ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 657 Critical Chance
(5 items) When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Name: Viper's Sting Type: Dungeon Location: Fungal Grotto I, Fungal Grotto II
Obtainable items:
Weapons
Medium Armor
Jewels
Unique items in this set
Tazkad's Band LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Ring Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Spidersilk Garland LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto II, Mephala's Fang
Goblinsbane LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: One-Handed Mace Trait: Defending Location: Fungal Grotto I, Kra'gh the Dreugh King
Huntmaster's Leash LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Neck Trait: Robust Location: Fungal Grotto I, Tazkad the Packmaster
Debaser LEVEL 50 - CP 160
Part of the Viper's Sting set
Type: Two-Handed Sword Trait: Sharpened Location: Fungal Grotto II, Spawn of Mephala
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) When you deal Martial melee damage, you breathe fire to all enemies in front of you for 774 Flame damage. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1487 Armor
(5 items) When you deal direct damage, you apply one of 5 random Major debuffs to enemies within 8 meters of you for 18 seconds. This effect can occur once every 8 seconds and only if an enemy is in range.
Eligible effects are Major Breach, Major Cowardice, Major Defile, Major Maim, and Major Vulnerability.
Death Dealer's Fete LEVEL 50 - CP 160
ESO-Hub.com
TypeMythic
ArmorSet bonus
(1 item) Gain a persistent stack of Escalating Fete every 2 seconds you are in combat, up to 30 stacks max. Each stack of Escalating Fete increases your Maximum Stamina, Health, and Magicka by 88. You lose a stack of Escalating Fete every 4 seconds you are out of combat.