ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1487 Offensive Penetration
(5 items) Healing yourself or an ally makes the recipient Blood Hungry for 3 seconds. When you deal direct damage to an enemy, the enemy becomes Bloodied for 3 seconds. Bloodied enemies take 4% more damage from and deal 4% less damage to Blood Hungry targets.
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Reduce the cost of Impulse by 10%. Impulse places lingering elemental damage on your targets, dealing 605 Flame 605 Shock, and 605 Frost Damage over 8 seconds. Each element ticks once over the duration and its damage scales off the higher of your Weapon or Spell Damage.
Dolorous Arena LEVEL 50 - CP 160
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TypeTrial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1487 Armor
(5 items) While bracing you create a distortion barrier around yourself after 2 seconds. After the delay, every 2 seconds you gain 614 Armor and enemies within the distortion barrier have their Armor reduced by 1843 for 5 seconds. These effects stack up to 3 times.
ArmorSet bonus
(2 items) Adds 526 Critical Chance, When your Regeneration critically strikes, you restore 558 Magicka. This effect cannot occur from simultaneous critical strikes.