ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.
Name: Storm Master Type: Dungeon Location: Tempest Island
Obtainable items:
Jewels
Weapons
Medium Armor
Unique items in this set
Raining Hammer LEVEL 50 - CP 160
Part of the Storm Master set
Type: Two-Handed Mace Trait: Decisive Location: Tempest Island, Stormfist
Windwhisper LEVEL 50 - CP 160
Part of the Storm Master set
Type: Two-Handed Bow Trait: Decisive Location: Tempest Island, Stormreeve Neidir
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 986 Critical Chance, When you deal Martial melee damage, your Critical Chance is increased by 298 for 5 seconds, stacking up to 5 times. This effect can occur once every half second.
Embershield LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) When you complete a fully-charged Heavy Attack, you increase your Physical and Spell Resistance by 3300 and deal 0 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds. The damage scales off the higher of your Physical or Spell Resistance.
Pearlescent Ward LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death.
Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.
Current 180 Weapon and Spell Damage.
Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.