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Imperial Physique Set - Elder Scrolls Online


Imperial Physique
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

Name: Imperial Physique
Type: PvP
Location: Imperial Sewers
Requires DLC: Imperial City

Obtainable items:
  • Medium Armor
  • Jewels
  • Weapons
  • Heavy Armor
  • Light Armor


Medium Feet Medium Head None Ring Medium Chest Medium Legs None Neck Medium Hands Medium Shoulders Medium Waist  Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Heavy Feet Light Feet Heavy Head Light Head Heavy Chest Light Chest Heavy Legs Light Legs Heavy Hands Light Hands Heavy Shoulders Light Shoulders Heavy Waist Light Waist

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Perfected Bahsei's Mania
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
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(4 items) Adds 657 Critical Chance
(5 items) Adds 129 Weapon and Spell Damage, Increases your damage done against monsters by up to 10% based on your missing Magicka, reaching the maximum at 50% Magicka.
Witch-Knight's Defiance
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increases your Weapon and Spell Damage by 369 against enemies inflicted with a Poison Damage effect.
Yandir's Might
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing Critical Damage increases your Weapon and Spell Damage by 86, stacking up to 5 times. This effect can occur once every 0.5 seconds. Completing a fully-charged Heavy Attack removes all stacks and increases your Weapon and Spell Damage by 136 per stack removed. You cannot have both effects active at the same time.

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