ArmorSet bonus
(2 items) Adds 877 Maximum Stamina, While Momentum is active, casting Stamina abilities while in combat generates a stack of Frenzied Momentum for 20 seconds, increasing your Weapon and Spell Damage by 30 up to 10 times. After 5 or more stacks, your next Heavy Attack consumes all stacks and releases a violent explosion of energy around you, dealing 1084 Physical Damage to all enemies within 8 meters, scaling off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1487 Armor
(5 items) When you Block, you gain Meridia's Blessed Armor for 5 seconds, causing you to dodge all incoming attacks. This effect can occur once every 25 seconds.
ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds.
Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second.
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 1206 Maximum Health, While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%.
While you have 50% or less Health, your damage taken from monsters is reduced by 20%.