ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 929 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Name: Viper's Sting Type: Dungeon Location: Fungal Grotto I, Fungal Grotto II
Obtainable items:
Weapons
Medium Armor
Jewels
Unique items in this set
Tazkad's Band LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Ring Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Spidersilk Garland LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto II, Mephala's Fang
Goblinsbane LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: One-Handed Mace Trait: Defending Location: Fungal Grotto I, Kra'gh the Dreugh King
Huntmaster's Leash LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Debaser LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Two-Handed Sword Trait: Sharpened Location: Fungal Grotto II, Spawn of Mephala
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 3300 and deal 315 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Titanborn Strength LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1096 Maximum Stamina
(5 items) Adds 110 Weapon and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
ArmorSet bonus
(2 items) Adds 526 Critical Chance, When you cast Whirlwind while in combat, you gain a stack of Chaotic Whirlwind for 5 seconds, granting you 5% Movement Speed per stack, up to a maximum of 5 times. While Chaotic Whirlwind is active, you gain 6 Weapon and Spell Damage for every 1% bonus Movement Speed you have, up to a maximum of 450.
At 5 stacks, the duration doubles but cannot be refreshed.