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Hircine's Veneer Set - Elder Scrolls Online


Hircine's Veneer
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Stamina Recovery
(5 items) Grants 145 Stamina Recovery to you and up to 11 other group members within 28 meters of you. This bonus persists through death.

Name: Hircine's Veneer
Type: Dungeon
Location: Selene's Web

Obtainable items:
  • Jewels
  • Weapons
  • Medium Armor


None Ring None Neck  Mace  Dagger  Axe  Sword  Shield  Mace  Ice Staff  Axe  Lightning Staff  Sword  Healing Staff  Bow  Inferno Staff Medium Feet Medium Head Medium Chest Medium Legs Medium Hands Medium Shoulders Medium Waist

Unique items in this set


 Longclaw's Bow
LEVEL 50 - CP 160
Part of the Hircine's Veneer set
Type: Two-Handed Bow
Trait: Precise
Location: Selene's Web, Longclaw

 Adventurer's Lost Medallion
LEVEL 50 - CP 160
Part of the Hircine's Veneer set
Type: Neck
Trait: Robust
Location: Selene's Web, Queen Aklayah


Builds

Other sets you that might interest you

Hrothgar's Chill
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Offensive Penetration
(5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
Caustic Arrow
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Increases your Weapon and Spell Damage by 330 against targets affected by your Poison Arrow.
Rush of Agony
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Dealing direct damage with a Blink, Charge, Leap, Teleport, or Pull ability creates an area under the enemy that pulls enemies within 12 meters after 0.8 seconds. After 2 seconds, deal 1705 Physical Damage to all enemies within 7 meters of you. This effect can occur once every 8 seconds and scales off the higher of your Weapon or Spell Damage. The pull will not apply Crowd Control Immunity but works once every 7 seconds per target.

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