ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Name: Viper's Sting Type: Dungeon Location: Fungal Grotto I, Fungal Grotto II
Obtainable items:
Weapons
Medium Armor
Jewels
Unique items in this set
Tazkad's Band LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Ring Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Spidersilk Garland LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto II, Mephala's Fang
Goblinsbane LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: One-Handed Mace Trait: Defending Location: Fungal Grotto I, Kra'gh the Dreugh King
Huntmaster's Leash LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Debaser LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Two-Handed Sword Trait: Sharpened Location: Fungal Grotto II, Spawn of Mephala
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 4% Healing Done
(4 items) Adds 1096 Maximum Magicka
(5 items) When you apply a damage shield to yourself or an ally, you gain Minor Mending and Minor Vitality for 6 seconds, increasing your healing done by 8% and healing received and damage shield strength by 6%. This effect can occur once every 6 seconds.
Tormentor LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 4% Healing Taken
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you gain 3642 Physical and Spell Resistance, taunt the first enemy hit to attack you for 15 seconds, and heal for 45% of the damage done.
Tarnished Nightmare LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.