ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds.
Name: Spelunker Type: Dungeon Location: Spindleclutch I, Spindleclutch II
Obtainable items:
Jewels
Weapons
Medium Armor
Unique items in this set
Gilded Choker LEVEL 50 - CP 160
Part of the Spelunker set
Type: Neck Trait: Ornate Location: Spindleclutch I, Cerise the Widow-Maker
Axe of Sacrifice LEVEL 50 - CP 160
Part of the Spelunker set
Trait: Infused Location: Spindleclutch II, Vorenor Winterbourne
Bloodfury LEVEL 50 - CP 160
Part of the Spelunker set
Type: Two-Handed Axe Trait: Decisive Location: Spindleclutch II, Blood Spawn
Nightmare LEVEL 50 - CP 160
Part of the Spelunker set
Type: Two-Handed Bow Trait: Precise Location: Spindleclutch II, Praxin Douare
Spelunker's Chausses of the Spider-Slayer LEVEL 50 - CP 160
Part of the Spelunker set
Type: Medium Legs Trait: Impenetrable Location: Spindleclutch I, Quest reward for Deadly Whispers
Whisperwoe LEVEL 50 - CP 160
Part of the Spelunker set
Type: Two-Handed Bow Trait: Precise Location: Spindleclutch I, The Whisperer
Aegis of Meridia LEVEL 50 - CP 160
Part of the Spelunker set
Type: Medium Chest Trait: Impenetrable Location: Spindleclutch II, quest reward for Blood Relations
ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) Damaging an enemy with a Light Attack puts a Bone stack on them for 5 seconds, up to once every 0.5 seconds.
At 5 stacks, an undodgeable skeletal hand attacks your enemy after 1 second, knocking them into the air and stunning them for 3 seconds, or dealing 2222 Magic damage if they cannot be stunned. Enemies then become immune to Kjalnar's Nightmare stacks for 4 seconds. The damage scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) Adds 4% Healing Taken, After completing a fully-charged Heavy Attack, apply Major Aegis to you and up to 11 nearby group members for 12 seconds, reducing damage taken from Dungeon, Trial, and Arena enemies by 10%. This effect can occur once every 21 seconds.