Name | Effect | |
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Affliction |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and damage shield strength by 6% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |
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Agility |
2 items: Adds 1752 Maximum Stamina 3 items: Adds 206 Weapon and Spell Damage |
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Alessian Order |
2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. |
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Almalexia's Mercy |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina. |
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Baan Dar's Blessing |
2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%. |
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Bastion of the Heartland |
2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%. |
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Battalion Defender |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 4% Healing Done 5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health. |
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Battlefield Acrobat |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: Reduces the cost of all of your abilities by 6%. |
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Beckoning Steel |
2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persists through death. You can only be affected by one instance of Beckoning Steel. |
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Black Rose |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Magicka 5 items: Adds 176 Weapon and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%. |
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Blessing of the Potentates |
2 items: Reduces your damage taken from Players by 3%. 3 items: Reduces the cost of your Ultimate abilities by 15%. |
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Blunted Blades |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%. |
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Blunted Blades |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%. |
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Buffer of the Swift |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: Reduce damage taken from Players by 10%. |
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Bulwark Ruination |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When an enemy blocks one of your attacks, reduce the amount of damage they can block by 8% for 5 seconds. This effect can stack up to 5 times and can occur once every 0.3 seconds. |
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Colovian Highlands General |
1 item: Adds 1487 Offensive Penetration 2 items: When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt. |
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Coward's Gear |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Stamina Recovery 5 items: Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%. |
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Crest of Cyrodiil |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health. |
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Curse Eater |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Magicka Recovery 5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target. |
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Dark Convergence |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1487 Offensive Penetration 4 items: Adds 129 Weapon and Spell Damage 5 items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic Damage to all enemies in the 10 meter area, and 1642 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 25 seconds and scales off the higher of your Weapon or Spell Damage. |
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Deadly Strike |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Increase the damage your damage over time and channeled attacks do by 15%. |
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Desert Rose |
2 items: Adds 1487 Armor 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Magicka 5 items: When you take damage, you have a 25% chance to restore 2012 Magicka. This effect can occur once every 4 seconds. |
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Eagle Eye |
2 items: Adds 657 Critical Chance 3 items: Adds 1652 Critical Chance to your ranged direct damage abilities. |
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Elf Bane |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects. |
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Endurance |
2 items: Adds 1928 Maximum Health 3 items: Adds 618 Health Recovery |
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Enervating Aura |
2 items: Adds 4% Healing Taken 3 items: Adds 1206 Maximum Health 4 items: Adds 1487 Armor 5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds. |
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Farstrider |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds. |
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Fasalla's Guile |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 4% Healing Taken 5 items: Adds 1487 Armor, While in combat, every 1 second you apply Minor Defile to enemies within 5 meters of you for 2 seconds, reducing their healing received and damage shield strength by 6%. |
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Galerion's Revenge |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage. |
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Grace of the Ancients |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 2406 Maximum Magicka |
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Harvester's Hope-Ring |
1 item: Whenever you gather resources from a harvesting node, gain 1 stack of Harvester, up to 20 stacks max. Each stack of Harvester increases your chance of gathering bonus materials by 10%. Removing this ring removes all stacks of Harvester.
Harvester does not affect resources gathered with Crafting Surveys or bonus resources received during holiday events. |
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Hawk's Eye |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost and increases the damage of your Bow abilities by 6%. |
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Hew and Sunder |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds. |
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Hrothgar's Chill |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Offensive Penetration 5 items: Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked. |
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Imperial Physique |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%. |
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Impregnable Armor |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Magicka 5 items: Adds 1650 Critical Resistance |
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Indomitable Fury |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Stamina Recovery 5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds. |
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Jerall Mountains Warchief |
1 item: Adds 129 Weapon and Spell Damage 2 items: Dealing damage applies a stack of Malady to your enemy, reducing healing received by 1% for 5 seconds, up to 35 stacks. You can apply a stack once every 0.5 seconds. Applying Malady gives you a stack of Contagion, reducing healing received by 1% for 5 seconds, up to 15 stacks. You can only gain a stack once every 1 second. |
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Judgment of Akatosh |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1206 Maximum Health 4 items: Adds 1206 Maximum Health 5 items: Adds 2291 Armor, When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds. |
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Knight Slayer |
2 items: Adds 1096 Maximum Magicka 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1206 Maximum Health 5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage. |
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Kyne's Kiss |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 657 Critical Chance 5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina. |
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Languor of Peryite |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 424 Critical Resistance 4 items: Adds 1487 Offensive Penetration 5 items: You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Languor for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds. |
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Leki's Focus |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%. |
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Light of Cyrodiil |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Magicka 4 items: Adds 1096 Maximum Magicka 5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka. |
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Mara's Balm |
2 items: Adds 1487 Armor 3 items: Adds 424 Critical Resistance 4 items: Adds 4% Healing Taken 5 items: When a negative effect is removed from you, restore 1106 Health. This effect can occur once every 1 second. When you take damage and have 6 or more negative effects, restore 1106 Health per negative effect and then cleanse all. This effect can occur once every 30 seconds. |
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Marksman's Crest |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%. |
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Meritorious Service |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3540 for 20 seconds. |
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Netch Oil |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: While you have Crowd Control Immunity, you are immune to Snares and Immobilizations. |
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Nibenay Bay Battlereeve |
1 item: Adds 424 Critical Resistance 2 items: When you are forcefully moved via a Pull, Knockback or Teleport ability, gain a damage shield that absorbs up to 15112 damage for 6 seconds. This damage shield is not affected by Battle Spirit. This effect can occur once every 14 seconds. While you do not have the damage shield from this set, reduce your damage taken from players by 5%. |
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Nocturnal's Ploy |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 424 Critical Resistance 4 items: Adds 129 Stamina Recovery 5 items: When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays. |