ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
ArmorSet bonus
(2 items) Adds 424 Critical Resistance
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
ArmorSet bonus
(2 items) Adds 103 Magicka Recovery, Steadfast Ward applies Major Vitality to your target for 4 seconds, increasing their healing received and damage shield strength by 12%.
ArmorSet bonus
(1 item) While in combat, roll dodging creates a random effect. This effect can occur once every 3 seconds. Effects:
-Create a cheese wheel under an enemy within 15 meters that deals 1250 Magic damage to enemies in 3 meters after 1 second.
-Deal 1000 Physical damage to enemies facing you after 1.5 seconds.
-Deal 1395 Magic damage to the nearest enemy.
-Gain Major Expedition for 4.5 seconds.
-Restore 1172 Stamina.
-Reduce the cost of your next non-Ultimate ability by 14%.
-Gain 7 Ultimate.