Name | Effect | |
---|---|---|
Symphony of Blades |
1 item: Adds 4% Healing Done 2 items: When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource. |
|
The Blind |
1 item: Adds 657 Critical Chance 2 items: When your healing critically strikes, your target gains a Hydroglass Damage Shield that absorbs up to 2692 damage for 6 seconds. While the Damage Shield holds and for 3 seconds after it ends, the target gains Minor Force, increasing their Critical Damage done by 10%. This effect can occur once every 6 seconds per target. |
|
The Troll King |
1 item: Adds 4% Healing Done 2 items: When you heal yourself or an ally, if they are still below 50% Health, their Health Recovery is increased by 925 for 10 seconds. |
|
Thurvokun |
1 item: Adds 1206 Maximum Health 2 items: When you take damage from a nearby enemy, you summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile take 195 Disease damage every 1 second and are afflicted with Minor Maim and the Diseased status for 4 seconds, reducing their damage done by 5% and healing received and Health Recovery by 6%. This effect can occur every 16 seconds and the damage scales off your Max Health. |
|
Tremorscale |
1 item: Adds 1096 Maximum Stamina 2 items: When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 0 Physical damage to all enemies within 4 meters and reducing their Armor by 0 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance. |
|
Valkyn Skoria |
1 item: Adds 1487 Offensive Penetration 2 items: When you deal damage with a damage over time effect, you have an 8% chance to summon a meteor that deals 1342 Flame damage to the target and 447 Flame damage to all other enemies within 5 meters. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage. |
|
Velidreth |
1 item: Adds 129 Weapon and Spell Damage 2 items: When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you after 1 second that deal 1557 Disease damage to any enemy they hit. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
|
Vykosa |
1 item: Adds 4% Healing Taken 2 items: When you Bash an enemy you've taunted, you frighten them with a deafening howl, applying Major Cowardice to them, lowering their Weapon and Spell Damage by 430 for 8 seconds. This effect can occur once every 15 seconds. |
|
Zaan |
1 item: Adds 657 Critical Chance 2 items: When you deal Critical Damage with a Light or Heavy Attack, you have a 33% chance to tether to your enemy for 10 seconds as long as you remain within 8 meters of them. Enemies touching the tether take 145 Flame damage every 1 second, increasing by 100% per tick and are afflicted with the Burning status effect. This effect can occur once every 20 seconds and scales off the higher of your Weapon or Spell Damage. |
|
Zoal the Ever-Wakeful |
1 item: Adds 1096 Maximum Stamina 2 items: When you Break Free, you release a wave of Watcher energy, causing enemies within 8 meters of you to become Feared for 3 seconds. You also gain 34 Weapon and Spell Damage for each enemy hit, up to 6 enemies, for 7 seconds. |