ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 129 Weapon and Spell Damage, On dealing area direct damage, place a Sword above an enemy, up to once every 1 second. You cannot place a Sword on an enemy who already has one from you. After 6 seconds, the Sword falls, dealing 773 Physical Damage. This damage scales off the higher of your Weapon or Spell Damage.
Applying a Sword increases your damage done by 2% for 6 seconds, stacking up to 6 times.
Name: Perfected Kazpian's Cruel Signet Type: Trial Location: Ossein Cage Requires DLC: Seasons of the Worm Cult Part 1
Obtainable items:
Jewels
Weapons
Medium Armor
Other sets you that might interest you
Perfected Aegis of Galenwe LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, When you Block, you grant Empower to 11 other group members within 15 meters for 3 seconds, increasing the damage of their Heavy Attacks against monsters by 150%. This effect can occur once every 2 seconds.
The Arch-Mage LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 129 Magicka Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Magicka
(5 items) When you complete a fully-charged Heavy Attack, you gain an additional 506 Magicka Recovery for 10 seconds.
Grave Inevitability LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Remorseless for 5 seconds, up to 5 stacks, up to once every 0.5 seconds. While you have 5 stacks, you generate an aura of focus, granting you Major Force, increasing your Critical Damage by 20%, while group members within 12 meters of you gain Minor Force, increasing their Critical Damage by 10%.