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Duneripper's Scales Set - Elder Scrolls Online


Duneripper's Scales
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) While you are Bracing, your Physical and Spell Resistance are increased by 5310.

Name: Duneripper's Scales
Type: Dungeon
Location: Volenfell

Obtainable items:
  • Jewels
  • Weapons
  • Heavy Armor


None Ring None Neck  Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

Unique items in this set


 Ancient Imperial Hammer
LEVEL 50 - CP 160
Part of the Duneripper's Scales set
Type: One-Handed Mace
Trait: Defending
Location: Volenfell, Guardian Council

 Tremorscale's Tooth
LEVEL 50 - CP 160
Part of the Duneripper's Scales set
Type: Two-Handed Sword
Trait: Sharpened
Location: Volenfell, Tremorscale

 Duneripper Ancient Crown
LEVEL 50 - CP 160
Part of the Duneripper's Scales set
Type: Heavy Head
Trait: Reinforced
Location: Volenfell, Quest reward for Blood and Sand

Other sets you that might interest you

Chimera's Rebuke
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1096 Maximum Stamina
(5 items) Dealing damage with a fully-charged Heavy Attack also restores 2363 Magicka or Stamina to the three allies nearest your target. The resource restore is based on the type of weapon you are wielding.
Wise Mage
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
Lady Thorn
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 1206 Maximum Health
(2 items) Casting an ability that costs Health spawns a blood ball for 10 seconds. This effect can occur once every 10 seconds. You or an ally near the blood ball can activate the Sanguine Burst synergy, dealing 2879 Disease damage to nearby enemies and applying Major Maim for 8 seconds, decreasing their damage done by 10%. Enemies can only receive Major Maim from Sanguine Burst once every 20 seconds. The damage scales off the synergy activator's Max Health.

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