Name | Effect | |
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Leki's Focus |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%. |
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Leviathan |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: Adds 1528 Critical Chance |
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Marksman's Crest |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%. |
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Night Mother's Embrace |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: Adds 171 Weapon and Spell Damage, Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%. |
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Night Terror |
2 items: Adds 1096 Maximum Stamina 3 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%. 4 items: Adds 1206 Maximum Health 5 items: When you take melee damage, you deal 285 Poison Damage to the attacker. This effect can occur once every 1 second and scales off the higher of your Weapon or Spell Damage. |
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Nix-Hound's Howl |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Completing a Fully-Charged Heavy Attack, applies Major Cowardice to your target for 1 second per 1000 Weapon Damage you have, lowering their Weapon and Spell Damage by 430. You then gain Major Courage for the same duration, increasing your Weapon and Spell Damage by 430. This effect can occur once every 12 seconds. Current Durations Major Cowardice: 1 second Major Courage: 1 second |
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Nocturnal's Ploy |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 424 Critical Resistance 4 items: Adds 129 Stamina Recovery 5 items: When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays. |
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Oblivion's Edge |
2 items: Adds 657 Critical Chance 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: Adds 258 Weapon and Spell Damage, When you kill an enemy, you fill an empty Soul Gem and heal for 5906 Health. The heal can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina. |
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Para Bellum |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1206 Maximum Health 4 items: Adds 1096 Maximum Stamina 5 items: When you deal damage you gain a damage shield that absorbs up to 8412 damage for 6 seconds. This effect can occur once every 6 seconds. |
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Perfected Arms of Relequen |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 1096 Maximum Stamina, Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage. |
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Perfected Coral Riptide |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina. |
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Perfected Sul-Xan's Torment |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: Adds 657 Critical Chance, When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds. |
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Perfected Tooth of Lokkestiiz |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 657 Critical Chance, When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%. |
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Perfected Yandir's Might |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 1487 Offensive Penetration, Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time. |
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Pestilent Host |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage. |
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Phoenix Moth Theurge |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: Healing yourself or an ally grants the target Minor Courage and Minor Force for 10 seconds, increasing their Weapon and Spell Damage by 215 and their Critical Damage done by 10%. This effect can occur once every 12 seconds per target. |
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Phylactery's Grasp |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: On Light Attack Critical Damage, you apply Withered Soul, dealing 1500 Disease Damage over 10 seconds. On Light Attack Critical Damage on an enemy with Withered Soul, restore 575 Stamina. Withered Soul can occur once every 10 seconds and the damage scales off the higher of your Weapon or Spell Damage. |
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Pillar of Nirn |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 683 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 3415 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Plague Slinger |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1206 Maximum Health 4 items: Adds 129 Weapon and Spell Damage 5 items: When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
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Plaguebreak |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: Dealing direct damage causes enemies to become a Plague Carrier, dealing 1000 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage. |
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Poisonous Serpent |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1096 Maximum Stamina 5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 571 Poison Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage. |
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Powerful Assault |
2 items: Adds 1206 Maximum Health 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 307 Weapon and Spell Damage for 15 seconds. |
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Prophet's |
1 item: Adds 1206 Maximum Health |
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Quick Serpent |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second. |
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Rage of the Ursauk |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 1487 Offensive Penetration 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a Heavy Attack, create a 12 meter area for 12 seconds that grants Empower to allies inside, increasing the damage of their Heavy Attacks against monsters by 80%. This effect can occur once every 8 seconds. |
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Ranger's Gait |
2 items: Adds 129 Stamina Recovery 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: Adds 129 Stamina Recovery, Reduce the effectiveness of snares applied to you by 50%. |
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Roar of Alkosh |
2 items: Adds 657 Critical Chance 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 129 Weapon and Spell Damage 5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical damage and an additional 1590 Physical damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon or Spell Damage. |
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Rush of Agony |
2 items: Adds 129 Stamina Recovery 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target. |
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Salvation |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 1096 Maximum Stamina 5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon and Spell Damage is increased by 150. |
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Savage Werewolf |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Stamina Recovery 5 items: Your Light Attacks made within melee range rend flesh, causing your enemy to bleed for 232 Bleed Damage instantly and additionally every 2 seconds for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage. |
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Scavenging Demise |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 657 Critical Chance 5 items: When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage. |
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Senche's Bite |
2 items: Adds 129 Stamina Recovery 3 items: Adds 657 Critical Chance 4 items: Adds 1096 Maximum Stamina 5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 15% for 10 seconds. |
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Sentry |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 657 Critical Chance 5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds. |
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Shadow Walker |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Stamina Recovery 5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second. |
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Shadow of the Red Mountain |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 1096 Maximum Stamina 4 items: Adds 657 Critical Chance 5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. |
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Sheer Venom |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage. |
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Shell Splitter |
2 items: Adds 1487 Offensive Penetration 3 items: Adds 1487 Offensive Penetration 4 items: Adds 1487 Offensive Penetration 5 items: When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds. |
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Shield Breaker |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active. |
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Shield of the Valiant |
2 items: Adds 1206 Maximum Health 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces the cost of Break Free by 40%. |
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Sithis' Touch |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Magicka 4 items: Adds 129 Weapon and Spell Damage 5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times. |
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Snow Treaders |
1 item: While you are in combat, you are immune to snares and immobilizations that can be cleansed, but you cannot Sprint. |
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Soldier of Anguish |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 4830 points of healing done. This effect can occur once every 6 seconds. |
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Spelunker |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 129 Stamina Recovery 4 items: Adds 129 Weapon and Spell Damage 5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds. |
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Spriggan's Thorns |
2 items: Adds 1096 Maximum Stamina 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 3460 Offensive Penetration |
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Spriggan's Vigor |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Critical Damage, restore 100 Stamina and gain a stack of Wild Growth for 5 seconds, increasing your Max Stamina by 222. This effect can stack up to 10 times and can occur once every 0.5 seconds. |
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Steadfast's Mettle |
2 items: Adds 129 Stamina Recovery 3 items: Adds 1096 Maximum Stamina 4 items: Adds 1096 Maximum Stamina 5 items: While you have a food buff active, reduce the cost of your Core Combat abilities by 25%. |
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Storm Master |
2 items: Adds 657 Critical Chance 3 items: Adds 657 Critical Chance 4 items: Adds 129 Weapon and Spell Damage 5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage for 20 seconds. This effect can occur once every 10 seconds. |
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Strength of the Automaton |
2 items: Adds 657 Critical Chance 3 items: Adds 1096 Maximum Stamina 4 items: Adds 129 Weapon and Spell Damage 5 items: Adds 400 Weapon and Spell Damage to your Physical and Bleed Damage abilities. |
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Stygian |
2 items: Adds 129 Weapon and Spell Damage 3 items: Adds 129 Weapon and Spell Damage 4 items: Adds 1487 Offensive Penetration 5 items: When you leave Sneak or invisibility while in combat, your Weapon and Spell Damage is increased by 369 for 15 seconds. |
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Sul-Xan's Torment |
2 items: Adds 129 Weapon and Spell Damage 3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. 4 items: Adds 657 Critical Chance 5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds. |