ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) Reduces the costs of your Stamina abilities by 8%. When an enemy you have recently damaged dies, you restore 2454 Stamina and gain Major Expedition for 8 seconds, increasing your Movement Speed by 30%. These effects can occur once every second.
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 1652 Critical Chance to your ranged direct damage abilities.
Infallible Mage LEVEL 50 - CP 160
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TypeTrial
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Adds 657 Critical Chance, Your Heavy Attacks deal an additional 900 damage to monsters. Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 4% Healing Taken
(5 items) Adds 1206 Maximum Health, Grants you and up to 11 other group members Pearlescent Ward. This bonus persists through death.
Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.
Current 180 Weapon and Spell Damage.
Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.