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Tremorscale Set - Elder Scrolls Online


Tremorscale
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1096 Maximum Stamina
(2 items) When you activate a taunt ability on an enemy, you cause a duneripper to burst from the ground beneath them after 1 second, dealing 0 Physical damage to all enemies within 4 meters and reducing their Armor by 0 for 15 seconds. This effect can occur once every 10 seconds and scales off the higher of your Physical or Spell Resistance.

Name: Tremorscale
Type: Monster Set
Location: Volenfell

Obtainable items:
  • Heavy Armor
  • Light Armor
  • Medium Armor


Heavy Head Light Head Medium Head Heavy Shoulders Light Shoulders Medium Shoulders

Builds

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Perfected Lucent Echoes
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1206 Maximum Health, While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.
Dolorous Arena
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Armor
(5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 614 Armor and enemies within the distortion barrier have their Armor reduced by 1843 for 5 seconds. These effects stack up to 3 times.
Sluthrug's Hunger
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.

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