ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage over time applies a stack of Blight Seed to the target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 667 Disease Damage to the target and nearby enemies, increasing by 150% per additional monster hit, up to 600%.
The damage scales off your Weapon or Spell Damage and can occur once every 1 second. Enemies can only have one Blight Seed at a time and require 20 more stacks per group member wearing this set.
Name: Azureblight Reaper Type: Dungeon Location: Lair of Maarselok Requires DLC: Scalebreaker
ArmorSet bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal damage with a Class ability, you surround yourself with a torrent that deals 149 Shock Damage to enemies within 8 meters of you every 1 second for 6 seconds. 15% of the damage you deal this way is restored to you as Magicka. This effect can occur every 7 seconds and scales off the higher of your Weapon or Spell Damage.
Plaguebreak LEVEL 50 - CP 160
ESO-Hub.com
TypePvP
ArmorSet bonus
(2 items) Adds 1487 Offensive Penetration
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
Sul-Xan's Torment LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 657 Critical Chance
(5 items) When an enemy you recently damaged dies, they leave behind a vengeful soul for 6 seconds. You can only create one vengeful soul at a time. Touching the soul increases your Critical Chance by 2160 and your Critical Damage by 12% for 30 seconds.