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Seasons of the Worm Cult Part 1 sets


Name Effect
Death-Dancer Death-Dancer 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 129 Stamina Recovery
5 items: Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.
Dolorous Arena Dolorous Arena 2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1487 Armor
5 items: While bracing, create a distortion barrier around yourself. You gain 614 Armor and enemies within the distortion barrier have their Armor reduced by 1843 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
Fellowship's Fortitude Fellowship's Fortitude 5 items: Adds 7425 Armor
10 items: Adds 6020 Maximum Health
12 items: Gain Major Protection, reducing your damage taken by 10%.
Full Belly Barricade Full Belly Barricade 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: While you have a food buff active, your Block Mitigation is increased by 8% and block cost is reduced by 8%.
Harmony in Chaos Harmony in Chaos 2 items: Adds 129 Weapon and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
Kazpian's Cruel Signet Kazpian's Cruel Signet 2 items: Adds 129 Weapon and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1487 Offensive Penetration
5 items: On dealing area direct damage, place a Sword above one enemy. This effect can occur once every 0.5 seconds. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 1907 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Increase your damage done by 1% for each Sword you have on enemies.
Mad God's Dancing Shoes Mad God's Dancing Shoes 1 item: While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects: -Create a cheese wheel under an enemy within 15 meters that deals 3165 Magic damage to enemies in 3 meters after 1 second. -Deal 2660 Physical damage to enemies facing you after 1.5 seconds. -Deal 3533 Magic damage to the nearest enemy. -Gain Major Expedition for 4.5 seconds. -Restore 1172 Stamina. -Reduce the cost of your next non-Ultimate ability by 14%. -Gain 7 Ultimate.
Monomyth Reforged Monomyth Reforged 1 item: While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity.
Perfected Dolorous Arena Perfected Dolorous Arena 2 items: Adds 1206 Maximum Health
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1487 Armor
5 items: Adds 1096 Maximum Stamina, While bracing, create a distortion barrier around yourself. You gain 614 Armor and enemies within the distortion barrier have their Armor reduced by 1843 for 2 seconds. Both effects occur every 2 seconds and can each stack up to 3 times.
Perfected Harmony in Chaos Perfected Harmony in Chaos 2 items: Adds 129 Weapon and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 129 Weapon and Spell Damage, While in combat, activating a synergy grants you a stack of Harmonized for 10 seconds, up to 5 stacks max. You can gain 1 stack every 0.5 seconds. Increase your Weapon and Spell Damage by 135 per stack of Harmonized.
Perfected Kazpian's Cruel Signet Perfected Kazpian's Cruel Signet 2 items: Adds 129 Weapon and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1487 Offensive Penetration
5 items: Adds 129 Weapon and Spell Damage, On dealing area direct damage, place a Sword above one enemy. This effect can occur once every 0.5 seconds. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 1907 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage. Increase your damage done by 1% for each Sword you have on enemies.
Perfected Recovery Convergence Perfected Recovery Convergence 2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Magicka
5 items: Adds 4% Healing Done, While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
Rakkhat's Voidmantle Rakkhat's Voidmantle 1 item: Reduce the damage of your Light Attacks by 50%. Dealing damage with a Light Attack restores 431 Magicka or Stamina, depending on your equipped weapon type. Gain additional resources when damaging an Off Balanced enemy and less resources when damaging a blocking enemy. Increase the damage of your Heavy Attacks by 50%. Heavy Attacks no longer restore resources.
Recovery Convergence Recovery Convergence 2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Magicka
5 items: While in combat, overhealing done is converted into stored energy on you for 20 seconds. After overhealing 100000 Health, your energy maxes out, granting you the Convergence Release synergy. When you activate this synergy, restore 6886 Stamina and Magicka to yourself and group members within 28 meters of you. After activating Convergence Release, you cannot store overhealing for 10 seconds.
Shared Burden Shared Burden 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you enter combat 6% the damage you take is transferred to your Companion instead. Reduce the damage your Companion takes by 16%. When your Companion dies in combat, they will automatically revive themselves after 12 seconds.
Three Queens Wellspring Three Queens Wellspring 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: Gain 1 Magicka Recovery for every 100 Max Magicka you have. Current Increase: 222 Magicka Recovery
Tide-Born Wildstalker Tide-Born Wildstalker 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 1487 Offensive Penetration
5 items: Increase your direct damage done to monsters by 12%.

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