haven of Ursus Haven of Ursus 2 Items: Adds 1206 Maximum Health
3 Items: Adds 4% Healing Taken
4 Items: Adds 1206 Maximum Health
5 Items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.
Hide of Morihaus Hide of Morihaus 2 Items: Adds 1206 Maximum Health
3 Items: Adds 2975 Physical Resistance
4 Items: Adds 1096 Maximum Stamina
5 Items: When you Roll Dodge through an enemy, you deal 1840 Physical Damage and knock them down for 3 seconds.
Immortal Warrior Immortal Warrior 2 Items: Adds 4% Healing Taken
3 Items: Adds 1206 Maximum Health
4 Items: Adds 4% Healing Taken
5 Items: When your Health drops below 35%, gain Major Protection for 10 seconds, reducing your damage taken by 30%. This effect can occur once every 35 seconds.
Imperial Physique Imperial Physique 2 Items: Adds 129 Stamina Recovery
3 Items: Adds 129 Magicka Recovery
4 Items: Adds 129 Weapon Damage, Adds 129 Spell Damage
5 Items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor Impregnable Armor 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 1096 Maximum Magicka
5 Items: Adds 2000 Critical Resistance
Ironblood Ironblood 2 Items: Adds 1206 Maximum Health
3 Items: Adds 2975 Physical Resistance
4 Items: Adds 2975 Spell Resistance
5 Items: When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Jailer's Tenacity Jailer's Tenacity 2 Items: Adds 4% Healing Taken
3 Items: Adds 1206 Maximum Health
4 Items: Adds 4% Healing Taken
5 Items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 5 seconds, increasing your healing received by 30%.
Jolting Arms Jolting Arms 2 Items: Adds 1206 Maximum Health
3 Items: Adds 2975 Spell Resistance
4 Items: Adds 2975 Spell Resistance
5 Items: When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 5805 Shock Damage and increase your Spell Resistance by 6450 for 6 seconds.
Knight-Errant's Mail Knight-Errant's Mail 2 Items: Adds 1206 Maximum Health
3 Items: Adds 1096 Maximum Stamina
4 Items: Adds 129 Weapon Damage
5 Items: Adds 200 Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1250 Health.

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