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Crimson Oath's Rive Set - Elder Scrolls Online


Crimson Oath's Rive
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) While you are in combat, casting an ability, drinking a potion, or using a poison that applies a Major or Minor buff to yourself or an ally, sends out a wave of energy that reduces the Armor of nearby enemies within 12 meters by 3541 for 15 seconds. This effect can occur once every 12 seconds, and will only occur if an enemy is within range.

Name: Crimson Oath's Rive
Type: Dungeon
Location: The Dread Cellar
Requires DLC: Waking Flame

Obtainable items:
  • Jewels
  • Heavy Armor
  • Weapons


None Ring None Neck Heavy Head Heavy Waist Heavy Shoulders Heavy Feet Heavy Hands  Lightning Staff  Healing Staff  Mace  Ice Staff  Inferno Staff  Sword  Bow  Axe  Mace  Sword  Dagger  Axe  Shield Heavy Legs Heavy Chest

Builds

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Xanmeer Genesis
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Magicka
(5 items) When an enemy you have recently damaged dies, after 0.5 seconds, you and allies within 8 meters of the dead enemy receive 322 Health, Magicka, and Stamina Recovery for 10 seconds. This effect can occur once every 6 seconds.
Death-Dancer
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.
Elemental Succession
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) Whenever you deal Flame, Shock, or Frost Damage, you gain 492 Weapon and Spell Damage for Flame, Shock, or Frost Damage for 4 seconds. Each effect is picked randomly and an effect that is already active cannot refresh.

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