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Twice-Fanged Serpent Set - Elder Scrolls Online


Twice-Fanged Serpent
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 657 Critical Chance
(5 items) Adds 2305 Offensive Penetration, When you deal damage, your Offensive Penetration is increased by 660 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.

Name: Twice-Fanged Serpent
Type: Trial
Location: Sanctum Ophidia

Obtainable items:
  • Weapons
  • Jewels
  • Medium Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Medium Feet Medium Head Medium Chest Medium Legs Medium Hands Medium Shoulders Medium Waist

Builds

Other sets you that might interest you

Judgment of Akatosh
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Adds 2291 Armor, When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you distort time on your enemy. After 3 seconds, the enemy bursts with temporal energy, reducing the Movement Speed of all enemies within 12 meters by 70% for 6 seconds and stunning them for 3 seconds. This effect can be blocked and can occur once every 15 seconds.
Vampire's Kiss
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Stamina, Adds 1096 Maximum Magicka
(5 items) Adds 129 Weapon and Spell Damage, When you kill an enemy, you heal for 11652 Health over 10 seconds. This effect scales off the higher of your Max Magicka or Stamina.
Yandir's Might
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 86, stacking up to 5 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 136 per stack removed. You cannot have both effects active at the same time.

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