ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.
Name: Storm Master Type: Dungeon Location: Tempest Island
Obtainable items:
Jewels
Weapons
Medium Armor
Unique items in this set
Raining Hammer LEVEL 50 - CP 160
Part of the Storm Master set
Type: Two-Handed Mace Trait: Decisive Location: Tempest Island, Stormfist
Windwhisper LEVEL 50 - CP 160
Part of the Storm Master set
Type: Two-Handed Bow Trait: Decisive Location: Tempest Island, Stormreeve Neidir
ArmorSet bonus
(1 item) Adds 129 Weapon and Spell Damage
(2 items) When you deal damage with a Light or Heavy Attack, you have a 33% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth's attacks deal 600 Flame damage every 2 seconds.
The Daedroth can only be summoned once every 15 seconds and its damage scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 1096 Maximum Magicka, After completing a fully-charged Heavy Attack, you and up to 5 group members gain Major Slayer, increasing your damage done to Dungeon, Trial, and Arena Monsters by 10% for 1 second for every 600 Spell Damage or 6300 Magicka you have. Roaring Opportunist can only affect a target every 22 seconds.
Maximum duration 12 seconds.
Vampire Lord LEVEL 50 - CP 160
ESO-Hub.com
TypeOverland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed.
Stage 1/2/3/4
1%/2%/4%/6% additional Flame Damage Taken.
1%/2%/4%/6% increased Regular Ability cost.
5%/10%/15%/20% reduced Vampire Ability cost.