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Dungeon sets


Name Effect
Aegis Caller Aegis Caller 2 items: Adds 129 Weapon Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage
5 items: When you deal critical melee damage, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 3730 Bleed Damage every 1 second. This effect can occur once every 12 seconds.
Amber Plasm Amber Plasm 2 items: Adds 1096 Maximum Magicka
3 items: Adds 833 Spell Critical
4 items: Adds 129 Spell Damage
5 items: Adds 276 Magicka Recovery, Adds 276 Stamina Recovery, Adds 276 Health Recovery
Arkasis’s Genius Arkasis’s Genius 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Whenever you drink a potion while in combat, you and 3 group members gain 44 Ultimate. This effect can occur once every 30 seconds.
Armor of Truth Armor of Truth 2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: When you deal damage to an enemy who is Off Balance, your Weapon Damage is increased by 460 for 10 seconds.
Aspect of Mazzatun Aspect of Mazzatun 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage while under 30% Health, you heal for 10481 Health and restore 10481 Magicka and Stamina. This effect can occur once every 45 seconds.
Auroran's Thunder Auroran's Thunder 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Spell Damage
4 items: Adds 1487 Spell Penetration
5 items: Dealing direct damage with a single target attack summons a cone of lightning from your chest for 3 seconds, dealing 1147 Shock Damage every 0.5 seconds to enemies in the cone. This effect can occur every 6 seconds.
Azureblight Reaper Azureblight Reaper 2 items: Adds 833 Weapon Critical
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 20 stacks, the Blight Seeds explode, dealing 11100 Disease Damage to the target and nearby enemies. An enemy can only have one instance of Blight Seeds applied at a time. An enemy that has reached 20 stacks cannot be infected with Blight Seed for 2 seconds.
Bani's Torment Bani's Torment 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you taunt a nearby enemy, you tether to them for 15 seconds. While tethered, you apply Major Maim to your enemy, reducing their damage done by 10%, and you gain Major Vitality, increasing your healing received by 16%. The tether is broken if the enemy moves 8 meters away from you. This effect can occur once every 15 seconds.
Barkskin Barkskin 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 1487 Armor
5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1715 Health and restore 858 Stamina. This effect can occur once every 5 seconds.
Blood Moon Blood Moon 2 items: Adds 129 Weapon Damage
3 items: Adds 833 Weapon Critical
4 items: Adds 833 Weapon Critical
5 items: When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 55% and attack speed by 50%. This effect can occur every 15 seconds
Blooddrinker Blooddrinker 2 items: Adds 833 Weapon Critical
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Increases your Bleed damaging attacks by 33%.
Bone Pirate's Tatters Bone Pirate's Tatters 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: While you have a drink buff active, your Maximum Stamina is increased by 2000 and Stamina Recovery by 167.
Brands of Imperium Brands of Imperium 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you take damage, you grant you and your group members within 8 meters a damage shield that absorbs 11260 damage for 6 seconds. This effect can occur once every 12 seconds.
Burning Spellweave Burning Spellweave 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 833 Spell Critical
5 items: When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.
Caluurion's Legacy Caluurion's Legacy 2 items: Adds 833 Spell Critical
3 items: Adds 129 Spell Damage
4 items: Adds 833 Spell Critical
5 items: When you deal direct Critical Damage with a single target attack, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 14200 damage and applies a status effect. This effect can occur once every 10 seconds.
Combat Physician Combat Physician 2 items: Adds 1096 Maximum Magicka
3 items: Adds 833 Spell Critical
4 items: Adds 833 Spell Critical
5 items: When you critically heal yourself or an ally, you grant your target a damage shield that absorbs 4308 damage for 6 seconds. This effect can occur once every 6 seconds per target.
Crimson Twilight Crimson Twilight 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: After taking damage you surround yourself in an 8 meter mist of blood. After 2 seconds, the mist is violently siphoned into your body, dealing 8220 Bleed Damage to nearby enemies and healing you for 100% of the damage done. This effect can occur once every 8 seconds.
Crusader Crusader 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.
Curse of Doylemish Curse of Doylemish 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned, feared, or immobilized, you will deal 12507 Physical Damage. This effect can occur once every 4 seconds.
Dragon's Defilement Dragon's Defilement 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1206 Maximum Health
5 items: Adds 1206 Maximum Health, When you take damage from a melee attack, gain a corrupting aura for 5 seconds that applies Minor Breach to all enemies near you, reducing their Physical Resistance and Spell Resistance by 2974. This effect can occur every 5 seconds.
Draugr Hulk Draugr Hulk 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Adds 2550 Maximum Stamina
Draugr's Rest Draugr's Rest 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 19404 Health over 10 seconds. This effect can occur once every 10 seconds.
Draugrkin's Grip Draugrkin's Grip 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Spell Penetration
4 items: Adds 129 Magicka Recovery
5 items: Dealing direct damage to an enemy places a ghostly curse on your enemy for 6 seconds. Cursed enemies take 617 extra damage from all of your damage abilities. This effect can occur once every 9 seconds.
Dreugh King Slayer Dreugh King Slayer 2 items: Adds 129 Weapon Damage
3 items: Adds 129 Weapon Damage
4 items: Adds 833 Weapon Critical
5 items: Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.
Dro'Zakar's Claws Dro'Zakar's Claws 2 items: Adds 1487 Physical Penetration
3 items: Adds 833 Weapon Critical
4 items: Adds 129 Stamina Recovery
5 items: For every bleed effect you have on an enemy, increase your Weapon Damage by 133 against them.
Duneripper's Scales Duneripper's Scales 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 4% Healing Taken
5 items: While you are blocking, your Physical Resistance and Spell Resistance are increased by 5310.
Durok's Bane Durok's Bane 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received and Health Recovery by 16%. This effect can occur once every 7 seconds per enemy.
Ebon Armory Ebon Armory 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Increases your Maximum Health by 1000 for you and up to 11 other group members within 28 meters of you.
Elemental Catalyst Elemental Catalyst 2 items: Adds 1096 Maximum Magicka
3 items: Adds 833 Spell Critical
4 items: Adds 1096 Maximum Magicka
5 items: Whenever you deal Flame, Shock, or Frost Damage, you apply a stack of Flame, Shock, or Frost Weakness to the enemy for 3 seconds. Each stack of an Elemental Weakness increases their Critical Damage taken by 3%. An enemy can only have one stack of each Elemental Weakness at a time.
Embershield Embershield 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you complete a fully-charged Heavy Attack, you increase your Physical Resistance and Spell Resistance by 3300 and deal 860 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.
Essence Thief Essence Thief 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Flame Blossom Flame Blossom 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1487 Spell Penetration
5 items: When you deal damage, you summon a line of flame that moves forward after 1 second, dealing 10614 Flame Damage to any enemy in its path and applying the Burning status effect.. This effect can occur once every 10 seconds.
Frozen Watcher Frozen Watcher 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: Summon a blizzard around you while blocking, inflicting 1365 Frost Damage every 1 second to enemies within 6 meters. Your blizzard has a 15% chance of inflicting Chilled on enemies damaged.
Gossamer Gossamer 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: When you heal yourself or an ally, you grant them Major Evasion for 1 second, reducing damage from area attacks by 20%.
Grave Guardian Grave Guardian 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Summon a stone aura while blocking, hardening you and your nearby group members, increasing your Physical Resistance and Spell Resistance by 4430.
Hagraven's Garden Hagraven's Garden 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Health Recovery
4 items: Adds 4% Healing Taken
5 items: When you take damage while under 50% Health, you summon a preservation of nature around you in a 8 meter radius for 8 seconds which grants Major Protection to you and up to 5 group members while in the area, reducing your damage taken by 10%. This effect can occur once every 30 seconds.
Hand of Mephala Hand of Mephala 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you take damage, you encase the ground beneath you in webs for 5 seconds, reducing the Movement Speed of enemies within a 4 meter radius by 33% and applying Minor Breach to them, reducing their Physical Resistance and Spell Resistance by 2974. After 5 seconds the webs burst into venom, dealing 2693 Poison Damage. This effect can occur once every 5 seconds.
Hanu's Compassion Hanu's Compassion 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Magicka Recovery
5 items: Adds 1963 Maximum Magicka, When you resurrect another player while in combat, both you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.
Haven of Ursus Haven of Ursus 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Adds 1206 Maximum Health
5 items: When you take damage while you are under 50% Health, summon Ursus's spirit for 6 seconds at a random group member. You or a group member can activate a synergy on Ursus to grant a shield that protects up to 6 group members within a 28 meter radius from 13967 damage for 6 seconds. This effect can occur once every 10 seconds.
Heem-Jas' Retribution Heem-Jas' Retribution 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 833 Weapon Critical
5 items: Adds 129 Weapon Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%.
Hircine's Veneer Hircine's Veneer 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: Grants 145 Stamina Recovery to you and up to 11 other group members within 28 meters of you.
Hiti's Hearth Hiti's Hearth 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 1096 Maximum Magicka
5 items: When you heal yourself or an ally with an ability, gain a Warming Aura for 10 seconds. While in the Warming Aura, you and group members restore 1020 Health every 1 second and reduce the cost of Sprint, Block, and Roll Dodge by 5%. This effect can occur once every 12 seconds.
Hollowfang Thirst Hollowfang Thirst 2 items: Adds 833 Spell Critical
3 items: Adds 1096 Maximum Magicka
4 items: Adds 833 Spell Critical
5 items: Whenever you critically heal or critically damage a target, spawn a ball of Hemoglobin at their location. After 2 seconds the ball explodes, restoring 2523 Magicka and applying Minor Vitality to you and your group members within 6 meters of the ball for 9 seconds, increasing their healing received by 8%. This effect can occur once every 9 seconds.
Icy Conjuror Icy Conjuror 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Spell Damage
4 items: Adds 1487 Spell Penetration
5 items: Applying a minor debuff to your enemy summons a non-reflectable Ice Wraith that will charge into your enemy, dealing 21200 Frost Damage over 10 seconds. This effect can occur every 10 seconds.
Ironblood Ironblood 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you have a 10% chance to turn your blood into pure iron 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.
Jailbreaker Jailbreaker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Adds 142 Stamina Recovery, Gain Minor Expedition at all times, increasing your Movement Speed by 15%.
Jailer's Tenacity Jailer's Tenacity 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you lose 7000 or more Health from a single attack, you gain Major Vitality for 8 seconds, increasing your healing received by 16%.
Jolting Arms Jolting Arms 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you block an attack you charge your arms, increasing your Physical Resistance and Spell Resistance by 4620 for 6 seconds and causing your next Bash attack to deal an additional 3513 damage. This effect can occur once every 6 seconds.
Jorvuld's Guidance Jorvuld's Guidance 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 4% Healing Done
5 items: Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
Knight-Errant's Mail Knight-Errant's Mail 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage
5 items: Adds 450 Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1537 Health.

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