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Bastion of the Heartland Set - Elder Scrolls Online


Bastion of the Heartland
LEVEL 50 - CP 160
ESO-Hub.com
Type PvP
ArmorSet bonus
(2 items) Adds 1206 Maximum Health
(3 items) Adds 4% Healing Taken
(4 items) Reduces your damage taken from Players by 3%.
(5 items) Reduces your damage taken from Siege Weapons and Player area of effect abilities by 10%.

Name: Bastion of the Heartland
Type: PvP
Location: Cyrodiil

Obtainable items:
  • Weapons
  • Jewels
  • Heavy Armor


 Mace  Dagger  Axe  Sword  Shield  Sword  Mace  Axe  Lightning Staff  Ice Staff  Healing Staff  Bow  Inferno Staff None Ring None Neck Heavy Feet Heavy Head Heavy Chest Heavy Legs Heavy Hands Heavy Shoulders Heavy Waist

Other sets you that might interest you

Mora's Whispers
LEVEL 50 - CP 160
ESO-Hub.com
Type Mythic
ArmorSet bonus
(1 item) Gain up to 1528 Critical Chance and 10% increased Inspiration, Alliance Rank, Alliance skill, and 15% monster kill experience based off how many books of Shalidor's Library have been collected.
Crusader
LEVEL 50 - CP 160
ESO-Hub.com
Type Dungeon
ArmorSet bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 129 Weapon and Spell Damage
(5 items) When you deal direct damage with a Blink, Charge, Leap, Teleport, or Pull ability, you consecrate the ground beneath you for 10 seconds and gain a damage shield that absorbs 1595 damage for 6 seconds. Every 2 seconds you and nearby group members in the area gain Minor Courage for 12 seconds. These effects can occur once every 20 seconds and the damage shield scales off the higher of your Weapon or Spell Damage.
Symphony of Blades
LEVEL 50 - CP 160
ESO-Hub.com
Type Monster Set
ArmorSet bonus
(1 item) Adds 4% Healing Done
(2 items) When you heal a group member who is under 50% of their primary resource, grant them Meridia's Favor, which restores 570 Magicka or Stamina every 1 second for 6 seconds. This effect can occur every 18 seconds per target. This effect cannot target yourself, and the resource returned is based off the target's highest maximum resource.

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