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Ayleid Refuge Set - Elder Scrolls Online


Ayleid Refuge
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Blocking an attack reduces your damage taken by 11% for 3 seconds.

Name: Ayleid Refuge
Type: Overland
Location: West Weald
Requires DLC: Gold Road

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor

Drop information

This is an overland set. Overland sets drop according to the following rules:
  • Delve bosses drop waist and feet
  • World bosses drop head, chest, legs and weapons
  • Public dungeon bosses drop shoulders, hands and weapons (In zones without public dungeons these drop for other mentioned sources)
  • Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors these drop in trials and arenas)

 Sword None Ring Heavy Shoulders  Axe Heavy Waist  Bow  Sword  Axe  Mace  Dagger  Mace  Healing Staff  Lightning Staff  Shield Heavy Chest None Neck Heavy Feet Heavy Hands Heavy Legs Heavy Head  Ice Staff  Inferno Staff

Other sets you that might interest you

Broken Soul
LEVEL 50 - CP 160
ESO-Hub.com
Type Unknown
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
Wrath of Elements
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 332 Flame Damage 332 Shock Damage, or 332 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.
Perfected Wild Impulse
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 606 Flame 606 Shock, and 606 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.

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