Name | Effect | |
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Way of Air |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Stamina Recovery 4 items: Increases the radius you can detect Sneaking enemies by 2 meters. 5 items: Adds 129 Stamina Recovery, When you use Roll Dodge, your Weapon and Spell Damage is increased by 391 for 6 seconds. |
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Widowmaker |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1 second, dealing 2856 Poison Damage over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage. |
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Wilderqueen's Arch |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: Your Bow attacks reduce the Movement Speed of any enemy they hit by 15% and increase your Movement Speed by 15% for 3 seconds. |
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Witch-Knight's Defiance |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your Weapon and Spell Damage by 369 against enemies inflicted with a Poison Damage effect. |
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Witchman Armor |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1206 Maximum Health 5 items: When you use an Ultimate ability, you heal for 51 Health and restore 51 Stamina and Magicka per Ultimate spent. |
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Wrathsun |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with a Dawn's Wrath ability, you gain a stack of Sunlight for 10 seconds, once per attack. You can have 40 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn's Wrath abilities deal 25% bonus damage and a Wrathful Nova is cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka. |
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Yandir's Might |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time. |