ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 929 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Name: Viper's Sting Type: Dungeon Location: Fungal Grotto I, Fungal Grotto II
Obtainable items:
Weapons
Medium Armor
Jewels
Unique items in this set
Tazkad's Band LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Ring Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Spidersilk Garland LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto II, Mephala's Fang
Goblinsbane LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: One-Handed Mace Trait: Defending Location: Fungal Grotto I, Kra'gh the Dreugh King
Huntmaster's Leash LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Debaser LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Two-Handed Sword Trait: Sharpened Location: Fungal Grotto II, Spawn of Mephala
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 7377 Armor. Increases the cost of Block, Sprint, Dodge, and Break Free by 20%.
Lord Warden LEVEL 50 - CP 160
ESO-Hub.com
TypeMonster Set
ArmorSet bonus
(1 item) Adds 1487 Armor
(2 items) When you take damage, you have a 50% chance to conjure a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your group members within 8 meters by 3180. This effect can occur once every 10 seconds.
Plaguebreak LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 736 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.