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Armor of the Trainee Set - Elder Scrolls Online


Armor of the Trainee
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(1 item) Adds 1454 Maximum Health
(2 items) Adds 1454 Maximum Magicka
(3 items) Adds 1454 Maximum Stamina

Name: Armor of the Trainee
Type: Overland
Location: Bal Foyen, Betnikh, Bleakrock Isle, Khenarthi's Roost, Stros M'Kai

Obtainable items:
  • Weapons
  • Light Armor
  • Jewels
  • Heavy Armor
  • Medium Armor

Drop information

This is an overland set. Overland sets drop according to the following rules:
  • Delve bosses drop waist and feet
  • World bosses drop head, chest, legs and weapons
  • Public dungeon bosses drop shoulders, hands and weapons (In zones without public dungeons these drop for other mentioned sources)
  • Dark Anchors and chests drop rings and necklaces (In zones without Dark Anchors these drop in trials and arenas)

 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff Light Feet Light Head None Ring Light Chest Light Legs None Neck Light Hands Light Shoulders Light Waist Heavy Feet Medium Feet Heavy Head Medium Head Heavy Chest Medium Chest Heavy Legs Medium Legs Heavy Hands Medium Hands Heavy Shoulders Medium Shoulders Heavy Waist Medium Waist

Unique items in this set


 Smuggler's Vest
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Medium Chest
Trait: Intricate

 Gallant Chain
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Heavy Chest
Trait: Reinforced

 Jakarn's Machete
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Sword
Trait: Sharpened

 Seyne's Bootknife
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Dagger
Trait: Sharpened

 Bonesplinter
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Mace
Trait: Decisive

 Darj's Shield
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Off Hand Shield
Trait: Impenetrable

 Neramo's Staff
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Healing Staff
Trait: Powered

 Goblinslayer Chausses
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Heavy Legs
Trait: Training

 Rulorn's Silken Garb
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Light Chest
Trait: Well-fitted

 Bloodthorn Dagger of the Trainee
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Dagger
Trait: Precise

 Kingsguard Hammer
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Mace
Trait: Decisive

 Targoth's Shield
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Off Hand Shield
Trait: Reinforced

 Seamount Bow
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Bow
Trait: Defending

 Tazgol's Ancestral Axe
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Axe
Trait: Charged
Location: Betnikh, Carzog's Demise

 Storm-Slave's Razor
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Sword
Trait: Charged

 Inducer's Scalpel
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Dagger
Trait: Sharpened

 Hazak's Hauberk
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Medium Chest
Trait: Well-fitted

 Ratsplatter
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Mace
Trait: Precise

 Sugar Jacket
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Light Chest
Trait: Intricate

 Rootsplitter
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Axe
Trait: Decisive

 Queen's Own Cuirass
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Heavy Chest
Trait: Sturdy

 Broadhead Shield
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Off Hand Shield
Trait: Reinforced

 Mourning Bow
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Bow
Trait: Ornate

 Gold Fleet's Beacon
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Healing Staff
Trait: Infused

 Bleakrock Garrison Plate
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Heavy Chest
Trait: Well-fitted

 Earth-Turner Axe
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Axe
Trait: Precise

 General Emax's Staff
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Healing Staff
Trait: Charged

 General Vette's Greatsword
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Two-Handed Sword
Trait: Defending

 Garnikh's Bite
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: One-Handed Axe
Trait: Decisive

 Izad's Treasure
LEVEL 50 - CP 160
Part of the Armor of the Trainee set
Type: Neck
Trait: Ornate


Builds

Other sets you that might interest you

Stonekeeper
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
(2 items) When you Block, you gain an energy Charge stack. When you gain 6 Charges, you release the energy, restoring 2480 Stamina and Magicka, and healing for 2480. After releasing the Charges, you cannot regain new Charges for 14 seconds. Charges can be accumulated up to once every .25 seconds.
Syvarra's Scales
LEVEL 50 - CP 160
ESO-Hub.com
Type Overland
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Magicka, Reduces your damage taken from Guards by 20%.
(5 items) When you deal damage, you cause a burst of lamia poison that deals 149 Poison damage in a 5 meter radius and an additional 1494 Poison damage over 6 seconds to all enemies hit. This effect can occur once every 7 seconds and scales off the higher of your Weapon or Spell Damage.
Perfected Wrath of Elements
LEVEL 50 - CP 160
ESO-Hub.com
Type Arena
ArmorSet bonus
(2 items) Adds 1190 Offensive Penetration, Casting Weakness to Elements on a target within 15 meters of you causes a surge of elemental energy to tether between you for 10 seconds. While the tether persists, enemies touching the tether take 331 Flame Damage 331 Shock Damage, or 331 Frost Damage every 1 second, which increases by 1% each time it deals damage, up to 20%. This effect can occur once every 10 seconds, and scales off the higher of your Weapon or Spell Damage.

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