Arena sets


Name Effect
Archer's Mind Archer's Mind 2 items: Adds 1096 Maximum Stamina
3 items: Adds 833 Weapon Critical
4 items: Adds 833 Weapon Critical
5 items: Increases your Critical Damage by 5%. Increases your Critical Damage by an additional 10% when attacking from Sneak or invisibility.
Caustic Arrow Caustic Arrow 2 items: Increases your Weapon Damage by 301 against targets affected by your Poison Arrow.
Cruel Flurry Cruel Flurry 2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1000 Spell and Weapon Damage.
Crushing Wall Crushing Wall 2 items: Your Light and Heavy Attacks deal an additional 1341 damage to enemies in your Wall of Elements.
Destructive Impact Destructive Impact 2 items: Reduces the cost of Destructive Touch by 30% and increases the direct damage it deals by 2000.
Elemental Succession Elemental Succession 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
Footman's Fortune Footman's Fortune 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Increases the amount of damage you block by 8%.
Gallant Charge Gallant Charge 2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability by 100%.
Glorious Defender Glorious Defender 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage
5 items: When you deal damage with a Light or Heavy Attack, you have a 9% chance to gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you.
Grand Rejuvenation Grand Rejuvenation 2 items: The initial heal of Grand Healing invigorates you and allies affected for 4 seconds, restoring 100 Magicka and Stamina every 1 second.
Healer's Habit Healer's Habit 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: Gain Minor Mending at all times, increasing your Healing Done by 8%.
Hunt Leader Hunt Leader 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.
Mender's Ward Mender's Ward 2 items: Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the Healing Taken on your target by 30%.
Merciless Charge Merciless Charge 2 items: Critical Charge deals an additional 7200 Physical Damage over 5 seconds.
Para Bellum Para Bellum 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Gain a damage shield that absorbs 12040 damage if you have not taken any damage in the last 10 seconds.
Perfect Gallant Charge Perfect Gallant Charge 2 items: Adds 1487 Armor, Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability by 100%.
Perfect Mender's Ward Perfect Mender's Ward 2 items: Adds 129 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 3 seconds, increasing the Healing Taken on your target by 30%.
Perfect Radial Uppercut Perfect Radial Uppercut 2 items: Adds 1487 Physical Penetration, Uppercut deals 100% of its damage to one enemy near your primary target.
Perfect Spectral Cloak Perfect Spectral Cloak 2 items: Adds 129 Stamina Recovery, Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
Perfect Virulent Shot Perfect Virulent Shot 2 items: Adds 833 Weapon Critical, Scatter Shot applies a damage over time effect that deals 50% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Perfect Wild Impulse Perfect Wild Impulse 2 items: Adds 1487 Spell Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Frost Damage over 8 seconds.
Permafrost Permafrost 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: While you have a damage shield on you, your Health Recovery is increased by 885.
Precise Regeneration Precise Regeneration 2 items: When you critically heal with Regeneration, you restore 800 Magicka. This effect can occur once every 4 seconds.
Puncturing Remedy Puncturing Remedy 2 items: When you deal damage with Puncture, you heal for 2500 Health and gain Physical Resistance and Spell Resistance equal to the amount healed for 3 seconds.
Radial Uppercut Radial Uppercut 2 items: Uppercut deals 100% of its damage to one enemy near your primary target.
Rampaging Slash Rampaging Slash 2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores an additional 2000 Magicka and Stamina.
Robes of Destruction Mastery Robes of Destruction Mastery 2 items: Adds 1096 Maximum Magicka
3 items: Adds 833 Spell Critical
4 items: Adds 129 Spell Damage
5 items: While you have a Destruction Staff equipped, your Maximum Magicka is increased by 2400.
Spectral Cloak Spectral Cloak 2 items: Blade Cloak grants you Major Protection for 3 seconds, reducing your damage taken by 30%.
Stinging Slashes Stinging Slashes 2 items: Increases the bleed damage Twin Slashes deals by 1600 each tick.
Thunderous Volley Thunderous Volley 2 items: Increases the damage Volley deals by 320 each tick. This bonus increases by 110 every time Volley ticks.
Titanic Cleave Titanic Cleave 2 items: Increases the direct damage Cleave deals by 1500 for each enemy in its cone, up to maximum of 9000 increased damage.
Virulent Shot Virulent Shot 2 items: Scatter Shot applies a damage over time effect that deals 50% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Wild Impulse Wild Impulse 2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3333 Flame, 3333 Shock, and 3333 Frost Damage over 8 seconds.
Winterborn Winterborn 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you deal Frost Damage, you have an 8% chance to summon an ice pillar that deals 6020 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 60%.

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