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Tarnished Nightmare Set - Elder Scrolls Online


Tarnished Nightmare
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) When you deal Critical Damage to an enemy, glass shards burst 8 meters around them after 1.3 seconds, dealing 1129 Physical Damage to enemies in the burst and applying the Sundered status effect. This effect can occur once every 8 seconds and the damage scales off the higher of your Weapon or Spell Damage.

Name: Tarnished Nightmare
Type: Dungeon
Location: Bedlam Veil
Requires DLC: Scions of Ithelia

Obtainable items:
  • Jewels
  • Weapons
  • Medium Armor


None Ring None Neck  Shield  Axe  Dagger  Mace  Sword  Ice Staff  Healing Staff  Bow  Sword  Lightning Staff  Inferno Staff  Mace  Axe Medium Waist Medium Chest Medium Legs Medium Head Medium Hands Medium Feet Medium Shoulders

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Enervating Aura
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.
Bone Pirate's Tatters
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 129 Stamina Recovery
(4 items) Adds 1096 Maximum Stamina
(5 items) While you have a drink buff active, your Max Stamina is increased by 2000 and Stamina Recovery by 133.
Cinders of Anthelmir
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1 Offensive Penetration
(3 items) Adds 1 Weapon and Spell Damage
(4 items) Adds 1 Weapon and Spell Damage
(5 items) On dealing damage, summon a Cindermoth that chases your target without mercy for 8 seconds. If your target dies before the moth reaches them, it seeks a new target within 8 meters. The first enemy that nears the Cindermoth causes it to stop and burst after 1 second, dealing 1283 Flame damage and Burning enemies within 8 meters. This can occur once every 8 seconds and scales off your Weapon or Spell Damage.

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