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PvP sets


Name Effect
Oakfather's Retribution Oakfather's Retribution 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Gain 449 Offensive Penetration against enemies for each Major Buff they have active. Gain 20 Weapon and Spell Damage against enemies for each Minor Buff they have active.
Phoenix Phoenix 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 25000 damage for 10 seconds and deals 1006 Flame damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
Plaguebreak Plaguebreak 2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease Damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease Damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon or Spell Damage.
Powerful Assault Powerful Assault 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 12 meters gain 307 Weapon and Spell Damage for 15 seconds.
Rallying Cry Rallying Cry 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Critical Chance
5 items: While Battle Spirit is active, when your healing critically strikes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 83. This effect can occur once every 15 seconds.
Ravager Ravager 2 items: Adds 657 Critical Chance
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
Reactive Armor Reactive Armor 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
Robes of Alteration Mastery Robes of Alteration Mastery 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: Reduces the cost of all of your abilities by 6%.
Robes of Transmutation Robes of Transmutation 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: When you heal yourself or an ally with a healing over time ability, grant them 1400 Critical Resistance for 5 seconds.
Sentry Sentry 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Shadow Walker Shadow Walker 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.
Shared Pain Shared Pain 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Whenever you are dealt damage from a damage over time ability, you deal 139 Magic Damage to the attacker. This effect scales off the higher of your Weapon or Spell Damage. Reduce your damage taken from over time abilities by 8%.
Shell Splitter Shell Splitter 2 items: Adds 1487 Offensive Penetration
3 items: Adds 1487 Offensive Penetration
4 items: Adds 1487 Offensive Penetration
5 items: When an enemy blocks one of your attacks, increase your Offensive Penetration by 631 for 5 seconds. This effect can stack up to 20 times. You can gain one stack every 0.5 seconds.
Shield Breaker Shield Breaker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.
Shield of the Valiant Shield of the Valiant 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces the cost of Break Free by 40%.
Siegemaster's Focus Siegemaster's Focus 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: While you are using a non-Ram Siege Weapon you are immune to knockback and disabling effects, you reduce your damage taken by 33%, and you can see enemies through walls.
Snake in the Stars Snake in the Stars 2 items: Adds 129 Magicka Recovery
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: Adds 129 Magicka Recovery, Applying a Major or Minor Debuff to an enemy applies Star Venom to them for 4 seconds. This effect can occur once every 12 seconds. Whenever an enemy with Star Venom is healed, they take 1170 Oblivion Damage, up to once every 0.1 seconds. An enemy can only be affected by one instance of Star Venom every 12 seconds.
Soldier of Anguish Soldier of Anguish 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 4830 points of healing done. This effect can occur once every 6 seconds.
Spell Strategist Spell Strategist 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Light Attack, you place a mark over your target for 5 seconds, granting you 460 Weapon and Spell Damage against your marked target. This effect can occur every 4 seconds.
Steadfast Hero Steadfast Hero 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you cleanse a negative effect from yourself or an ally, gain Major Protection for 10 seconds, reducing your damage taken by 10%. This effect can occur once every 12 seconds.
The Arch-Mage The Arch-Mage 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1096 Maximum Magicka
5 items: When you complete a fully-charged Heavy Attack, you gain an additional 506 Magicka Recovery for 10 seconds.
The Juggernaut The Juggernaut 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: When you take damage while under 30% Health, heal for 4428 Health immediately and gain 20000 Armor for 15 seconds. This effect can occur once every 1 minute and the heal scales off your Max Health.
The Morag Tong The Morag Tong 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
Thews of the Harbinger Thews of the Harbinger 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Stamina
5 items: When you Block, you deal 717 Physical Damage to the attacker. This effect scales off your Max Health.
Tracker's Lash Tracker's Lash 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When your attack is dodged, increase your Weapon and Spell Damage by 95 for 7 seconds, stacking up to 5 times. This effect can occur once every 0.5 seconds.
Vanguard's Challenge Vanguard's Challenge 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: When you taunt an enemy player, they deal 35% less damage to all other players but 35% more damage to you for 15 seconds. This effect is lost if you enter Sneak, invisibility, or move further than 28 meters away from them.
Vengeance Leech Vengeance Leech 2 items: Adds 1206 Maximum Health
3 items: When you kill an enemy, you heal for 2772 Health and restore 2772 Magicka and Stamina.
Vicecanon of Venom Vicecanon of Venom 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Stamina Recovery
5 items: When you deal direct Critical Damage to an enemy while behind them, you inject a leeching poison that deals 1300 Poison Damage over 10 seconds to them and heals you for 100% of the damage done. This effect can occur once every 10 seconds per enemy and scales off the higher of your Weapon or Spell Damage.
Vicious Death Vicious Death 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Critical Chance
5 items: Adds 1487 Offensive Penetration, When you kill a Player, they violently explode for 3322 Flame damage to all other enemies in a 5 meter radius. This effect scales off the higher of your Weapon or Spell Damage.
Ward of Cyrodiil Ward of Cyrodiil 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
Warrior's Fury Warrior's Fury 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take damage, your Weapon and Spell Damage is increased by 24 for 5 seconds, stacking up to 20 times. This effect can occur once every half second. Upon reaching 20 stacks, the duration is doubled but can no longer be refreshed.
Willpower Willpower 2 items: Adds 1752 Maximum Magicka
3 items: Adds 206 Weapon and Spell Damage
Wizard's Riposte Wizard's Riposte 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Magicka Recovery
5 items: Adds 660 Critical Resistance, When you take direct Critical Damage, you apply Minor Enervation to the enemy for 5 seconds, reducing their Critical Damage done by 10%.
Wrath of the Imperium Wrath of the Imperium 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 325 Weapon and Spell Damage to your ranged direct damage abilities.

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