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Medium Armor sets


Name Effect
Perfect Arms of Relequen Perfect Arms of Relequen 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage.
Perfect Yandir's Might Perfect Yandir's Might 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Dealing Critical Damage grants you a stack of Giant's Endurance for 5 seconds, up to one every half second. Each stack of Giant's Endurance adds 41 Weapon Damage and Spell Damage, up to 10 times. Completing a fully-charged Heavy Attack removes Giant's Endurance and grants Giant's Might for 15 seconds, increasing your Weapon Damage and Spell Damage by 63 per stack removed. You cannot have Giant's Endurance and Might active at the same time.
Perfected Sul-Xan's Torment Perfected Sul-Xan's Torment 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Perfected Tooth of Lokkestiiz Perfected Tooth of Lokkestiiz 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
Pestilent Host Pestilent Host 2 items: Adds 1487 Offensive Penetration
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 1487 Offensive Penetration, Whenever you kill an enemy afflicted with a poison effect, their corpse releases a writhing mass of Fetcherflies, which seek out the nearest enemy within 12 meters, causing them to bleed for 5850 Bleed Damage over 10 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Pillar of Nirn Pillar of Nirn 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage, you create a fissure underneath the enemy after 1 second, dealing 683 Bleed Damage to all enemies within 2.5 meters and causing them to bleed for an additional 3415 Bleed Damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Plague Slinger Plague Slinger 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you take damage, summon a Skeever corpse which will launch five poison balls over 5 seconds that each deal 737 Poison Damage to the nearest enemy within 10 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Plaguebreak Plaguebreak 2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 1715 Disease Damage over the duration. If the plague is removed early, it explodes, infecting enemies within 8 meters of the carrier and dealing 712 Disease Damage. The explosion deals an additional 50% damage per enemy hit. This effect can occur once per attack and scales off the higher of your Weapon or Spell Damage.
Poisonous Serpent Poisonous Serpent 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you deal an additional 571 Poison Damage. This effect can occur once every 2 seconds and scales off the higher of your Weapon or Spell Damage.
Powerful Assault Powerful Assault 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 10 meters gain 307 Weapon Damage and Spell Damage for 10 seconds.
Quick Serpent Quick Serpent 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the costs of your Stamina Abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
Ranger's Gait Ranger's Gait 2 items: Adds 129 Stamina Recovery
3 items: Adds 657 Critical Chance
4 items: Adds 1096 Maximum Stamina
5 items: Adds 129 Stamina Recovery, Reduce the effectiveness of snares applied to you by 50%.
Roar of Alkosh Roar of Alkosh 2 items: Adds 657 Critical Chance
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you activate a synergy, you send a shockwave from your position that deals 318 Physical Damage and an additional 1590 Physical Damage over 10 seconds. Reduces the Physical Resistance and Spell Resistance of any enemy hit by the amount of your Weapon Damage for the duration, up to a maximum of 6000. The damage scales off the higher of your Weapon Damage and Spell Damage.
Rush of Agony Rush of Agony 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, pull enemies within 10 meters to you. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity to a target.
Salvation Salvation 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the cost of your Werewolf Transformation ability by 33%. While in Werewolf form, your Weapon Damage and Spell Damage is increased by 150.
Savage Werewolf Savage Werewolf 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 232 Bleed Damage every 1 second for 4 seconds. This effect scales off the higher of your Weapon or Spell Damage.
Scavenging Demise Scavenging Demise 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: When you deal Critical Poison Damage to an enemy, summon the Scavenging Maw which attacks your enemy after 2 seconds. The Scavenging Maw deals 2587 Poison Damage and inflicts Minor Vulnerability for 15 seconds, increasing their damage taken by 5%. This effect can occur every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Senche's Bite Senche's Bite 2 items: Adds 129 Stamina Recovery
3 items: Adds 657 Critical Chance
4 items: Adds 1096 Maximum Stamina
5 items: Whenever you successfully Dodge, increase your Critical Damage and Critical Healing by 15% for 10 seconds.
Sentry Sentry 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 266 Weapon Damage and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Shadow of the Red Mountain Shadow of the Red Mountain 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you deal damage with a weapon, you spawn a volcano that erupts after 1 second, launching liquid hot lava at the closest enemy dealing 1860 Flame Damage. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage.
Shadow Walker Shadow Walker 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.
Sheer Venom Sheer Venom 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage with an Execute ability you infect the enemy, dealing 948 Poison Damage over 6 seconds and dealing up to 100% more damage to enemies under 100% Health. This effect can occur once every 6 seconds per target and scales off the higher of your Weapon or Spell Damage.
Shield Breaker Shield Breaker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
Shield of the Valiant Shield of the Valiant 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces the cost of Break Free by 40%.
Sithis' Touch Sithis' Touch 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you kill an enemy you gain 5% movement speed for 30 seconds and become invisible for 3 seconds. The movement speed stacks up to 20 times.
Soldier of Anguish Soldier of Anguish 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 4830 points of Healing Done. This effect can occur once every 6 seconds.
Spelunker Spelunker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds.
Spriggan's Thorns Spriggan's Thorns 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 3460 Offensive Penetration
Storm Master Storm Master 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage for 20 seconds. This effect can occur once every 10 seconds
Strength of the Automaton Strength of the Automaton 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 400 Weapon Damage and Spell Damage to your Physical and Bleed Damage abilities.
Stygian Stygian 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1487 Offensive Penetration
5 items: When you leave Sneak or invisibility while in combat, your Weapon Damage and Spell Damage is increased by 369 for 15 seconds.
Sul-Xan's Torment Sul-Xan's Torment 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 657 Critical Chance
5 items: When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.
Sunderflame Sunderflame 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 1925 Flame Damage over 10 seconds and apply Minor Breach to the enemy, reducing their Physical Resistance and Spell Resistance by 2974. This effect scales off the higher of your Weapon or Spell Damage.
Swamp Raider Swamp Raider 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 600 Weapon Damage and Spell Damage to your Poison and Disease Damage abilities.
Sword Dancer Sword Dancer 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Adds 600 Weapon Damage and Spell Damage to your Dual Wield abilities.
Sword-Singer Sword-Singer 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 600 Weapon Damage and Spell Damage to your Two Handed abilities.
Syvarra's Scales Syvarra's Scales 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka, Reduces your damage taken from Guards by 20%.
5 items: When you deal damage, you cause a burst of lamia poison that deals 149 Poison Damage in a 5 meter radius and an additional 1494 Poison Damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon or Spell Damage.
The Morag Tong The Morag Tong 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
Titanborn Strength Titanborn Strength 2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon Damage and Spell Damage
4 items: Adds 1096 Maximum Stamina
5 items: Adds 110 Weapon Damage and Spell Damage and 1240 Offensive Penetration. While in combat, this bonus doubles when you are under 75% Health and quadruples when you are under 50% Health.
Tooth of Lokkestiiz Tooth of Lokkestiiz 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you activate a synergy while in combat, gain Major Slayer for 16 seconds, increasing your damage done to Dungeon and Trial monsters by 10%.
Toothrow Toothrow 2 items: Adds 1096 Maximum Stamina
3 items: Adds 657 Critical Chance
4 items: Adds 657 Critical Chance
5 items: Adds 171 Weapon Damage and Spell Damage, Gain Major Savagery and Prophecy at all times, increasing your Weapon Critical and Spell Critical rating by 2629.
Trappings of Invigoration Trappings of Invigoration 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you cast an ability that costs resources while under 25% Stamina, you restore 11350 Stamina. This effect can occur once every 45 seconds.
Twice-Fanged Serpent Twice-Fanged Serpent 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you deal damage, your Offensive Penetration is increased by 544 for 5 seconds, stacking up to 10 times. This effect can occur once every half second.
Twin Sisters Twin Sisters 2 items: Adds 129 Stamina Recovery
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you block an attack, you cause all enemies within 5 meters of you to bleed for 1932 Bleed damage over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Weapon or Spell Damage.
Tzogvin's Warband Tzogvin's Warband 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 1487 Offensive Penetration
5 items: When you deal Critical Damage, you gain a stack of Precision, increasing your Critical Chance by 177 for 5 seconds, up to 10 stacks max. At max stacks, you also gain Minor Force, increasing your Critical Damage done by 10%. This effect can occur once every half second.
Undaunted Infiltrator Undaunted Infiltrator 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 657 Critical Chance
5 items: When you use an ability that costs Magicka while in combat, you increase the damage of your Light and Heavy Attacks by 1685 for 10 seconds.
Unfathomable Darkness Unfathomable Darkness 2 items: Adds 657 Critical Chance
3 items: Adds 1487 Offensive Penetration
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: When you deal damage, you call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 871 Physical Damage. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Unleashed Terror Unleashed Terror 2 items: Adds 129 Weapon Damage and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Stamina
5 items: When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1995 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
Venomous Smite Venomous Smite 2 items: Adds 657 Critical Chance
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon Damage and Spell Damage
5 items: Dealing Critical Damage inflicts Hunter's Venom on your enemy for 10 seconds, dealing 714 Poison Damage to your target and enemies within 6 meters of them every 2 seconds. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Vesture of Darloc Brae Vesture of Darloc Brae 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Stamina Recovery
4 items: Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 10%.
5 items: While crouching and not blocking, you restore 670 Magicka and Stamina and heal for 670 Health every second.

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