Name | Effect | |
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Scavenging Demise |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Senche's Bite |
2 items: Adds 129 Stamina Recovery 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 15% for 10 seconds. |
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Sentry |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds. |
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Shadow Walker |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second. |
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Shadow of the Red Mountain |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
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Shared Pain |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Whenever you are dealt damage from a damage over time ability, you deal 139 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%. |
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Sheer Venom |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage. |
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Shell Splitter |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 1487 Offensive Penetration 4 items: Adds 1487 Offensive Penetration 5 items: When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds. |
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Shield Breaker |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active. |
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Shield of the Valiant |
2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces the cost of Break Free by 40%. |
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Sithis' Touch |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times. |
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Slivers of the Null Arca |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Dealing Critical Damage gives you a stack of Sliver for 10 seconds, up to once every 0.5 seconds. Upon gaining your third stack, they merge into a crystal that launches at the last enemy you damaged, dealing 1799 Physical Damage. This effect scales off the higher of your Weapon or Spell Damage, and you cannot gain Sliver for 5 seconds after the crystal is launched. |
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Sluthrug's Hunger |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets. |
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Snow Treaders |
1 item: While you are in combat, you are immune to snares and immobilizations that can be cleansed, but you cannot Sprint. |
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Soldier of Anguish |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 4830 points of healing done. This effect can occur once every 6 seconds. |
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Soulcleaver |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: While in combat, strengthens your Siphoning abilities at the cost of Ultimate: Increases the damage and healing of Siphoning abilities by 18%. Reduces the cost of Siphoning abilities by 18%. Casting Siphoning abilities drains you of 1 Ultimate. |
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Spattering Disjunction |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing damage with an Arcanist abilty applies two random status effects to your target. This effect can occur once every 7 seconds. Dealing damage with a Herald of the Tome ability reduces this cooldown by 0.5 seconds, up to once every 1 second. |
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Spelunker |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds. |
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Spriggan's Thorns |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 3460 Offensive Penetration |
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Spriggan's Vigor |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds. |
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Steadfast's Mettle |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: While you have a food buff active, reduce the cost of your Core Combat abilities by 25%. |
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Storm Master |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds. |
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Strength of the Automaton |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your Physical and Bleed Damage abilities. |
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Stygian |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 369 for 15 seconds. |
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Sul-Xan's Torment |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds. |
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Sunderflame |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage. |
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Swamp Raider |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Poison and Disease Damage abilities. |
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Sword Dancer |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 600 Weapon and Spell Damage to your Dual Wield abilities. |
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Sword-Singer |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 600 Weapon and Spell Damage to your Two Handed abilities. |
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Syvarra's Scales |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Magicka, Reduces your damage taken from Guards by 20%. 5 items: When you deal damage, you cause a burst of lamia poison that deals 149 Poison damage in a 5 meter radius and an additional 1494 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon or Spell Damage. |
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Tarnished Nightmare |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Damage to an enemy, glass shards burst 8 meters around them, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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The Morag Tong |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds. |
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Thews of the Harbinger |
2 items: Adds 1206 Maximum Health 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health. |
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Titanborn Strength |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1096 Maximum Stamina 5 items: Adds 110 Weapon and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health. |
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Tooth of Lokkestiiz |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%. |
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Toothrow |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 171 Weapon and Spell Damage, Gain Major Savagery and Prophecy at all times, increasing your Weapon and Spell Critical rating by 2629. |
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Trappings of Invigoration |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds. |
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Twice-Fanged Serpent |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage, your Offensive Penetration is increased by 544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second. |
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Twin Sisters |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you Block, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Tzogvin's Warband |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 1487 Offensive Penetration 5 items: When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second. |
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Umbral Edge |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1096 Maximum Stamina 5 items: When you cast a Shadow ability, you gain Umbral Riposte for 3 seconds, up to once every 6 seconds. Umbral Riposte causes you to dodge the next attack made against you and automatically curses the attacking enemy, applying Major Vulnerability for 5 seconds, increasing their damage taken by 10%. |
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Undaunted Bastion |
2 items: Adds 1206 Maximum Health 3 items: Adds 1487 Armor 4 items: Adds 1487 Armor 5 items: When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 14127 damage for 6 seconds. This effect can occur once every 10 seconds. |
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Undaunted Infiltrator |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks against monsters by 1645 for 10 seconds. |
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Unfathomable Darkness |
2 items: Adds 657 Critical Chance 3 items: Adds 1487 Offensive Penetration 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Unleashed Terror |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage. |
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Venomous Smite |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 714 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage. |
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Vesture of Darloc Brae |
2 items: Adds 129 Magicka Recovery 3 items: Adds 129 Stamina Recovery 4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%. 5 items: While you are crouching and not Bracing, you restore 670 Magicka and Stamina and heal for 670 Health every second. |
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Vicecanon of Venom |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage. |
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Vicious Serpent |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 129 Weapon and Spell Damage, Reduces the cost of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. |
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Viper's Sting |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Martial melee attack, you deal an additional 928 Poison Damage over 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage. |