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Baan Dar's Blessing Set - Elder Scrolls Online


Baan Dar's Blessing
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1206 Maximum Health
(5 items) Reduce the duration of Breakable Crowd Control, Immobilizes, and Snares on you by 75%. Reduce the duration of your Breakable Crowd Control, Immobilizes, and Snares by 38%.

Name: Baan Dar's Blessing
Type: PvP
Location: Cyrodiil

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

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Highland Sentinel
LEVEL 50 - CP 160
ESO-Hub.com
Type Craftable
ArmorSet bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 986 Critical Chance, While in combat, each second you stand still grants you a stack of Sentinel's Eye, increasing your Critical Chance by 443 per stack, stacking up to 3 times. Each second you move, one stack is removed. Using charge and teleport abilities does not remove stacks, and exiting combat will remove all stacks of Sentinel's Eye.
Essence Thief
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 1096 Maximum Stamina
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Dealing damage with a Light or Heavy Attack draws essence from the enemy that pools near them for 5 seconds. Drawing from the pool heals you for 4356 Health, restores 4356 Stamina, and increases your damage done by 10% for 10 seconds. A pool can only be created once every 10 seconds.
Lucent Echoes
LEVEL 50 - CP 160
ESO-Hub.com
Type Trial
ArmorSet bonus
(2 items) Adds 4% Healing Taken
(3 items) Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
(4 items) Adds 1206 Maximum Health
(5 items) While you have more than 50% Health, the Critical Damage and Critical Healing of any group members not wearing Lucent Echoes within 28 meters of you increases by 11%. While you have 50% or less Health, your damage taken from monsters is reduced by 20%.

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