Dungeon sets


Amber Plasm

Level 50: CP 160

Amber Plasm

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Spell Damage
(5 items) Adds 250 Magicka Recovery, Adds 250 Stamina Recovery

Type: Dungeon
Location: Ruins of Mazzatun
Items: Jewels, Weapons, Light Armor,



Armor of Truth

Level 50: CP 160

Armor of Truth

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you set an enemy Off Balance, your Weapon Damage is increased by 450 for 10 seconds.

Type: Dungeon
Location: Darkshade Caverns I, Darkshade Caverns II
Items: Jewels, Weapons, Heavy Armor,



Aspect of Mazzatun

Level 50: CP 160

Aspect of Mazzatun

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka
(5 items) When you take damage while under 30% Health, you heal for 7052 Health and restore 6020 Magicka and Stamina. This effect can occur once every 45 seconds.

Type: Dungeon
Location: Ruins of Mazzatun
Items: Jewels, Weapons, Heavy Armor,



Barkskin

Level 50: CP 160

Barkskin

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 2975 Physical Resistance
(5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 2000 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

Type: Dungeon
Location: Elden Hollow I, Elden Hollow II
Items: Jewels, Weapons, Medium Armor,



Blood Moon

Level 50: CP 160

Blood Moon

Set bonus
(2 items) Adds 129 Weapon Damage
(3 items) Adds 833 Weapon Critical
(4 items) Adds 833 Weapon Critical
(5 items) When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 30% and attack speed by 50%. This effect can occur every 18 seconds.

Type: Dungeon
Location: March of Sacrifices
Items: Jewels, Weapons, Medium Armor,



Blooddrinker

Level 50: CP 160

Blooddrinker

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) Increases the damage you deal with bleed damage over time effects by 20%.

Type: Dungeon
Location: Bloodroot Forge
Items: Jewels, Weapons, Medium Armor,



Bone Pirate's Tatters

Level 50: CP 160

Bone Pirate's Tatters

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) While you have a drink buff active, your Max Stamina is increased by 2000 and Stamina Recovery by 150.

Type: Dungeon
Location: Blackheart Haven
Items: Jewels, Weapons, Medium Armor,



Brands of Imperium

Level 50: CP 160

Brands of Imperium

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 10% chance to grant you and your allies within 8 meters a damage shield that absorbs 12040 damage for 6 seconds. This effect can occur once every 15 seconds.

Type: Dungeon
Location: White-Gold Tower
Items: Jewels, Weapons, Heavy Armor,



Burning Spellweave

Level 50: CP 160

Burning Spellweave

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 833 Spell Critical
(5 items) When you deal damage with a Flame Damage ability, you have a 15% chance apply the Burning status effect to the enemy and increase your Spell Damage by 525 for 8 seconds. This effect can occur once every 12 seconds.

Type: Dungeon
Location: City of Ash I, City of Ash II
Items: Jewels, Weapons, Light Armor,



Caluurion's Legacy

Level 50: CP 160

Caluurion's Legacy

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 129 Spell Damage
(4 items) Adds 833 Spell Critical
(5 items) When you deal Critical Damage with a single target Magicka Ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Fang Lair
Items: Jewels, Weapons, Light Armor,



Combat Physician

Level 50: CP 160

Combat Physician

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) When you critically heal a friendly target, you grant them a damage shield that absorbs 8195 damage for 6 seconds. This effect can occur once every 6 seconds.

Type: Dungeon
Location: Wayrest Sewers I, Wayrest Sewers II
Items: Jewels, Weapons, Light Armor,



Crusader

Level 50: CP 160

Crusader

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.

Type: Dungeon
Location: Volenfell
Items: Jewels, Weapons, Medium Armor,



Curse of Doylemish

Level 50: CP 160

Curse of Doylemish

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Spell Damage, Adds 129 Weapon Damage
(5 items) When using a fully-charged melee Heavy Attack on a taunted monster or any enemy who is stunned or immobilized, you will deal a bonus 14873 Physical Damage. This effect can occur once every 7 seconds.

Type: Dungeon
Location: Scalecaller Peak
Items: Jewels, Weapons, Heavy Armor,



Draugr Hulk

Level 50: CP 160

Draugr Hulk

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 2540 Maximum Stamina

Type: Dungeon
Location: Direfrost Keep
Items: Jewels, Weapons, Medium Armor,



Draugr's Rest

Level 50: CP 160

Draugr's Rest

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 2% Healing Done
(5 items) When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your allies within 5 meters for 11000 Health over 10 seconds. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Falkreath Hold
Items: Jewels, Weapons, Light Armor,



Dreugh King Slayer

Level 50: CP 160

Dreugh King Slayer

Set bonus
(2 items) Adds 129 Weapon Damage
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) Gain Major Brutality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%.

Type: Dungeon
Location: Fungal Grotto I, Fungal Grotto II
Items: Jewels, Weapons, Heavy Armor,



Duneripper's Scales

Level 50: CP 160

Duneripper's Scales

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) While you are blocking, your Physical Resistance and Spell Resistance is increased by 4300.

Type: Dungeon
Location: Volenfell
Items: Jewels, Weapons, Heavy Armor,



Durok's Bane

Level 50: CP 160

Durok's Bane

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you apply Major Defile to the attacker for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 8 seconds per enemy.

Type: Dungeon
Location: Selene's Web
Items: Jewels, Weapons, Heavy Armor,



Ebon Armory

Level 50: CP 160

Ebon Armory

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) Increases your Max Health by 1118 for you and up to 11 other group members within 28 meters of you.

Type: Dungeon
Location: Crypt of Hearts I, Crypt of Hearts II
Items: Jewels, Weapons, Heavy Armor,



Embershield

Level 50: CP 160

Embershield

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 2975 Spell Resistance
(5 items) When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 3440 and deal 1032 Flame Damage to all enemies within 5 meters of you every 1 second for 6 seconds.

Type: Dungeon
Location: City of Ash I, City of Ash II
Items: Jewels, Weapons, Heavy Armor,



Essence Thief

Level 50: CP 160

Essence Thief

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with a Light Attack, you have a 15% chance to draw essence from the enemy. Collecting the essence heals you 4300 Health, restores 4300 Stamina, and increases your damage done by 12% for 10 seconds.

Type: Dungeon
Location: White-Gold Tower
Items: Jewels, Weapons, Medium Armor,



Flame Blossom

Level 50: CP 160

Flame Blossom

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 1487 Spell Penetration
(5 items) When you deal damage, you have a 10% chance to summon a line of flame that moves forward after 1 second, dealing 8000 Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Bloodroot Forge
Items: Jewels, Weapons, Light Armor,



Gossamer

Level 50: CP 160

Gossamer

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) When you heal a friendly target, you have a 10% chance to grant them Major Evasion for 6 seconds, increasing their area of effect damage reduction by 25%.

Type: Dungeon
Location: Cradle of Shadows
Items: Jewels, Weapons, Light Armor,



Hagraven's Garden

Level 50: CP 160

Hagraven's Garden

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while under 50% Health, you summon a preservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reduced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

Type: Dungeon
Location: Bloodroot Forge
Items: Jewels, Weapons, Heavy Armor,



Hand of Mephala

Level 50: CP 160

Hand of Mephala

Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 2975 Physical Resistance
(5 items) When you take damage, you have a 10% chance to cast a web around you for 5 seconds, reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing 2580 Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds, reducing their Physical Resistance by 1320.

Type: Dungeon
Location: Cradle of Shadows
Items: Jewels, Weapons, Heavy Armor,



Hanu’s Compassion

Level 50: CP 160

Hanu’s Compassion

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Adds 1096 Maximum Magicka & When you resurrect another player while in combat, you and the player gain Major Heroism for 15 seconds, granting you 3 Ultimate every 1.5 seconds.

Type: Dungeon
Location: March of Sacrifices
Items: Jewels, Weapons, Light Armor,



Haven of Ursus

Level 50: CP 160

Haven of Ursus

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Max Health
(5 items) When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.

Type: Dungeon
Location: March of Sacrifices
Items: Jewels, Weapons, Heavy Armor,



Heem-Jas' Retribution

Level 50: CP 160

Heem-Jas' Retribution

Set bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) When an enemy within 28 meters of you dies, you gain Major Berserk for 3 seconds, increasing your damage done by 25%.

Type: Dungeon
Location: Ruins of Mazzatun
Items: Jewels, Weapons, Medium Armor,



Hircine's Veneer

Level 50: CP 160

Hircine's Veneer

Set bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) Reduces the cost of Stamina Abilities by 4% for you and up to 11 other group members within 28 meters of you.

Type: Dungeon
Location: Selene's Web
Items: Jewels, Weapons, Medium Armor,



Ironblood

Level 50: CP 160

Ironblood

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

Type: Dungeon
Location: Falkreath Hold
Items: Jewels, Weapons, Heavy Armor,



Jailbreaker

Level 50: CP 160

Jailbreaker

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Gain Minor Expedition at all times, increasing your Movement Speed by 10%.

Type: Dungeon
Location: The Banished Cells I, The Banished Cells II
Items: Jewels, Weapons, Medium Armor,



Jailer’s Tenacity

Level 50: CP 160

Jailer’s Tenacity

Set bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you lose 7000 or more of Health from a single attack, you gain Major Vitality for 6 seconds, increasing your healing received by 30%.

Type: Dungeon
Location: Moon Hunter Keep
Items: Jewels, Weapons, Heavy Armor,



Jolting Arms

Level 50: CP 160

Jolting Arms

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional 5805 Shock Damage and increase your Spell Resistance by 6450 for 6 seconds.

Type: Dungeon
Location: Tempest Island
Items: Jewels, Weapons, Heavy Armor,



Jorvuld’s Guidance

Level 50: CP 160

Jorvuld’s Guidance

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 2% Healing Done
(5 items) Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%

Type: Dungeon
Location: Scalecaller Peak
Items: Jewels, Weapons, Light Armor,



Knight-Errant's Mail

Level 50: CP 160

Knight-Errant's Mail

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Adds 200 Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for 1250 Health.

Type: Dungeon
Location: Blackheart Haven
Items: Jewels, Weapons, Heavy Armor,



Knightmare

Level 50: CP 160

Knightmare

Set bonus
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon Damage
(5 items) When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 15%.

Type: Dungeon
Location: Spindleclutch I, Spindleclutch II
Items: Jewels, Weapons, Heavy Armor,



Lamia's Song

Level 50: CP 160

Lamia's Song

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 1096 Maximum Magicka
(5 items) When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 30 Health per point of the Ultimate's cost.

Type: Dungeon
Location: Arx Corinium
Items: Jewels, Weapons, Light Armor,



Leeching Plate

Level 50: CP 160

Leeching Plate

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you take damage, you have a 8% chance to summon a cloud of leeching poison under the attacker that deals 1204 Poison Damage in a 4 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.

Type: Dungeon
Location: Imperial City Prison
Items: Jewels, Weapons, Heavy Armor,



Leviathan

Level 50: CP 160

Leviathan

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 833 Weapon Critical
(4 items) Adds 833 Weapon Critical
(5 items) Adds 1924 Weapon Critical

Type: Dungeon
Location: Crypt of Hearts I, Crypt of Hearts II
Items: Jewels, Weapons, Medium Armor,



Light Speaker

Level 50: CP 160

Light Speaker

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 450 Spell Damage to your Restoration Staff abilities.

Type: Dungeon
Location: Elden Hollow I, Elden Hollow II
Items: Jewels, Weapons, Light Armor,



Magicka Furnace

Level 50: CP 160

Magicka Furnace

Set bonus
(2 items) Adds 2975 Physical Resistance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you take damage from a melee attack while you are under 80% Magicka, restore 8000 Magicka. This effect can occur once every 30 seconds.

Type: Dungeon
Location: Direfrost Keep
Items: Jewels, Weapons, Light Armor,



Medusa

Level 50: CP 160

Medusa

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) Gain Minor Force at all times, increasing your Critical Damage done by 10%.

Type: Dungeon
Location: Arx Corinium
Items: Jewels, Weapons, Heavy Armor,



Moon Hunter

Level 50: CP 160

Moon Hunter

Set bonus
(2 items) Adds 129 Spell Damage
(3 items) Adds 129 Spell Damage
(4 items) Adds 833 Spell Critical
(5 items) When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.

Type: Dungeon
Location: Moon Hunter Keep
Items: Jewels, Weapons, Light Armor,



Netch's Touch

Level 50: CP 160

Netch's Touch

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 400 Spell Damage to your Shock Damage abilities.

Type: Dungeon
Location: Darkshade Caverns I, Darkshade Caverns II
Items: Jewels, Weapons, Light Armor,



Nikulas' Heavy Armor

Level 50: CP 160

Nikulas' Heavy Armor

Set bonus
(2 items) Adds 2975 Spell Resistance
(3 items) Adds 2975 Spell Resistance
(4 items) Adds 1206 Maximum Health
(5 items) When you block a spell projectile, you have a 25% chance to reflect the spell back to the enemy.

Type: Dungeon
Location: Blessed Crucible
Items: Jewels, Weapons, Heavy Armor,



Noble Duelist's Silks

Level 50: CP 160

Noble Duelist's Silks

Set bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) When you dodge an attack, your Light and Heavy Attacks deal an additional 1225 damage for 8 seconds.

Type: Dungeon
Location: Blessed Crucible
Items: Jewels, Weapons, Light Armor,



Oblivion's Edge

Level 50: CP 160

Oblivion's Edge

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 129 Weapon Damage, When you kill an enemy, you fill an empty Soul Gem and heal for 1720 Health.

Type: Dungeon
Location: Vaults of Madness
Items: Jewels, Weapons, Medium Armor,



Overwhelming Surge

Level 50: CP 160

Overwhelming Surge

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) When you activate a Class ability, you have a 15% chance to surround yourself with a torrent that deals 1892 Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.

Type: Dungeon
Location: Tempest Island
Items: Jewels, Weapons, Light Armor,



Pillar of Nirn

Level 50: CP 160

Pillar of Nirn

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 833 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage, you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing 2000 Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional 8000 Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Falkreath Hold
Items: Jewels, Weapons, Medium Armor,



Plague Slinger

Level 50: CP 160

Plague Slinger

Set bonus
(2 items) Adds 129 Weapon Damage
(3 items) Adds 1206 Maximum Health
(4 items) Adds 129 Weapon Damage
(5 items) When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds

Type: Dungeon
Location: Scalecaller Peak
Items: Jewels, Weapons, Medium Armor,



Prayer Shawl

Level 50: CP 160

Prayer Shawl

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Magicka Recovery
(5 items) When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs 2425 damage for 6 seconds.

Type: Dungeon
Location: Spindleclutch I, Spindleclutch II
Items: Jewels, Weapons, Light Armor,



Rattlecage

Level 50: CP 160

Rattlecage

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Spell Damage
(4 items) Adds 129 Spell Damage
(5 items) Adds 100 Spell Damage & Gain Major Sorcery at all times, increasing your Spell Damage by 20%.

Type: Dungeon
Location: Vaults of Madness
Items: Jewels, Weapons, Heavy Armor,



Sanctuary

Level 50: CP 160

Sanctuary

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1096 Maximum Magicka
(5 items) Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.

Type: Dungeon
Location: The Banished Cells I, The Banished Cells II
Items: Jewels, Weapons, Light Armor,



Savage Werewolf

Level 50: CP 160

Savage Werewolf

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Stamina Recovery
(5 items) Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 1000 Physical Damage every 2 seconds for 6 seconds.

Type: Dungeon
Location: Moon Hunter Keep
Items: Jewels, Weapons, Medium Armor,



Scathing Mage

Level 50: CP 160

Scathing Mage

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) When you deal direct Critical Damage, you have a 20% chance to increase your Spell Damage by 516 for 6 seconds. This effect can occur once every 6 seconds.

Type: Dungeon
Location: Imperial City Prison
Items: Jewels, Weapons, Light Armor,



Sergeant's Mail

Level 50: CP 160

Sergeant's Mail

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Health Recovery
(4 items) Adds 129 Weapon Damage
(5 items) Increases the damage of your fully-charged Heavy Attacks by 1634.

Type: Dungeon
Location: Wayrest Sewers I, Wayrest Sewers II
Items: Jewels, Weapons, Heavy Armor,



Sheer Venom

Level 50: CP 160

Sheer Venom

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 129 Weapon Damage
(5 items) When you deal damage with an Execute ability you infect the enemy, dealing 8428 Poison Damage over 6 seconds. This effect can occur once every 6 seconds.

Type: Dungeon
Location: Imperial City Prison
Items: Jewels, Weapons, Medium Armor,



Shroud of the Lich

Level 50: CP 160

Shroud of the Lich

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) When you cast an ability while under 33% Magicka, your Magicka Recovery is increased by 1032 for 20 seconds. This effect can occur once every 1 minute.

Type: Dungeon
Location: Crypt of Hearts I, Crypt of Hearts II
Items: Jewels, Weapons, Light Armor,



Spell Power Cure

Level 50: CP 160

Spell Power Cure

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) When you heal a friendly target that is at 100% Health, you have a 50% chance to apply Major Courage, increasing their Weapon Damage and Spell Damage by 258 for 10 seconds.

Type: Dungeon
Location: White-Gold Tower
Items: Jewels, Weapons, Light Armor,



Spelunker

Level 50: CP 160

Spelunker

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Weapon Damage
(5 items) Adds 400 Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore 1500 Stamina.

Type: Dungeon
Location: Spindleclutch I, Spindleclutch II
Items: Jewels, Weapons, Medium Armor,



Spider Cultist Cowl

Level 50: CP 160

Spider Cultist Cowl

Set bonus
(2 items) Adds 833 Spell Critical
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Spell Damage
(5 items) Adds 450 Spell Damage to your Destruction Staff abilities.

Type: Dungeon
Location: Fungal Grotto I, Fungal Grotto II
Items: Jewels, Weapons, Light Armor,



Storm Master

Level 50: CP 160

Storm Master

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 833 Weapon Critical
(4 items) Adds 129 Weapon Damage
(5 items) When you deal Critical Damage with a fully-charged Heavy Attack, your Light Attacks deal an additional 1333 Shock Damage for 20 seconds.

Type: Dungeon
Location: Tempest Island
Items: Jewels, Weapons, Medium Armor,



Strength of the Automaton

Level 50: CP 160

Strength of the Automaton

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Adds 400 Weapon Damage to your Physical Damage abilities.

Type: Dungeon
Location: Darkshade Caverns I, Darkshade Caverns II
Items: Jewels, Weapons, Medium Armor,



Sunderflame

Level 50: CP 160

Sunderflame

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Weapon Damage
(4 items) Adds 833 Weapon Critical
(5 items) When you deal damage with a fully-charged Heavy Attack, you deal an additional 4000 Flame Damage and apply Minor Breach and Minor Fracture, reducing the enemies Physical Resistance and Spell Resistance by 1320.

Type: Dungeon
Location: City of Ash I, City of Ash II
Items: Jewels, Weapons, Medium Armor,



Sword Dancer

Level 50: CP 160

Sword Dancer

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon Damage
(5 items) Adds 450 Weapon Damage to your Dual Wield abilities.

Type: Dungeon
Location: Blessed Crucible
Items: Jewels, Weapons, Medium Armor,



The Ice Furnace

Level 50: CP 160

The Ice Furnace

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 129 Weapon Damage
(5 items) When you deal direct damage with a Frost Damage ability, you have a 50% chance to deal an additional 997 Flame Damage to all enemies within 8 meters around the initial target. This effect can occur once every 1 second.

Type: Dungeon
Location: Direfrost Keep
Items: Jewels, Weapons, Heavy Armor,



The Worm's Raiment

Level 50: CP 160

The Worm's Raiment

Set bonus
(2 items) Adds 129 Spell Damage
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) Reduces the cost of your Magicka Abilities by 4% for you and up to 11 other group members within 28 meters of you.

Type: Dungeon
Location: Vaults of Madness
Items: Jewels, Weapons, Light Armor,



Toothrow

Level 50: CP 160

Toothrow

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 833 Weapon Critical
(4 items) Adds 833 Weapon Critical
(5 items) Gain Major Savagery at all times, increasing your Weapon Critical rating by 2191.

Type: Dungeon
Location: Wayrest Sewers I, Wayrest Sewers II
Items: Jewels, Weapons, Medium Armor,



Tormentor

Level 50: CP 160

Tormentor

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal damage with a Charge ability, you gain 3642 Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

Type: Dungeon
Location: The Banished Cells I, The Banished Cells II
Items: Jewels, Weapons, Heavy Armor,



Trappings of Invigoration

Level 50: CP 160

Trappings of Invigoration

Set bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.

Type: Dungeon
Location: Fang Lair
Items: Jewels, Weapons, Medium Armor,



Treasure Hunter

Level 50: CP 160

Treasure Hunter

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 833 Spell Critical
(4 items) Adds 833 Spell Critical
(5 items) Adds 97 Spell Damage, Gain Major Prophecy at all times, increasing your Spell Critical rating by 2191.

Type: Dungeon
Location: Volenfell
Items: Jewels, Weapons, Light Armor,



Ulfnor’s Favor

Level 50: CP 160

Ulfnor’s Favor

Set bonus
(2 items) Adds 1206 Max Health
(3 items) Adds 129 Magicka Recovery, Adds 129 Stamina Recovery
(4 items) Adds 4% Healing Taken
(5 items) Increases the Magicka or Stamina your Heavy Attacks restore by 30%

Type: Dungeon
Location: Fang Lair
Items: Jewels, Weapons, Heavy Armor,



Undaunted Bastion

Level 50: CP 160

Undaunted Bastion

Set bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 2975 Physical Resistance
(4 items) Adds 2975 Spell Resistance
(5 items) When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs 13760 damage for 6 seconds. This effect can occur once every 10 seconds.

Type: Dungeon
Location: Elden Hollow I, Elden Hollow II
Items: Jewels, Weapons, Heavy Armor,



Undaunted Infiltrator

Level 50: CP 160

Undaunted Infiltrator

Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 833 Weapon Critical
(5 items) When you use an ability that costs Magicka, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

Type: Dungeon
Location: Arx Corinium
Items: Jewels, Weapons, Medium Armor,



Undaunted Unweaver

Level 50: CP 160

Undaunted Unweaver

Set bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Spell Critical
(5 items) When you use an ability that costs Stamina, your Light Attacks deal an additional 774 damage and Heavy Attacks deal an additional 1161 damage for 10 seconds.

Type: Dungeon
Location: Blackheart Haven
Items: Jewels, Weapons, Light Armor,



Vestments of the Warlock

Level 50: CP 160

Vestments of the Warlock

Set bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Magicka Recovery
(5 items) When you cast an ability while under 33% Magicka, you restore 9000 Magicka. This effect can occur once every 1 minute.

Type: Dungeon
Location: Selene's Web
Items: Jewels, Weapons, Light Armor,



Viper's Sting

Level 50: CP 160

Viper's Sting

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) When you deal damage with a melee attack, you deal an additional 6400 Poison Damage over 4 seconds. This effect can occur once every 4 seconds.

Type: Dungeon
Location: Fungal Grotto I, Fungal Grotto II
Items: Jewels, Weapons, Medium Armor,



Widowmaker

Level 50: CP 160

Widowmaker

Set bonus
(2 items) Adds 833 Weapon Critical
(3 items) Adds 833 Weapon Critical
(4 items) Adds 1096 Maximum Stamina
(5 items) When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 7740 Poison Damage to all enemies within 5 meters.

Type: Dungeon
Location: Cradle of Shadows
Items: Jewels, Weapons, Medium Armor,




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