ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases your Weapon and Spell Damage by 372. Increases your damage taken from Flame and Fighter's Guild abilities by 5%.
Destructive Mage LEVEL 50 - CP 160
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TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a fully-charged Heavy Attack, you place a bomb on the enemy for 10 seconds. When they are hit with a fully-charged Heavy Attack the bomb detonates, dealing 952 Magic Damage all enemies within 8 meters. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Healing yourself or a group member summons Coldharbour's Favorite, who after 2 seconds, begins healing you and group members near him for 4648 Health over 6 seconds based on the higher of your Max Magicka or Stamina.
Dealing damage summons Coldharbour's Favorite, who after 2 seconds, explodes, damaging enemies near him for 2352 Magic Damage over 6 seconds based on the higher of your Weapon or Spell Damage.
Coldharbour's Favorite can only be summoned once every 10 seconds.