Arena sets


Name Effect
Archer's Mind Archer's Mind 2 items: Adds 1096 Maximum Stamina
3 items: Adds 833 Weapon Critical
4 items: Adds 833 Weapon Critical
5 items: Increases your Critical Damage by 5%. Increases your Critical Damage by an additional 10% when attacking from Sneak or invisibility.
Caustic Arrow Caustic Arrow 2 items: Increases your Weapon Damage by 330 against targets affected by your Poison Arrow.
Cruel Flurry Cruel Flurry 2 items: When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage.
Crushing Wall Crushing Wall 2 items: Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.
Destructive Impact Destructive Impact 2 items: Reduces the cost of Destructive Touch by 10% and increases your Spell Damage by 600 for 4 seconds after activating it.
Elemental Succession Elemental Succession 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you gain 550 Spell Damage for that element for 4 seconds. This effect can occur every 4 seconds per element. You can have multiple different elemental buffs active simultaneously.
Footman's Fortune Footman's Fortune 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Increases the amount of damage you block by 8%.
Gallant Charge Gallant Charge 2 items: Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Glorious Defender Glorious Defender 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage
5 items: When you deal damage with a Light or Heavy Attack, you have a 9% chance to gain Glorious Defense for 10 seconds, allowing you to dodge the next attack made against you.
Grand Rejuvenation Grand Rejuvenation 2 items: The initial heal of Grand Healing invigorates you and allies affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
Healer's Habit Healer's Habit 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: Gain Minor Mending at all times, increasing your Healing Done by 8%.
Hunt Leader Hunt Leader 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When your pets attack an enemy you have also attacked in the last 10 seconds, you heal for 2433 Health and restore 1216 Stamina. This effect can occur once every 5 seconds.
Mender's Ward Mender's Ward 2 items: Steadfast Ward applies Major Vitality to your target for 2 seconds, increasing the Healing Taken on your target by 30%.
Merciless Charge Merciless Charge 2 items: Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Para Bellum Para Bellum 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Gain a damage shield that absorbs 12040 damage if you have not taken any damage in the last 10 seconds.
Perfect Gallant Charge Perfect Gallant Charge 2 items: Adds 1190 Armor, Reduces the cost of Shield Charge by 25% and reduces the cost of your next non-Shield Charge One Handed and Shield ability cast within 3 seconds by 100%.
Perfect Mender's Ward Perfect Mender's Ward 2 items: Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 2 seconds, increasing the Healing Taken on your target by 30%.
Perfect Radial Uppercut Perfect Radial Uppercut 2 items: Adds 1190 Physical Penetration, Uppercut deals 45% of its damage to all enemies near your primary target.
Perfect Spectral Cloak Perfect Spectral Cloak 2 items: Adds 103 Stamina Recovery, Dealing damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Perfect Virulent Shot Perfect Virulent Shot 2 items: Adds 666 Weapon Critical, Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Perfect Wild Impulse Perfect Wild Impulse 2 items: Adds 1190 Spell Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3965 Flame, 3965 Shock, and 3965 Frost Damage over 8 seconds.
Perfected Caustic Arrow Perfected Caustic Arrow 2 items: Adds 103 Weapon Damage, Increases your Weapon Damage by 330 against targets affected by your Poison Arrow.
Perfected Cruel Flurry Perfected Cruel Flurry 2 items: Adds 103 Weapon Damage, When you deal damage with Flurry, your single target damage over time abilities used within 4 seconds gain 1690 Spell and Weapon Damage.
Perfected Crushing Wall Perfected Crushing Wall 2 items: Adds 1190 Spell Penetration, Your Light and Heavy Attacks deal an additional 1353 damage to enemies in your Wall of Elements.
Perfected Destructive Impact Perfected Destructive Impact 2 items: Adds 103 Spell Damage, Reduces the cost of Destructive Touch by 10% and increases your Spell Damage by 600 for 4 seconds after activating it.
Perfected Grand Rejuvenation Perfected Grand Rejuvenation 2 items: Adds 877 Maximum Magicka, The initial heal of Grand Healing invigorates you and allies affected for 4 seconds, restoring 117 Magicka and Stamina every 1 second.
Perfected Merciless Charge Perfected Merciless Charge 2 items: Adds 1190 Physical Penetration, Dealing damage with Critical Charge causes enemies to bleed for 10032 Physical Damage over 5 seconds.
Perfected Precise Regeneration Perfected Precise Regeneration 2 items: Adds 666 Spell Critical, When you critically heal with Regeneration, you restore 500 Magicka. This effect cannot occur from simultaneous critical heals.
Perfected Puncturing Remedy Perfected Puncturing Remedy 2 items: Adds 3% Healing Taken, When you deal damage with Puncture, you heal for 6130 Health and gain Physical Resistance and Spell Resistance equal to the amount of healing or over Healing Done for 5 seconds.
Perfected Rampaging Slash Perfected Rampaging Slash 2 items: Adds 77 Magicka Recovery, Adds 77 Stamina Recovery, When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.
Perfected Stinging Slashes Perfected Stinging Slashes 2 items: Adds 666 Weapon Critical, Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed.
Perfected Thunderous Volley Perfected Thunderous Volley 2 items: Adds 666 Weapon Critical, Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.
Perfected Titanic Cleave Perfected Titanic Cleave 2 items: Adds 1190 Physical Penetration, Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
Permafrost Permafrost 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: While you have a damage shield on you, your Health Recovery is increased by 885.
Precise Regeneration Precise Regeneration 2 items: When you critically heal with Regeneration, you restore 500 Magicka. This effect cannot occur from simultaneous critical heals.
Puncturing Remedy Puncturing Remedy 2 items: When you deal damage with Puncture, you heal for 6130 Health and gain Physical Resistance and Spell Resistance equal to the amount of healing or over Healing Done for 5 seconds.
Radial Uppercut Radial Uppercut 2 items: Uppercut deals 45% of its damage to all enemies near your primary target.
Rampaging Slash Rampaging Slash 2 items: When you deal damage with Low Slash, your next fully-charged Heavy Attack used within 5 seconds restores 1904 Magicka and Stamina.
Robes of Destruction Mastery Robes of Destruction Mastery 2 items: Adds 1096 Maximum Magicka
3 items: Adds 833 Spell Critical
4 items: Adds 129 Spell Damage
5 items: While you have a Destruction Staff equipped, your Maximum Magicka is increased by 2400.
Spectral Cloak Spectral Cloak 2 items: Dealing damage with Blade Cloak grants you Spectral Cloak for 2 seconds, reducing your damage taken and increasing your damage done by 6%.
Stinging Slashes Stinging Slashes 2 items: Twin Slashes deals 1635 more damage for each hit of the initial attack and bleed.
Thunderous Volley Thunderous Volley 2 items: Increases the damage Volley deals by 430 each tick. This bonus increases by 143 every time Volley ticks, up to a maximum of 8 times.
Titanic Cleave Titanic Cleave 2 items: Increases the direct damage Cleave deals by 1550 for each enemy in its cone.
Virulent Shot Virulent Shot 2 items: Scatter Shot applies a damage over time effect that deals 65% of your initial attack as Poison Damage every 2 seconds for 4 seconds. The duration increases if you are farther away from your target to a maximum of 12 seconds.
Wild Impulse Wild Impulse 2 items: Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 3965 Flame, 3965 Shock, and 3965 Frost Damage over 8 seconds.
Winterborn Winterborn 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Spell Damage
5 items: When you deal Frost Damage, you have an 8% chance to summon an ice pillar that deals 6020 Frost Damage to all enemies in a 3 meter radius. The ice pillar persists for 2 seconds and reduces the Movement Speed of all enemies within the radius by 60%.

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