Monster Set sets


Balorgh

Level 50: CP 160

Balorgh

Set bonus
(1 item) Adds 129 Weapon Damage & Adds 129 Spell Damage
(2 items) When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

Type: Monster Set
Location: March of Sacrifices
Items: Heavy Armor, Light Armor, Medium Armor



Blood Spawn

Level 50: CP 160

Blood Spawn

Set bonus
(1 item) Adds 129 Stamina Recovery
(2 items) When you take damage, you have a 6% chance to generate 14 Ultimate and increase your Physical and Spell Resistance by 6450 for 6 seconds. This effect can occur once every 6 seconds.

Type: Monster Set
Location: Spindleclutch II, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Chokethorn

Level 50: CP 160

Chokethorn

Set bonus
(1 item) Adds 129 Magicka Recovery
(2 items) When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 19565 Health over 4 seconds. This effect can occur once every 10 seconds.

Type: Monster Set
Location: Elden Hollow I, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Domihaus

Level 50: CP 160

Domihaus

Set bonus
(1 item) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
(2 items) When you deal damage, you have a 15% chance to create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1000 Flame Damage or 1000 Physical Damage every 1 second. Standing within the ring grants you 200 Spell Damage or 200 Weapon Damage. This effect can occur once every 15 seconds.

Type: Monster Set
Location: Falkreath Hold, Urgarlag
Items: Heavy Armor, Light Armor, Medium Armor



Earthgore

Level 50: CP 160

Earthgore

Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30000 Health over 6 seconds. This effect can occur once every 35 seconds.

Type: Monster Set
Location: Bloodroot Forge, Urgarlag
Items: Heavy Armor, Light Armor, Medium Armor



Engine Guardian

Level 50: CP 160

Engine Guardian

Set bonus
(1 item) Adds 129 Health Recovery
(2 items) When you use an ability, you have a 10% chance to summon a dwemer automation to restore 1204 Health, Stamina, or Magicka every 0.5 seconds for 6.5 seconds.

Type: Monster Set
Location: Darkshade Caverns II, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Grothdarr

Level 50: CP 160

Grothdarr

Set bonus
(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal damage, you have a 10% chance create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

Type: Monster Set
Location: Vaults of Madness, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Iceheart

Level 50: CP 160

Iceheart

Set bonus
(1 item) Adds 833 Spell Critical
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.

Type: Monster Set
Location: Direfrost Keep, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Ilambris

Level 50: CP 160

Ilambris

Set bonus
(1 item) Adds 1096 Maximum Magicka
(2 items) When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals 1170 Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds.

Type: Monster Set
Location: Crypt of Hearts I, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Infernal Guardian

Level 50: CP 160

Infernal Guardian

Set bonus
(1 item) Adds 1096 Maximum Magicka
(2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.

Type: Monster Set
Location: City of Ash I, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Kra'gh

Level 50: CP 160

Kra'gh

Set bonus
(1 item) Adds 1487 Physical Penetration
(2 items) When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1300 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.

Type: Monster Set
Location: Fungal Grotto I, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Lord Warden

Level 50: CP 160

Lord Warden

Set bonus
(1 item) Adds 2975 Physical & Adds 2975 Spell Resistance
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.

Type: Monster Set
Location: Imperial City Prison, Urgarlag
Items: Heavy Armor, Light Armor, Medium Armor



Maw of the Infernal

Level 50: CP 160

Maw of the Infernal

Set bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's basic attacks deal 4257 Flame Damage. This effect can occur once every 15 seconds.

Type: Monster Set
Location: The Banished Cells II, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Mighty Chudan

Level 50: CP 160

Mighty Chudan

Set bonus
(1 item) Adds 2975 Spell Resistance & Adds 2975 Physical Resistance
(2 items) Adds 1206 Maximum Health & Gain Major Ward and Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280.

Type: Monster Set
Location: Ruins of Mazzatun, Urgarlag
Items: Heavy Armor, Light Armor, Medium Armor



Molag Kena

Level 50: CP 160

Molag Kena

Set bonus
(1 item) Adds 129 Spell Damage, Adds 129 Weapon Damage
(2 items) When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage by 516 but also increases the cost of your abilities by 20%.

Type: Monster Set
Location: White-Gold Tower, Urgarlag
Items: Heavy Armor, Light Armor, Medium Armor



Nerien'eth

Level 50: CP 160

Nerien'eth

Set bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing 8800 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.

Type: Monster Set
Location: Crypt of Hearts II, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Nightflame

Level 50: CP 160

Nightflame

Set bonus
(1 item) Adds 1096 Maximum Magicka
(2 items) When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 3483 Health every 1 second. This effect can occur once every 6 seconds.

Type: Monster Set
Location: Elden Hollow II, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Pirate Skeleton

Level 50: CP 160

Pirate Skeleton

Set bonus
(1 item) Adds 2975 Spell Resistance & Adds 2975 Physical Resistance
(2 items) When you take damage to your Health, you have a 8% chance to transform into a skeleton and gain Major Protection and Minor Defile for 12 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 15%. This effect can occur once every 15 seconds.

Type: Monster Set
Location: Blackheart Haven, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Scourge Harvester

Level 50: CP 160

Scourge Harvester

Set bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you take damage, you have a 6% chance to create a beam that steals 5805 Health over 4 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 30%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.

Type: Monster Set
Location: Wayrest Sewers II, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Selene

Level 50: CP 160

Selene

Set bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 12000 Physical Damage. This effect can occur once every 4 seconds.

Type: Monster Set
Location: Selene's Web, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Sellistrix

Level 50: CP 160

Sellistrix

Set bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.

Type: Monster Set
Location: Arx Corinium, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Sentinel of Rkugamz

Level 50: CP 160

Sentinel of Rkugamz

Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for 1049 Health and restores 524 Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.

Type: Monster Set
Location: Darkshade Caverns I, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Shadowrend

Level 50: CP 160

Shadowrend

Set bonus
(1 item) Adds 129 Magicka Recovery
(2 items) When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's basic attacks deal 3440 Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.

Type: Monster Set
Location: The Banished Cells I, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Slimecraw

Level 50: CP 160

Slimecraw

Set bonus
(1 item) Adds 833 Weapon Critical, Adds 833 Spell Critical
(2 items) Gain Minor Berserk at all times, increasing your damage done by 8%.

Type: Monster Set
Location: Wayrest Sewers I, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Spawn of Mephala

Level 50: CP 160

Spawn of Mephala

Set bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1100 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds.

Type: Monster Set
Location: Fungal Grotto II, Maj
Items: Heavy Armor, Light Armor, Medium Armor



Stormfist

Level 50: CP 160

Stormfist

Set bonus
(1 item) Adds 129 Stamina Recovery
(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds.

Type: Monster Set
Location: Tempest Island, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Swarm Mother

Level 50: CP 160

Swarm Mother

Set bonus
(1 item) Adds 129 Stamina Recovery
(2 items) When you block an attack from an enemy that is further than 5 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.

Type: Monster Set
Location: Spindleclutch I, Maj
Items: Heavy Armor, Light Armor, Medium Armor



The Troll King

Level 50: CP 160

The Troll King

Set bonus
(1 item) Adds 2% Healing Done
(2 items) When you heal a friendly target, if they are still below 50% Health, their Health Recovery is increased by 1548 for 10 seconds.

Type: Monster Set
Location: Blessed Crucible, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Thurvokun

Level 50: CP 160

Thurvokun

Set bonus
(1 item) Adds 1206 Maximum Health
(2 items) When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.

Type: Monster Set
Location: Fang Lair
Items: Heavy Armor, Light Armor, Medium Armor



Tremorscale

Level 50: CP 160

Tremorscale

Set bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them after 1 second, dealing 5850 Physical Damage to all enemies within 4 meters and reducing their Movement Speed by 70% for 3 seconds. This effect can occur once every 4 seconds.

Type: Monster Set
Location: Volenfell, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Valkyn Skoria

Level 50: CP 160

Valkyn Skoria

Set bonus
(1 item) Adds 1206 Maximum Health
(2 items) When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 4000 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.

Type: Monster Set
Location: City of Ash II, Glirion
Items: Heavy Armor, Light Armor, Medium Armor



Velidreth

Level 50: CP 160

Velidreth

Set bonus
(1 item) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10320 Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds.

Type: Monster Set
Location: Cradle of Shadows, Urgarlag
Items: Heavy Armor, Light Armor, Medium Armor



Vykosa

Level 50: CP 160

Vykosa

Set bonus
(1 item) Adds 4% Healing Taken
(2 items) When you Bash an enemy you have taunted, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.

Type: Monster Set
Location: Moon Hunter Keep
Items: Heavy Armor, Light Armor, Medium Armor



Zaan

Level 50: CP 160

Zaan

Set bonus
(1 item) Adds 833 Spell Critical
(2 items) When you deal damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 15 seconds.

Type: Monster Set
Location: Scalecaller Peak
Items: Heavy Armor, Light Armor, Medium Armor