Name | Effect | |
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Aegis Caller |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal critical damage with a Martial melee attack, summon a Lesser Aegis for 11 seconds. After 2.5 seconds, the Lesser Aegis spins its blades, dealing 478 Bleed Damage every 1 second. This effect can occur once every 12 seconds and scales off the higher of your Weapon or Spell Damage. |
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Aerie's Cry |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with a Light Attack applies Eagle's Mark to your target for 12 seconds. Eagle's Mark causes an eagle to attack your target every 3 seconds after a 3 second delay, dealing 856 Physical Damage per attack. Applying Eagle's Mark grants you Aerie's Call for 12 seconds, increasing your damage done with Animal Companion abilities by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds but cannot be applied to enemies who have Eagle's Mark. You can have one Eagle's Mark active at a time. |
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Aetheric Lancer |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area for 5 seconds. This effect can occur once every 6 seconds. While in the area, dealing damage with an Aedric Spear ability launches a spear at your target, dealing 1684 Magic Damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 6 seconds. The damage scales off the higher of your Weapon or Spell Damage. |
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Alessian Order |
2 items: Adds 1487 Armor 3 items: Adds 1487 Armor 4 items: Adds 1206 Maximum Health 5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320. |
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Ansuul's Torment |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 1487 Offensive Penetration 5 items: Increases your damage done against monsters by 7%. When you interrupt an enemy, you increase your damage done against monsters by an additional 7% for 10 seconds. |
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Apocryphal Inspiration |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: You and group members within 28 meters of you gain Major Fortitude, Major Intellect, and Major Endurance, increasing your Health Recovery, Magicka Recovery, and Stamina Recovery by 30%. |
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Archer's Mind |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Increases your Critical Damage and Healing by 8%. Increases your Critical Damage and Healing by an additional 16% when you are Sneaking or Invisible. |
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Armor of the Trainee |
1 item: Adds 1454 Maximum Health 2 items: Adds 1454 Maximum Magicka 3 items: Adds 1454 Maximum Stamina |
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Arms of Relequen |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage. |
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Azureblight Reaper |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a damage over time effect, you apply a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%. The explosion scales off the higher of your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed active at a time. |
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Bahraha's Curse |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Magicka 4 items: Adds 1096 Maximum Stamina, Reduces your damage taken from environmental traps by 40%. 5 items: When you deal damage, you have a 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within 3.5 meters by 60%, damages them for 349 Magic damage every 1 second, and heals you for 100% of the damage done. This effect can occur once every 5 seconds and the damage scales off your Max Health. |
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Barkskin |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Stamina Recovery 4 items: Adds 1487 Armor 5 items: Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 1715 Health and restore 858 Stamina. This effect can occur once every 5 seconds. |
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Basalt-Blooded Warrior |
2 items: Adds 129 Magicka Recovery 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon and Spell Damage 5 items: Casting an Earthen Heart ability grants you a Rock Stance for 10 seconds. While on your Primary Weapon you gain Molten Stance, granting you Major Heroism, generating 3 Ultimate every 1.5 seconds. While you are on your Secondary Weapon you gain Obsidian Stance, increasing your Healing Done and damage shields by 14%. Bar Swapping will swap your Stance automatically. |
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Battlefield Acrobat |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: Reduces the cost of all of your abilities by 6%. |
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Beacon of Oblivion |
2 items: Adds 1487 Armor 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1206 Maximum Health 5 items: While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit. |
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Blood Moon |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 2050 and attack speed by 50%. This effect can occur every 15 seconds. |
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Blooddrinker |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Increases your Bleed damaging attacks by 20%. |
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Blunted Blades |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you take direct damage, Minor Enervation is applied to your enemy for 4 seconds, reducing their Critical Damage done by 10%. This can occur once every 5 seconds. Increase your damage done to enemies with Minor Enervation by 6%. |
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Bone Pirate's Tatters |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: While you have a drink buff active, your Max Stamina is increased by 2000 and Stamina Recovery by 133. |
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Briarheart |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, you increase your Weapon and Spell Damage by 450 for 10 seconds. While this effect is active your Critical Strikes heal you for 95 Health. This effect can occur once every 15 seconds and the heal scales off the higher of your Max Magicka or Stamina. |
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Camonna Tong |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: When you kill a monster and gain Experience Points, gain 1 Weapon and Spell Damage for every 50 Experience Points the monster is worth for 30 seconds. This bonus can stack up to a maximum of 540 Weapon and Spell Damage. This item set is not affected by Experience Point boosting effects. |
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Colovian Highlands General |
1 item: Adds 1487 Offensive Penetration 2 items: When you kill a Player, gain a stack of Blood Debt for 0.5 seconds. When Blood Debt expires, you and up to 5 group members within 28 meters of you gain 15 Ultimate per stack of Blood Debt. |
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Coral Riptide |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. |
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Corpseburster |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Consuming a corpse causes the corpse to explode, dealing 1298 Magic Damage to enemies within 5 meters, and increasing the damage by 10% for each Grave Lord ability slotted. This effect can occur once every 0.5 seconds and scales off the higher of your Weapon or Spell Damage. Enemies damaged by the explosion gain Minor Breach for 5 seconds, reducing their Physical and Spell Resistance by 2974. |
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Coward's Gear |
2 items: Adds 1206 Maximum Health 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Stamina Recovery 5 items: Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%. |
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Crusader |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage. |
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Dagon's Dominion |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 492 Weapon and Spell Damage to your area of effect abilities. |
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Darkstride |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: Reduces the cost of Sprint and Sneak by 50%. |
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Dead-Water's Guile |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: Adds 129 Weapon and Spell Damage, Whenever you kill an enemy, you gain 15 Ultimate. |
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Deadlands Assassin |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1096 Maximum Stamina 5 items: Adds 200 Weapon and Spell Damage, Dealing damage to an enemy within 10 meters of you with a Heavy Attack causes you to throw a cone of knives, dealing 816 Physical Damage to enemies hit. If an enemy hit has 50% Health or less, they also take an additional 1631 Bleed Damage over 14 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Deadly Strike |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Increase the damage your damage over time and channeled attacks do by 15%. |
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Defiler |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, you summon a Hunger that spews poison to all enemies in front of it, dealing 990 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds and scales off the higher of your Weapon or Spell Damage. |
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Dragonguard Elite |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: You gain a stack of Dragonguard Tactics for 5 seconds when you deal direct damage to an enemy from the front or their sides, up to 10 stacks. Each stack of Dragonguard Tactics increases your Critical Chance by 275. You can only gain one stack every 0.5 seconds. |
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Draugr Hulk |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: Adds 2550 Maximum Stamina |
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Dro'Zakar's Claws |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 657 Critical Chance 4 items: Adds 129 Stamina Recovery 5 items: Adds 129 Weapon and Spell Damage, For every bleed effect you have on an enemy, increase your Weapon and Spell Damage by 103 against them. |
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Essence Thief |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds. |
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Farstrider |
2 items: Adds 1487 Armor 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, decrease the Critical Resistance of your enemy by 40% and increase your Critical Resistance by an equal amount for 10 seconds. This effect can occur once every 7 seconds. |
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Faun's Lark Cladding |
1 item: If you continuously Sprint for 1 second, you gain the ability to pass through enemies. Enemies you pass through become Charmed for 4 seconds, removing their ability to attack or cast abilities as they move toward you. Charming an enemy this way restores 678 Stamina and Magicka to you, and heals you for 678 Health.
Charming an enemy removes you from Stealth. |
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Fiord's Legacy |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Stamina Recovery 5 items: Reduces the cost and increases the Movement Speed bonus of Sprint by 15%. |
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Flanking Strategist |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your damaging abilities when you attack an enemy from behind or their sides. |
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Galerion's Revenge |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage. |
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Gardener of Seasons |
2 items: Adds 4% Healing Done 3 items: Adds 129 Magicka Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Gain Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting a Heal ability while Bracing consumes Herald of Spring and gives you Harbinger of Fall for 6 seconds, causing your Green Balance overheals to create an 8 meter area for 5 seconds, applying Major Cowardice to enemies and Minor Vitality to allies. You can create an area once every 5 seconds. When Harbinger of Fall ends, regain Herald of Spring. |
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Giant Spider |
1 item: Adds 4% Healing Taken 2 items: When you Block an enemy that is between 8 and 22 meters from you, you spin strands of spider silk to pull the enemy to you and taunt them for 15 seconds if they are not already taunted. This effect can occur once every 1 second. |
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Grisly Gourmet |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Adds 526 Maximum Stamina, Dealing Light Attack damage grants you a stack of Baker's Delight for 5 seconds. When you gain 3 stacks, you create a Sweetroll next to your target for 5 seconds. If you or an ally touches the Sweetroll, both you and your ally gain one of the following effects: -Restore 1593 Health, Magicka and Stamina -Gain Empower for 10 seconds -Gain Major Force for 10 seconds This effect can occur once every 2 seconds. |
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Gryphon's Ferocity |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: After dealing direct damage, you gain Minor Force and Minor Expedition for 10 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 15%. |
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Gryphon's Reprisal |
2 items: Adds 657 Critical Chance 3 items: Adds 1487 Offensive Penetration 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage, you or an ally can activate the Gryphon's Reprisal on the enemy within the next 8 seconds, causing a small gryphon to fly by and deal 4758 Bleed Damage over 10 seconds to enemies within 5 meters. This effect can occur once every 20 seconds and scales off the higher of the synergy activator's Weapon or Spell Damage. |
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Harpooner's Wading Kilt |
1 item: Dealing direct damage grants you a stack of Hunter's Focus for 20 seconds, up to 10 stacks max. You can only gain 1 stack of Hunter's Focus per second. Each stack of Hunter's Focus increases your Critical Chance by 110 and your Critical Damage by 1%.
Taking direct damage removes 5 stacks of Hunter's Focus, up to once per second. Removing Harpooner's Wading Kilt removes all stacks of Hunter's Focus. |
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Hawk's Eye |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost and increases the damage of your Bow abilities by 6%. |
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Heem-Jas' Retribution |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, When you are within 28 meters of an enemy you are in combat with, and the enemy dies, you gain Major Berserk for 10 seconds, increasing your damage done by 10%. |
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Hew and Sunder |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds. |