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PvP sets


Name Effect
Affliction Affliction 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: When you deal damage, you deal 330 Disease damage to the target. The enemy is then afflicted with the Diseased status effect, applying Minor Defile to the target, reducing their Healing Received and Health Recovery by 8% for 4 seconds. This effect can occur once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Agility Agility 2 items: Adds 1752 Maximum Stamina
3 items: Adds 206 Weapon and Spell Damage
Alessian Order Alessian Order 2 items: Adds 1487 Armor
3 items: Adds 1487 Armor
4 items: Adds 1206 Maximum Health
5 items: Increase your Health Recovery by 2% of your sum total Physical Resistance and Spell Resistance, up to a maximum of 1320.
Almalexia's Mercy Almalexia's Mercy 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: When you take damage, you heal you and your group members within 7 meters of you for 1412 Health over 3 seconds. This effect can occur once every 3 seconds and scales off the higher of your Max Magicka or Stamina.
Bastion of the Heartland Bastion of the Heartland 2 items: Adds 1206 Maximum Health
3 items: Adds 4% Healing Taken
4 items: Reduces your damage taken from Players by 3%.
5 items: Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.
Battalion Defender Battalion Defender 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 4% Healing Done
5 items: When you Block, heal yourself or a group member within 15 meters of you for 897 Health. This effect can occur every 1 second and scales off your Max Health.
Battlefield Acrobat Battlefield Acrobat 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 1096 Maximum Stamina
5 items: Reduces the cost of all of your abilities by 6%.
Beckoning Steel Beckoning Steel 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: Generate an aura that causes you and 11 group members within the aura to take 10% less damage from projectiles. This bonus persist through death. You can only be affected by one instance of Beckoning Steel.
Black Rose Black Rose 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 176 Weapon and Spell Damage, Increases the Magicka and Stamina restored from the Constitution passive ability by 60%.
Blessing of the Potentates Blessing of the Potentates 2 items: Reduces your damage taken from Players by 3%.
3 items: Reduces the cost of your Ultimate abilities by 15%.
Buffer of the Swift Buffer of the Swift 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Armor
4 items: Adds 1487 Armor
5 items: Reduce damage taken from Players by 10%.
Coward's Gear Coward's Gear 2 items: Adds 1206 Maximum Health
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Stamina Recovery
5 items: Adds 250 Stamina Recovery, While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed by 30% and reducing your damage taken by 10%.
Crest of Cyrodiil Crest of Cyrodiil 2 items: Adds 129 Stamina Recovery
3 items: Adds 1206 Maximum Health
4 items: Adds 1206 Maximum Health
5 items: When you Block, heal for 2871 Health. This effect can occur every 4 seconds and scales off your Max Health.
Curse Eater Curse Eater 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Magicka Recovery
5 items: When you heal yourself or an ally with a direct heal ability, remove up to 3 negative effects from them. If a negative effect was removed this way, your target restores 678 Magicka. This effect can occur every 8 seconds per target.
Dark Convergence Dark Convergence 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1487 Offensive Penetration
4 items: Adds 129 Weapon and Spell Damage
5 items: Casting abilities that leave an effect on the ground will create an area that applies a 60% snare and pulls enemies after a 1 second delay, stunning them for 1 second. After 4 seconds, the area deals 821 Magic Damage to all enemies in the 10 meter area, and 1642 Magic Damage to enemies within 3 meters of the center, increasing by 50% for each target. This effect can occur once every 15 seconds and scales off the higher of your Weapon or Spell Damage.
Deadly Strike Deadly Strike 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 657 Critical Chance
4 items: Adds 129 Weapon and Spell Damage
5 items: Increase the damage your damage over time and channeled abilities do by 15%.
Desert Rose Desert Rose 2 items: Adds 1487 Armor
3 items: Adds 1206 Maximum Health
4 items: Adds 1096 Maximum Magicka
5 items: When you take damage, you have a 25% chance to restore 2012 Magicka. This effect can occur once every 4 seconds.
Eagle Eye Eagle Eye 2 items: Adds 657 Critical Chance
3 items: Adds 1652 Critical Chance to your ranged direct damage abilities.
Elf Bane Elf Bane 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: While in combat, increases the duration of your Flame Damage over Time abilities by 5 seconds. This effect does not work with beam or channeled effects.
Endurance Endurance 2 items: Adds 1928 Maximum Health
3 items: Adds 618 Health Recovery
Enervating Aura Enervating Aura 2 items: Adds 4% Healing Taken
3 items: Adds 1206 Maximum Health
4 items: Adds 1487 Armor
5 items: When you deal direct damage, you have a 10% chance to create an area under the target that detonates after 1 second, applying Enervating Aura for 10 seconds to enemies within 5 meters. Enervating Aura lowers the Health Recovery, Magicka Recovery, and Stamina Recovery of enemy players by 129 per player hit. This effect can occur once every 15 seconds.
Fasalla's Guile Fasalla's Guile 2 items: Adds 1206 Maximum Health
3 items: Adds 1206 Maximum Health
4 items: Adds 4% Healing Taken
5 items: Adds 1487 Armor, While in combat, you apply Minor Defile to any enemy that comes within 5 meters of you for 2 seconds, reducing their healing received and Health Recovery by 8%.
Galerion's Revenge Galerion's Revenge 2 items: Adds 657 Critical Chance
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 5 Marks of Revenge on an enemy they detonate for 1462 Magic Damage. You can only apply a stack once every half second and the damage scales off the higher of your Weapon or Spell Damage.
Grace of the Ancients Grace of the Ancients 2 items: Adds 1096 Maximum Magicka
3 items: Adds 2406 Maximum Magicka
Hawk's Eye Hawk's Eye 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
Hew and Sunder Hew and Sunder 2 items: Adds 1096 Maximum Stamina
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you deal damage with a Heavy Attack, gain 1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
Hrothgar's Chill Hrothgar's Chill 2 items: Adds 1206 Maximum Health
3 items: Adds 1487 Armor
4 items: Adds 1487 Offensive Penetration
5 items: Stunning or Immobilizing your enemy causes them to burst with frost magic, applying the Chilled status effect and dealing 13% of their total Physical and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them. This effect can occur once every 7 seconds and ignores Spell Resistance.
Imperial Physique Imperial Physique 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina by 1032. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.
Impregnable Armor Impregnable Armor 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 1096 Maximum Magicka
5 items: Adds 1650 Critical Resistance
Indomitable Fury Indomitable Fury 2 items: Adds 1096 Maximum Magicka
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Stamina Recovery
5 items: After Breaking Free, you gain Minor Protection and Minor Heroism for 7 seconds, reducing your damage taken by 5% and generating 1 Ultimate every 1.5 seconds.
Knight Slayer Knight Slayer 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 1206 Maximum Health
5 items: Your fully-charged Heavy Attacks deal an additional 8% of an enemy's Max Health as Oblivion Damage. This can deal a maximum of 8000 Oblivion Damage.
Kyne's Kiss Kyne's Kiss 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 657 Critical Chance
5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521 Health and restore 1314 Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
Langour of Peryite Langour of Peryite 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 424 Critical Resistance
4 items: Adds 1487 Offensive Penetration
5 items: You deal 6% increased damage to blocking players. When you deal Light Attack damage to an enemy that is immune to crowd control, apply Langour for 10 seconds, reducing their Magicka Recovery and Stamina Recovery by 248. This effect can occur once every 10 seconds.
Leki's Focus Leki's Focus 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
Light of Cyrodiil Light of Cyrodiil 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Magicka
4 items: Adds 1096 Maximum Magicka
5 items: While you are casting or channeling an ability, your damage taken is reduced by 15%. When you are interrupted, your next Magicka ability will cost no Magicka.
Mara's Balm Mara's Balm 2 items: Adds 1487 Armor
3 items: Adds 424 Critical Resistance
4 items: Adds 4% Healing Taken
5 items: When a negative effect is removed from you, restore 2111 Health. When you take damage and have 6 or more negative effects, cleanse all negative effects. This effect can occur once every 15 seconds.
Marksman's Crest Marksman's Crest 2 items: Adds 129 Stamina Recovery
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
Meritorious Service Meritorious Service 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Magicka
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast a Support ability while in combat, you increase the Physical and Spell Resistance of yourself and up to 5 group members within 10 meters by 3540 for 20 seconds.
Nocturnal's Ploy Nocturnal's Ploy 2 items: Adds 1487 Offensive Penetration
3 items: Adds 424 Critical Resistance
4 items: Adds 129 Stamina Recovery
5 items: When you directly apply a Major Debuff to an enemy, remove a Major Buff with a duration from the target. When you directly apply a Minor Debuff, remove a Minor Buff from the target. These effects can both occur once every 15 seconds and a target can be affected once every 15 seconds. This does not apply to abilities with delays.
Phoenix Phoenix 2 items: Adds 1096 Maximum Magicka
3 items: Adds 129 Magicka Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: When you take damage while below 25% Health, gain a damage shield that absorbs 25000 damage for 10 seconds and deals 1006 Flame damage to nearby enemies. This effect can occur once every 1 minute and the damage scales off the higher of your Weapon or Spell Damage.
Plaguebreak Plaguebreak 2 items: Adds 1487 Offensive Penetration
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 129 Weapon and Spell Damage
5 items: Dealing direct damage to an enemy, who is not a Plague Carrier, turns them into a Plague Carrier for 10 seconds, dealing 1715 Disease Damage over the duration. If the plague is removed early, it explodes, infecting enemies within 8 meters of the carrier and dealing 712 Disease Damage. The explosion deals an additional 50% damage per enemy hit. This effect can occur once per attack and scales off the higher of your Weapon or Spell Damage.
Powerful Assault Powerful Assault 2 items: Adds 1206 Maximum Health
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Weapon and Spell Damage
5 items: When you cast an Assault ability while in combat, you and up to 5 group members within 10 meters gain 307 Weapon and Spell Damage for 10 seconds.
Rallying Cry Rallying Cry 2 items: Adds 657 Critical Chance
3 items: Adds 1096 Maximum Magicka
4 items: Adds 657 Critical Chance
5 items: While Battle Spirit is active, critically healing yourself or an ally causes you and up to 11 other group members within 12 meters to gain 300 Weapon and Spell Damage, and 1650 Critical Resistance for 20 seconds. Each group member affected reduces the Weapon and Spell Damage by 15 and Critical Resistance by 83. This effect can occur once every 15 seconds.
Ravager Ravager 2 items: Adds 657 Critical Chance
3 items: Adds 1206 Maximum Health
4 items: Adds 129 Weapon and Spell Damage
5 items: Each time you attempt to reduce the target's Physical or Spell Resistance, you gain a stack of Ravager for 5 seconds, increasing your Weapon and Spell Damage by 146. You can gain a stack every 1 second. At 4 stacks, the duration doubles but cannot be refreshed.
Reactive Armor Reactive Armor 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 1206 Maximum Health
5 items: After you are affected by a disabling effect, your damage taken is reduced by 33% for 5 seconds. This effect can occur every 20 seconds.
Robes of Alteration Mastery Robes of Alteration Mastery 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: Reduces the cost of all of your abilities by 6%.
Robes of Transmutation Robes of Transmutation 2 items: Adds 129 Magicka Recovery
3 items: Adds 129 Magicka Recovery
4 items: Adds 657 Critical Chance
5 items: When you heal yourself or an ally with a healing over time ability, grant them 1400 Critical Resistance for 5 seconds.
Sentry Sentry 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Weapon and Spell Damage
4 items: Adds 657 Critical Chance
5 items: Adds 266 Weapon and Spell Damage, When you begin to crouch, gain Stealth Detection for 10 seconds. This effect can only be activated every 30 seconds.
Shadow Walker Shadow Walker 2 items: Adds 129 Weapon and Spell Damage
3 items: Adds 1096 Maximum Stamina
4 items: Adds 129 Stamina Recovery
5 items: While you are Sneaking or invisible and are not moving, heal for 2150 Health and restore 2150 Stamina every 1 second.
Shield Breaker Shield Breaker 2 items: Adds 1096 Maximum Stamina
3 items: Adds 129 Stamina Recovery
4 items: Adds 129 Weapon and Spell Damage
5 items: Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.

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