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Monster Set sets


Name Effect
Balorgh Balorgh 1 item: Adds 129 Weapon Damage and Spell Damage
2 items: When you use an Ultimate ability, you gain Weapon Damage and Spell Damage equal to the amount of total Ultimate consumed, and Physical and Spell Penetration equal to 23 times the amount for 12 seconds.
Baron Zaudrus Baron Zaudrus 1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
Bloodspawn Bloodspawn 1 item: Adds 129 Stamina Recovery
2 items: When you take damage, you have a 6% chance to generate 13 Ultimate and increase your Physical Resistance and Spell Resistance by 3731 for 5 seconds. This effect can occur once every 5 seconds.
Chokethorn Chokethorn 1 item: Adds 129 Magicka Recovery
2 items: When you use a heal ability, you have a 33% chance to summon a strangler sapling that heals you or an ally for 7336 Health over 6 seconds. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Domihaus Domihaus 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you deal damage, you create either a ring of fire or ring of molten earth around you for 10 seconds, which deals 209 Flame Damage or 209 Physical Damage every 1 second. Standing within the ring grants you 300 Spell Damage or 300 Weapon Damage. This effect can occur once every 15 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Earthgore Earthgore 1 item: Adds 4% Healing Done
2 items: When you heal yourself or a group member that is under 50% Health, you conjure a pool of quenching blood underneath them, immediately removing all previous enemy placed effects, and healing the lowest Health group member in the area for 10219 Health over 10 seconds. This effect can occur once every 20 seconds and the heal scales off the higher of your Maximum Magicka or Stamina.
Encratis's Behemoth Encratis's Behemoth 1 item: Adds 1096 Maximum Magicka
2 items: Dealing Flame Damage to an enemy grants you Behemoth's Aura for 12 seconds that reaches up to 12 meters. You and up to 11 group members in the aura reduce Flame Damage taken by 5%. Enemies in the aura increase their Flame Damage taken by 5%. This effect can occur once every 15 seconds.
Engine Guardian Engine Guardian 1 item: Adds 129 Health Recovery
2 items: When you use an ability, you have a 25% chance to summon a Dwemer automation to restore 550 Stamina or Magicka or 1955 Health to you every 0.5 seconds for 6 seconds. This effect can occur once every 10 seconds.
Glorgoloch the Destroyer Glorgoloch the Destroyer 1 item: Adds 1206 Maximum Health
2 items: While in combat, each second you stand still grants you a stack of Flesh Fortress, up to 10 stacks. Each stack increases your Armor by 380 and your Critical Resistance by 38. Each second you move removes a stack of Flesh Fortress. Exiting combat removes all stacks of Flesh Fortress. Using charge and teleport abilities do not remove stacks of Flesh Fortress.
Grothdarr Grothdarr 1 item: Adds 1096 Maximum Magicka
2 items: When you deal damage to an enemy within 8 meters, you have a 10% chance to create lava pools that swirl around you, dealing 272 Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Grundwulf Grundwulf 1 item: Adds 657 Critical Chance
2 items: Whenever you deal critical damage, restore 700 Magicka or Stamina, whichever maximum is higher. You also gain 350 of the other resource. This effect can occur once every 5 seconds.
Iceheart Iceheart 1 item: Adds 657 Spell Critical
2 items: When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 272 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Ilambris Ilambris 1 item: Adds 1096 Maximum Magicka
2 items: When you deal Flame or Shock Damage, you have a 33% chance to summon a meteor shower that deals 153 Flame Damage and 153 Shock Damage to all enemies within 4 meters every 1 second for 5 seconds. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Immolator Charr Immolator Charr 1 item: Adds 1487 Armor
2 items: Adds 1206 Maximum Health, When you take damage while below 50% Health, gain immunity to immobilization, snares, and crowd control effects for 10 seconds. This effect can occur once every 40 seconds.
Infernal Guardian Infernal Guardian 1 item: Adds 1096 Maximum Magicka
2 items: When you apply a damage shield to yourself or an ally, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 673 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Kjalnar's Nightmare Kjalnar's Nightmare 1 item: Adds 129 Spell Damage
2 items: Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds. At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2333 Magic Damage if they cannot be stunned. Enemies then become immune to Bone stacks for 3 seconds. The damage scales off the higher of your Weapon or Spell Damage.
Kra'gh Kra'gh 1 item: Adds 1487 Physical Penetration
2 items: When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in front of you dealing 261 Physical Damage every 0.6 seconds for 2.4 seconds. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Lady Thorn Lady Thorn 1 item: Adds 1206 Maximum Health
2 items: Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease Damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Maximum Health.
Lord Warden Lord Warden 1 item: Adds 1487 Armor
2 items: When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical Resistance and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.
Maarselok Maarselok 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a melee Heavy Attack, you spew a cone of corruption, dealing 1492 Disease Damage to enemies over 4 seconds. This damage is increased by 2% for each negative effect the enemies have. This effect can occur once every 10 seconds and scales off your Weapon Damage.
Magma Incarnate Magma Incarnate 1 item: Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
2 items: When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve, increasing their Weapon Damage and Spell Damage by 215 and Armor by 2974 for 10 seconds. Daedric Energy will then bounce to a nearby group member within 8 meters, up to 3 times, applying Minor Courage and Minor Resolve for 10 seconds. This effect can occur once every 15 seconds.
Maw of the Infernal Maw of the Infernal 1 item: Adds 1096 Maximum Magicka
2 items: When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 587 Flame Damage, and alternate between Fiery Breath, Fiery Jaws, and Fiery Claw, which alternate once every 2 seconds. The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
Mighty Chudan Mighty Chudan 1 item: Adds 1487 Armor
2 items: Adds 1206 Maximum Health, Gain Major Resolve at all times, increasing your Physical Resistance and Spell Resistance by 5948.
Molag Kena Molag Kena 1 item: Adds 129 Weapon Damage and Spell Damage
2 items: When you consecutively Light Attack 2 times, you trigger Overkill for 6 seconds, which increases your Weapon Damage and Spell Damage by 560 but also increases the cost of your abilities by 8%.
Mother Ciannait Mother Ciannait 1 item: Adds 1096 Maximum Magicka
2 items: While in combat, casting an ability with a cast time or channeling an ability grants you a damage shield that absorbs 5000 damage for 6 seconds. If the damage shield is broken, you restore 822 Magicka. This effect can occur once every 6 seconds.
Nerien'eth Nerien'eth 1 item: Adds 129 Spell Damage
2 items: When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing 1428 Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.
Nightflame Nightflame 1 item: Adds 1096 Maximum Magicka
2 items: When you heal yourself or an ally, you have a 20% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for 739 Health every 1 second. This effect can occur once every 10 seconds and scales off the higher of your Maximum Magicka or Stamina.
Pirate Skeleton Pirate Skeleton 1 item: Adds 1487 Armor
2 items: When you take damage to your Health, you transform into a skeleton and gain Major Protection and Minor Defile for 15 seconds, reducing your damage taken by 10% but reducing your healing received and Health Recovery by 8%. This effect can occur once every 20 seconds.
Prior Thierric Prior Thierric 1 item: Adds 129 Weapon Damage, Adds 129 Spell Damage
2 items: Dealing direct damage with an area of effect ability creates a 6 meter shadowy whirlwind below your enemy for 7 seconds. Enemies within the whirlwind take 297 Physical Damage each second and increase their damage taken from your area of effect abilities by 5%. This effect can occur once every 15 seconds.
Scourge Harvester Scourge Harvester 1 item: Adds 1206 Maximum Health
2 items: When you take damage, you have a 10% chance to create a beam that steals 2177 Health over 6 seconds from the attacker. While the beam holds you gain Major Vitality, increasing your healing received by 16%. The beam breaks if the enemy moves further than 8 meters away. This effect can occur once every 6 seconds and scales off your Maximum Health.
Selene Selene 1 item: Adds 1096 Maximum Stamina
2 items: When you deal Martial melee damage, you call upon a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 1787 Physical Damage. This effect can occur once every 6 seconds and scales off the higher of your Weapon or Spell Damage.
Sellistrix Sellistrix 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage you create an earthquake under the enemy that erupts after 1.5 seconds, dealing 1023 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 6 seconds and the damage scales off the higher of your Weapon or Spell Damage.
Sentinel of Rkugamz Sentinel of Rkugamz 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally you summon a Dwemer spider that heals for 1000 Health and restores 125 Magicka and Stamina to you and your allies within 5 meters every 1 second for 8 seconds. This effect can occur once every 15 seconds.
Shadowrend Shadowrend 1 item: Adds 129 Magicka Recovery
2 items: When you take damage, you summon a shadowy Clannfear for 15 seconds. The Clannfear's attacks deal 615 Magic Damage and apply Minor Maim, reducing the target's damage done by 5% for 2 seconds. The Clannfear can be summoned once every 15 seconds and its damage scales off your Maximum Health.
Slimecraw Slimecraw 1 item: Adds 771 Critical Chance
2 items: Gain Minor Berserk at all times, increasing your damage done by 5%.
Spawn of Mephala Spawn of Mephala 1 item: Adds 1096 Maximum Stamina
2 items: When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals 199 Poison Damage every 1 second to all enemies within 4 meters and reduces their Movement Speed by 50%. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Stone Husk Stone Husk 1 item: Adds 657 Weapon Critical
2 items: Your Heavy Attacks tether you to enemies within 10 meters for 5 seconds, as long as you remain within 12 meters. Enemies touching the tether take 223 Physical Damage every 1 second and you gain a stack of Husk Drain, up to 15 stacks. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. When the tether ends, you consume the stacks and gain 30 Weapon Damage per stack for 5 seconds.
Stonekeeper Stonekeeper 1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: When you block an attack, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
Stormfist Stormfist 1 item: Adds 129 Stamina Recovery
2 items: When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 291 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 9636 Physical Damage when the fist closes. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The Shock Damage dealt from this set bypasses Spell Resistance.
Swarm Mother Swarm Mother 1 item: Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
2 items: When you block an attack from an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 second.
Symphony of Blades Symphony of Blades 1 item: Adds 4% Healing Done
2 items: When you heal an ally who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. The resource returned is based off the target's highest maximum resource.
The Troll King The Troll King 1 item: Adds 4% Healing Done
2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 925 for 10 seconds.
Thurvokun Thurvokun 1 item: Adds 1206 Maximum Health
2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 195 Disease Damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 8%. This effect can occur every 16 seconds and the damage scales off your Maximum Health.
Tremorscale Tremorscale 1 item: Adds 1096 Maximum Stamina
2 items: When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 0 Physical Damage to all enemies within 4 meters and reducing their Physical Resistance by 2395 for 8 seconds. This effect can occur once every 8 seconds and the damage scales off the higher of your Physical or Spell Resistance.
Valkyn Skoria Valkyn Skoria 1 item: Adds 1487 Spell Penetration
2 items: When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 1409 Flame Damage to the target and 469 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage.
Velidreth Velidreth 1 item: Adds 129 Weapon Damage
2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 1962 Disease Damage to the first enemy they hit. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Vykosa Vykosa 1 item: Adds 4% Healing Taken
2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon Damage and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds.
Zaan Zaan 1 item: Adds 657 Spell Critical
2 items: When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy as long as you remain within 8 meters of them. The beam deals 305 Flame Damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. This effect can occur every 18 seconds and scales off the higher of your Weapon or Spell Damage.
Zoal the Ever-Wakeful Zoal the Ever-Wakeful 1 item: Adds 1096 Maximum Stamina
2 items: When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon Damage and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds.

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