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Death-Dancer Set - Elder Scrolls Online


Death-Dancer
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Stamina Recovery
(5 items) Adds 1528 Critical Chance while you have 50% or more Stamina. Reduce the cost of your Core Combat abilities by 23% while you have less than 50% of your Stamina.

Name: Death-Dancer
Type: Overland
Location: Solstice
Requires DLC: Seasons of the Worm Cult Part 1

Obtainable items:
  • Jewels
  • Weapons
  • Medium Armor

Drop information

This is an overland set. Overland sets drop according to the following rules:
  • Delve bosses drop waist and feet
  • World bosses drop head, chest, legs and weapons
  • Public dungeon bosses drop shoulders, hands and weapons (In zones without public dungeons these drop for other mentioned sources)
  • Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors these drop in trials and arenas)

None Neck  Shield  Ice Staff  Lightning Staff  Axe  Mace  Mace  Sword  Axe  Bow  Healing Staff  Inferno Staff  Sword  Dagger Medium Shoulders Medium Legs Medium Waist Medium Head Medium Feet Medium Chest Medium Hands None Ring

Other sets you that might interest you

Warrior's Fury
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
Monomyth Reforged
LEVEL 50 - CP 160
ESO-Hub.com
Type Mythic
ArmorSet bonus
(1 item) While in combat and on your Primary Weapon gain Major Force, Minor Berserk, and Minor Vulnerability. While in combat and on your Secondary Weapon gain Major Protection, Minor Vitality, and Minor Timidity.
Immortal Warrior
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.

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