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Gold Road sets


Name Effect
Ayleid Refuge Ayleid Refuge 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: Blocking an attack reduces your Damage Taken by 11% for 3 seconds.
Highland Sentinel Highland Sentinel 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 357 per stack, stacking up to 10 times. Each second you move, half of your stacks of Sentinel's Eye are removed, rounded up. Using charge and teleport abilities do not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.
Lucent Echoes Lucent Echoes 2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes increases by 11%. While you have 50% or less Health, reduce your Damage Taken from monsters by 20%.
Macabre Vintage Macabre Vintage 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 150 Weapon and Spell Damage, When you kill a monster they burst with blood magic, dealing 50% of their Max Health to enemies within 6 meters as Bleed Damage, up to 24096 Bleed Damage. This damage cannot critically strike. This effect can occur once every 0.5 seconds.
Mora Scribe's Thesis Mora Scribe's Thesis 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
Perfected Lucent Echoes Perfected Lucent Echoes 2 items: Adds 4% Healing Taken
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1206 Maximum Health
5 items: Adds 1206 Maximum Health, While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes increases by 11%. While you have 50% or less Health, reduce your Damage Taken from monsters by 20%.
Perfected Mora Scribe's Thesis Perfected Mora Scribe's Thesis 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 657 Critical Chance, Increase your Critical Chance by 128 for every Major Buff active on you, up to 1536 Critical Chance. Increase your Critical Damage done by 1% for every Minor Buff active on you, up to 12% Critical Damage done.
Perfected Slivers of the Null Arca Perfected Slivers of the Null Arca 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: Adds 129 Weapon and Spell Damage, Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
Perfected Xoryn's Masterpiece Perfected Xoryn's Masterpiece 2 items: Adds 1096 Maximum Magicka
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Adds 1096 Maximum Magicka, Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.
Rourken Steamguards Rourken Steamguards 1 item: While Bracing, you gain Steam Guardian for 0.5 seconds, reducing your damage taken by 90%. This effect activates only upon the start of Bracing and can occur once every 10 seconds. Blocking any attack while Steam Guardian is active reduces its cooldown by 5 seconds, up to once per application of the effect.
Slivers of the Null Arca Slivers of the Null Arca 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched.
Symmetry of the Weald Symmetry of the Weald 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 200% Status Effect Chance while your Health is above 50%. Adds 10% Healing Done while your Health is 50% or less.
Tharriker's Strike Tharriker's Strike 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing damage with a fully-charged Heavy Attack grants you Major Berserk for 4 seconds, increasing your damage done by 10%. This effect can occur once every 1 second.
The Saint and the Seducer The Saint and the Seducer 1 item: While in combat, you gain one of five random major buffs which changes every 10 seconds. Enemies within 12 meters of you gain one of five random minor debuffs depending on which buff you have. The available buffs and debuffs are: Major Berserk and Minor Maim Major Resolve and Minor Breach Major Force and Minor Brittle Major Evasion and Minor Vulnerability Major Courage and Minor Cowardice
The Shadow Queen's Cowl The Shadow Queen's Cowl 1 item: While crouched, you can see Witnesses and Guards through walls. Successfully pickpocketing a Witness or Guard applies Distracted to them for 10 seconds, stunning them and decreasing their Stealth detection radius by 30 meters for the duration.
Threads of War Threads of War 2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Your Light and fully-charged Heavy Attacks gain 100% Status Effect Chance. The Status Effect is based on the damage type of your weapon.
Xoryn's Masterpiece Xoryn's Masterpiece 2 items: Adds 1096 Maximum Magicka
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Magicka Recovery
5 items: Increases Max Magicka and Max Stamina by 1667 for you and up to 11 other group members within 28 meters of you. This bonus persists through death.

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