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Aetheric Lancer Set - Elder Scrolls Online


Aetheric Lancer
LEVEL 50 - CP 160
ESO-Hub.com
Type Class Sets
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with Burning Light twice within 30 seconds creates a 5 meter area 3.5 meters in front of you for 5 seconds. Dealing damage an Aedric Spear skill within the area launches a spear at your target, dealing 1684 Magic Damage and applying Sundered and increasing your Weapon and Spell Damage by 300 for 10 seconds. The damage scales off the higher of your Weapon or Spell Damage.

Name: Aetheric Lancer
Type: Class Sets
Location: Infinite Archive

Obtainable items:
  • Jewels
  • Weapons
  • Light Armor
  • Medium Armor
  • Heavy Armor


None Ring None Neck  Inferno Staff  Ice Staff  Axe  Mace  Sword  Lightning Staff  Healing Staff  Bow  Sword  Dagger  Axe  Mace  Shield Light Feet Medium Feet Heavy Feet Light Shoulders Medium Shoulders Heavy Shoulders Light Waist Medium Waist Heavy Waist Light Head Medium Head Heavy Head Light Chest Medium Chest Heavy Chest Light Legs Medium Legs Heavy Legs Light Hands Medium Hands Heavy Hands

Other sets you that might interest you

Earthgore
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 4% Healing Done
(2 items) When you heal yourself or a group member that is under 50% Health, you conjure a pool of blood underneath them, immediately removing all harmful area effects, and healing the lowest Health group member in the area after 2 seconds for 1702 Health every 2 seconds over 8 seconds. This effect can occur once every 20 seconds and scales off the higher of your Max Magicka or Stamina.
Endurance
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1928 Maximum Health
(3 items) Adds 618 Health Recovery
Immortal Warrior
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Adds 1206 Maximum Health
(4 items) Adds 4% Healing Taken
(5 items) When you take damage while below 35% Health you gain Major Protection for 20 seconds, reducing your damage taken by 10%. This effect can occur once every 20 seconds.

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