ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 1487 Armor
(4 items) Adds 1487 Offensive Penetration
(5 items) Stunning or immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds, ignores Spell Resistance, and cannot be blocked.
Name: Hrothgar's Chill Type: PvP Location:
Obtainable items:
Weapons
Jewels
Heavy Armor
Other sets you that might interest you
Nobility in Decay LEVEL 50 - CP 160
ESO-Hub.com
TypeClass Sets
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Adds 1206 Maximum Health
(5 items) Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse and Death's Favor for 16 seconds. Death's Favor increases your healing received and reduces damage taken by up to 12% based on your missing Health. This can occur once every 20 seconds, and is reduced by 2 seconds for each slotted Bone Tyrant ability.
Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.
Unleashed Terror LEVEL 50 - CP 160
ESO-Hub.com
TypeDungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 1096 Maximum Stamina
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you cut your enemy, causing them to bleed for 10 seconds, dealing 1870 Bleed Damage over the duration and applying the Hemorrhaging status effect every tick. This ability can occur once every 10 seconds per target and scales off the higher of your Weapon or Spell Damage.
Perfected Arms of Relequen LEVEL 50 - CP 160
ESO-Hub.com
TypeTrial
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Gain Minor Slayer, increasing damage done to monsters by 5%.
(4 items) Adds 1487 Offensive Penetration
(5 items) Adds 129 Weapon and Spell Damage, Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds, reduced to 1 second against players. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every 0.5 seconds, up to 10 times, and scales off the higher of your Weapon or Spell Damage.