Monster Set sets


Name Effect
Balorgh Balorgh 1 Item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 Items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
Bloodspawn Bloodspawn 1 Item: Adds 129 Stamina Recovery
2 Items: When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical Resistance and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.
Chokethorn Chokethorn 1 Item: Adds 129 Magicka Recovery
2 Items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds.
Domihaus Domihaus 1 Item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 Items: When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.
Earthgore Earthgore 1 Item: Adds 4% Healing Done
2 Items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.
Engine Guardian Engine Guardian 1 Item: Adds 129 Health Recovery
2 Items: When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka to you every 0.5 seconds for 6.5 seconds.
Grothdarr Grothdarr 1 Item: Adds 1096 Maximum Magicka
2 Items: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Grundwulf Grundwulf 1 Item: Adds 833 Weapon Critical, Adds 833 Spell Critical
2 Items: Whenever you deal critical damage, restore 1000 Magicka or Stamina, whichever maximum is higher. You also gain 500 of the other resource. This effect can occur once every 5 seconds.
Iceheart Iceheart 1 Item: Adds 833 Spell Critical
2 Items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
Ilambris Ilambris 1 Item: Adds 1096 Maximum Magicka
2 Items: When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds.
Infernal Guardian Infernal Guardian 1 Item: Adds 1096 Maximum Magicka
2 Items: When you give yourself a damage shield, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.
Kra'gh Kra'gh 1 Item: Adds 1487 Physical Penetration
2 Items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.
Lord Warden Lord Warden 1 Item: Adds 2975 Spell Resistance, Adds 2975 Physical Resistance
2 Items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.
Maarselok Maarselok 1 Item: Adds 1096 Maximum Stamina
2 Items: When you bash an enemy, you spew a cone of corruption, dealing 8000 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds.
Maw of the Infernal Maw of the Infernal 1 Item: Adds 1206 Maximum Health
2 Items: When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds.
Mighty Chudan Mighty Chudan 1 Item: Adds 2975 Spell Resistance, Adds 2975 Physical Resistance
2 Items: Adds 1206 Maximum Health, Gain Major Ward and Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280.
Molag Kena Molag Kena 1 Item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 Items: When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 516 but also increases the cost of your abilities by 20%.
Nerien'eth Nerien'eth 1 Item: Adds 1206 Maximum Health
2 Items: When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.
Nightflame Nightflame 1 Item: Adds 1096 Maximum Magicka
2 Items: When you heal a friendly target, you have a 10% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2525 Health every 1 second. This effect can occur once every 10 seconds.
Pirate Skeleton Pirate Skeleton 1 Item: Adds 2975 Physical Resistance, Adds 2975 Spell Resistance
2 Items: When you take damage to your Health, you have a 8% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 20 seconds.
Scourge Harvester Scourge Harvester 1 Item: Adds 1206 Maximum Health
2 Items: When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 30%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.
Selene Selene 1 Item: Adds 1096 Maximum Stamina
2 Items: When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 12000 Physical Damage. This effect can occur once every 4 seconds.
Sellistrix Sellistrix 1 Item: Adds 1096 Maximum Stamina
2 Items: When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.
Sentinel of Rkugamz Sentinel of Rkugamz 1 Item: Adds 4% Healing Done
2 Items: When you heal yourself or an ally, you have a 10% chance to summon a dwemer spider that heals for 1000 Health and restores 500 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
Shadowrend Shadowrend 1 Item: Adds 129 Magicka Recovery
2 Items: When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.
Slimecraw Slimecraw 1 Item: Adds 833 Spell Critical, Adds 833 Weapon Critical
2 Items: Gain Minor Berserk at all times, increasing your damage done by 8%.
Spawn of Mephala Spawn of Mephala 1 Item: Adds 1096 Maximum Stamina
2 Items: When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds.
Stonekeeper Stonekeeper 1 Item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 Items: When you block an attack, you gain an energy Charge stack, up to one stack per second. When you gain 6 Charges, you release the energy, restoring 5350 Stamina and Magicka, and healing for 5350. After releasing the Charges, you cannot regain new Charges for 14 seconds.
Stormfist Stormfist 1 Item: Adds 129 Stamina Recovery
2 Items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.
Swarm Mother Swarm Mother 1 Item: Adds 129 Stamina Recovery
2 Items: When you block an attack from an enemy that is further than 8 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.
Symphony of Blades Symphony of Blades 1 Item: Adds 4% Healing Done
2 Items: When you heal an ally who is under 50% of their primary resource, grant them Meridia's Favor, which restores 2325 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds. The resource returned is based off the target's highest maximum resource.
The Troll King The Troll King 1 Item: Adds 4% Healing Done
2 Items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.
Thurvokun Thurvokun 1 Item: Adds 1206 Maximum Health
2 Items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile for 4 seconds, reducing their damage done by 15% and healing received and Health Recovery by 15%. This effect can occur every 8 seconds.
Tremorscale Tremorscale 1 Item: Adds 1096 Maximum Stamina
2 Items: When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them after 1 second, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 3 seconds. This effect can occur once every 4 seconds.
Valkyn Skoria Valkyn Skoria 1 Item: Adds 1206 Maximum Health
2 Items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.
Velidreth Velidreth 1 Item: Adds 129 Weapon Damage
2 Items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds.
Vykosa Vykosa 1 Item: Adds 4% Healing Taken
2 Items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
Zaan Zaan 1 Item: Adds 833 Spell Critical
2 Items: When you damage a nearby enemy with a Light or Heavy Attack, you have a 20% chance to create a beam of fire that will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second to your enemy for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.

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