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Beacon of Oblivion Set - Elder Scrolls Online


Beacon of Oblivion
LEVEL 50 - CP 160
ESO-Hub.com
Type Class Sets
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 1206 Maximum Health
(5 items) While you have a permanent pet active, gain 1840 Health and 1980 Armor. While you do not have a permanent pet active, increase your Damage Done and Healing Done by 15%. This value is reduced to 5% while affected by Battle Spirit.

Name: Beacon of Oblivion
Type: Class Sets
Location: Infinite Archive

Obtainable items:
  • Jewels
  • Weapons
  • Light Armor
  • Medium Armor
  • Heavy Armor


None Ring None Neck  Inferno Staff  Ice Staff  Axe  Mace  Sword  Lightning Staff  Healing Staff  Bow  Sword  Dagger  Axe  Mace  Shield Light Feet Medium Feet Heavy Feet Light Shoulders Medium Shoulders Heavy Shoulders Light Waist Medium Waist Heavy Waist Light Head Medium Head Heavy Head Light Chest Medium Chest Heavy Chest Light Legs Medium Legs Heavy Legs Light Hands Medium Hands Heavy Hands

Other sets you that might interest you

Necropotence
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1096 Maximum Magicka
(4 items) Adds 1096 Maximum Magicka
(5 items) While you have a pet active, your Max Magicka is increased by 3132.
Imperial Physique
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 129 Stamina Recovery
(3 items) Adds 129 Magicka Recovery
(4 items) Adds 129 Weapon and Spell Damage
(5 items) While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Vampire Lord
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Increases the bonuses and penalties of your Vampire Stage, depending on how far you've progressed. Stage 1/2/3/4 1%/2%/4%/6% additional Flame Damage Taken. 1%/2%/4%/6% increased Regular Ability cost. 5%/10%/15%/20% reduced Vampire Ability cost.

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