Monster Set sets


Name Effect
Balorgh Balorgh 1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.
Bloodspawn Bloodspawn 1 item: Adds 129 Stamina Recovery
2 items: When you take damage, you have a 6% chance to generate 8 Ultimate and increase your Physical Resistance and Spell Resistance by 3300 for 5 seconds. This effect can occur once every 5 seconds.
Chokethorn Chokethorn 1 item: Adds 129 Magicka Recovery
2 items: When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for 24409 Health over 6 seconds. This effect can occur once every 10 seconds.
Domihaus Domihaus 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 1300 Flame Damage or 1300 Physical Damage every 1 second. Standing within the ring grants you 300 Spell Damage or 300 Weapon Damage. This effect can occur once every 15 seconds.
Earthgore Earthgore 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health friendly target in the area for 29700 Health over 10 seconds. This effect can occur once every 20 seconds.
Engine Guardian Engine Guardian 1 item: Adds 129 Health Recovery
2 items: When you use an ability, you have a 25% chance to summon a dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
Grothdarr Grothdarr 1 item: Adds 1096 Maximum Magicka
2 items: When you deal damage, you have a 10% chance to create lava pools that swirl around you, dealing 1800 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.
Grundwulf Grundwulf 1 item: Adds 833 Weapon Critical, Adds 833 Spell Critical
2 items: Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.
Iceheart Iceheart 1 item: Adds 833 Spell Critical
2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
Ilambris Ilambris 1 item: Adds 1096 Maximum Magicka
2 items: When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower of that damage type that deals 2015 Damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds.
Infernal Guardian Infernal Guardian 1 item: Adds 1096 Maximum Magicka
2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 4430 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.
Kjalnar's Nightmare Kjalnar's Nightmare 1 item: Adds 129 Spell Damage
2 items: Dealing damage with a Light Attack puts a Bone stack on your enemy for 5 seconds. You can only apply 1 stack every 1 second. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 14500 Magic Damage if they cannot be stunned. An enemy that has reached 5 stacks cannot gain Bone stacks for 3 seconds.
Kra'gh Kra'gh 1 item: Adds 1487 Physical Penetration
2 items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 1345 Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.
Lord Warden Lord Warden 1 item: Adds 1487 Armor
2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your allies within 8 meters by 3180. This effect can occur once every 10 seconds.
Maarselok Maarselok 1 item: Adds 1096 Maximum Stamina
2 items: When you bash an enemy, you spew a cone of corruption, dealing 7200 Disease Damage to enemies over 4 seconds. This damage is increased by 5% for each negative effect the enemies have, up to 150% additional damage. This effect can occur once every 7 seconds.
Maw of the Infernal Maw of the Infernal 1 item: Adds 1096 Maximum Magicka
2 items: When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 3865 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Jagged Claw, which alternate once every 2 seconds. The Daedroth can only be summoned once every 15 seconds.
Mighty Chudan Mighty Chudan 1 item: Adds 1487 Armor
2 items: Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5280.
Molag Kena Molag Kena 1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 560 but also increases the cost of your abilities by 8%.
Mother Ciannait Mother Ciannait 1 item: Adds 1096 Maximum Magicka
2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 822 Magicka. This effect can occur once every 6 seconds.
Nerien'eth Nerien'eth 1 item: Adds 129 Spell Damage
2 items: When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing 9393 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.
Nightflame Nightflame 1 item: Adds 1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 2460 Health every 1 second. This effect can occur once every 10 seconds.
Pirate Skeleton Pirate Skeleton 1 item: Adds 1487 Armor
2 items: When you take damage to your Health, you have a 10% chance to transform into a skeleton and gain Major Protection and Major Defile for 10 seconds, reducing your damage taken by 30% but reducing your healing received and Health Recovery by 30%. This effect can occur once every 15 seconds.
Scourge Harvester Scourge Harvester 1 item: Adds 1206 Maximum Health
2 items: When you take damage, you have a 10% chance to create a beam that steals 5715 Health over 4 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 30%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds.
Selene Selene 1 item: Adds 1096 Maximum Stamina
2 items: When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 13364 Physical Damage. This effect can occur once every 4 seconds.
Sellistrix Sellistrix 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 6836 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds.
Sentinel of Rkugamz Sentinel of Rkugamz 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally you summon a dwemer spider that heals for 1000 Health and restores 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
Shadowrend Shadowrend 1 item: Adds 129 Magicka Recovery
2 items: When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 800 Magic Damage and reduce their target's damage done by 5% for 2 seconds. The Clannfear be summoned once every 15 seconds.
Slimecraw Slimecraw 1 item: Adds 833 Spell Critical, Adds 833 Weapon Critical
2 items: Gain Minor Berserk at all times, increasing your damage done by 8%.
Spawn of Mephala Spawn of Mephala 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 1340 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds.
Stonekeeper Stonekeeper 1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: When you block an attack, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
Stormfist Stormfist 1 item: Adds 129 Stamina Recovery
2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1650 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8470 Physical Damage when the fist closes. This effect can occur once every 8 seconds. The Shock Damage dealt from this set bypasses Spell Resistance.
Swarm Mother Swarm Mother 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you block an attack from an enemy that is further than 8 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.
Symphony of Blades Symphony of Blades 1 item: Adds 4% Healing Done
2 items: When you heal an ally who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target's highest maximum resource.
The Troll King The Troll King 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 925 for 10 seconds.
Thurvokun Thurvokun 1 item: Adds 1206 Maximum Health
2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 100 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile for 4 seconds, reducing their damage done by 15% and healing received and Health Recovery by 15%. This effect can occur every 16 seconds.
Tremorscale Tremorscale 1 item: Adds 1096 Maximum Stamina
2 items: When you taunt an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 6000 Physical Damage to all enemies within 4 meters and reducing their Physical Resistance by 2395 for 8 seconds. This effect can occur once every 8 seconds.
Valkyn Skoria Valkyn Skoria 1 item: Adds 1487 Spell Penetration
2 items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 3535 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.
Velidreth Velidreth 1 item: Adds 129 Weapon Damage
2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 10752 Disease Damage to the first enemy they hit. This effect can occur once every 8 seconds.
Vykosa Vykosa 1 item: Adds 4% Healing Taken
2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, lowering their Weapon Damage and Spell Damage by 20% for 5 seconds. This effect can occur once every 15 seconds.
Zaan Zaan 1 item: Adds 833 Spell Critical
2 items: When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy. The beam deals 2010 Flame Damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.

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