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Crimson Oath's Rive Set - Elder Scrolls Online


Crimson Oath's Rive
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.

Name: Crimson Oath's Rive
Type: Dungeon
Location: The Dread Cellar
Requires DLC: Waking Flame

Obtainable items:
  • Jewels
  • Heavy Armor
  • Weapons


None Ring None Neck Heavy Head Heavy Waist Heavy Shoulders Heavy Feet Heavy Hands  Lightning Staff  Healing Staff  Mace  Ice Staff  Inferno Staff  Sword  Bow  Axe  Mace  Sword  Dagger  Axe  Shield Heavy Legs Heavy Chest

Builds

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Affliction
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Ring of the Pale Order
LEVEL 50 - CP 160
ESO-Hub.com
Type Mythic
ArmorSet bonus
(1 item) Restore 20% of the damage you deal as Health. This value is decreased by 4% per ally you are grouped with. You cannot be healed by anyone but yourself, your pets, or your Companions.
Arms of Relequen
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 51 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.

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